Villains and Vigilantes: Difference between revisions

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Published by Fantasy Games Unlimited in 1979, '''Villains and Vigilantes''' was the second superhero RPG ever published (after ''[[Champions]]'').
Published by Fantasy Games Unlimited in 1979, ''[[Villains and Vigilantes]]'' was the second superhero RPG ever published (after ''[[Champions]]'').


The game was somewhat unique (and to some, ludicrous) for its character creation system. Namely, values such as strength, intelligence, health, etc. for player characters were approximated by the GM from those values for [[Author Avatar|''the person playing the character'']]. (At least for the player's first character—subsequent characters were not ''required'' to be based on the player.) Powers were acquired by rolling dice and consulting a series of tables, sometimes resulting in bizarre combinations.
The game was somewhat unique (and to some, ludicrous) for its character creation system. Namely, values such as strength, intelligence, health, etc. for player characters were approximated by the GM from those values for [[Author Avatar|''the person playing the character'']]. (At least for the player's first character—subsequent characters were not ''required'' to be based on the player.) Powers were acquired by rolling dice and consulting a series of tables, sometimes resulting in bizarre combinations.
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In 1986 FGU partnered with [[Eclipse Comics]] to release a four-issue ''Villains & Vigilantes'' mini-series that was largely a retelling of the introductory adventure ''Crisis at Crusader Citadel'' (which has the players applying to the Crusaders, the local hero team, but having to stand in for them when the Crusaders go AWOL just before a superhuman crime wave).
In 1986 FGU partnered with [[Eclipse Comics]] to release a four-issue ''Villains & Vigilantes'' mini-series that was largely a retelling of the introductory adventure ''Crisis at Crusader Citadel'' (which has the players applying to the Crusaders, the local hero team, but having to stand in for them when the Crusaders go AWOL just before a superhuman crime wave).


The game and many of its adventure modules can be [http://www.fantasygamesunlimited.net/ purchased online]. FGU has even started selling PDFs of new modules, and ones that were probably written a long time ago but kept in the pipe due to rights issues. Said rights issues were finally resolved in 2013, with all ownership of V&V and its trademarks restored to its authors, Jeff Dee and Jack Herman.
The game and many of its adventure modules can be [http://www.fantasygamesunlimited.net/ purchased online]. FGU has even started selling PDFs of new modules, and ones that were probably written a long time ago but kept in the pipe due to rights issues. Said rights issues were finally resolved in 2013, with all ownership of V&V and its trademarks restored to its authors, Jeff Dee and Jack Herman. As of Spring 2017, a new edition called ''Villains and Vigilantes 3.0: The Mighty Protectors'' (funded by a [[Kickstarter]] [https://www.kickstarter.com/projects/jeffdee/villains-and-vigilantestm-30-the-mighty-protectors campaign]) is almost ready to go to print.

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