Display title | Virtual Boy |
Default sort key | Virtual Boy |
Page length (in bytes) | 6,933 |
Namespace ID | 0 |
Page ID | 147091 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | MilkmanConspiracy (talk | contribs) |
Date of latest edit | 03:12, 18 April 2024 |
Total number of edits | 13 |
Recent number of edits (within past 180 days) | 2 |
Recent number of distinct authors | 1 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Nintendo's Virtual Boy is a rather infamous case of mismanagement, comparable to Sega's 32X. It was the brainchild of Gunpei Yokoi (more famous as the software designer of the first three Metroid games and main designer of the Game Boy), intended to be a true 3D simulation. While it sort of lives up to that claim, it had a number of problems: |