Wars of Liberty: Difference between revisions
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** The Chinese for instance are now more accurately depicted as they were around the Qing/Manchu Dynasty, with clear nods to both the Opium Wars and Boxer Rebellion. |
** The Chinese for instance are now more accurately depicted as they were around the Qing/Manchu Dynasty, with clear nods to both the Opium Wars and Boxer Rebellion. |
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** Japan, compared to the base game, is more reminiscent of the Boshin War, Meiji Restoration and Satsuma Rebellion than the [[Jidai Geki|Sengoku Jidai]]. |
** Japan, compared to the base game, is more reminiscent of the Boshin War, Meiji Restoration and Satsuma Rebellion than the [[Jidai Geki|Sengoku Jidai]]. |
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** The Spanish, meanwhile, are made to resemble a much more modernized force compared to their largely Conquistador-based aesthetic previously. |
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** Deliberately invoked by the Knights of Malta, however. As according to [[Word of God]], their units and general playstyle are more in line with ''[[Age of Empires II]]''. Their only true modern units, meanwhile, can only be shipped from their Home City. |
** Deliberately invoked by the Knights of Malta, however. As according to [[Word of God]], their units and general playstyle are more in line with ''[[Age of Empires II]]''. Their only true modern units, meanwhile, can only be shipped from their Home City. |
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* [[Army of Thieves and Whores]]: |
* [[Army of Thieves and Whores]]: |
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** The Bushrangers available to Colonial-route Australians are portrayed and described as being outlaws and rogues. By the late-game, they even resemble Ned Kelly, right down to the makeshift armor. |
** The Bushrangers available to Colonial-route Australians are portrayed and described as being outlaws and rogues. By the late-game, they even resemble Ned Kelly, right down to the makeshift armor. |
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** The Indigenous route for the Australians has many signs of this, most notably in the Aborigine and Maori units that are made available. |
** The Indigenous route for the Australians has many signs of this, most notably in the Aborigine and Maori units that are made available. |
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** In the "New France" route for the Canadians, not only do they embrace their French/Quebecois culture, but they also gain access to Metis rebel infantry towards the mid-late game. |
** In the "New France" route for the Canadians, not only do they embrace their French/Quebecois culture, but they also gain access to Metis rebel infantry towards the mid-late game. |
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** Downplayed for the French, but their unique Pied Noir worker units wear outfits not too dissimilar from those used by Berbers and Arabs in Northern Africa. |
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* [[Gratuitous Foreign Language]]: Many units, particularly nation-specific ones tend to be named in their respective languages. |
* [[Gratuitous Foreign Language]]: Many units, particularly nation-specific ones tend to be named in their respective languages. |
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* [[Historical Domain Character]]: |
* [[Historical Domain Character]]: |