Weakened by the Light: Difference between revisions

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** In 1st Edition, exposure to sunlight rendered a vampire powerless and killed it in 1 turn (10 minutes). In 2nd edition, sunlight killed vampires in 1 round (1 minute). Spectres in both editions were made powerless by daylight, and both shades and shadow demons were much weaker (and easier to kill) in bright light.
** In Basic D&D adventure IM3 ''The Best of Intentions'', one plane's inhabitants are sentient bubbles who are destroyed if ordinary light falls on them.
** This is true for many subterranean races. Drow and Duergar are weakened (or dazed) by sunlight up until 4th edition. Derro are nauseated by it. [[Mushroom Man|Myconids]] are terrified of sunlight; surface-dwellers don't know exactly what it does to them, but they do know that a myconid will die before leaving the Underdark.
** Bodaks took 1 [[Hit Point]] of damage per round they spent in sunlight.
** In ''[[Ravenloft]]'', standard vampires become [[Stronger with Age]], able to withstand sunlight for a short time, the oldest ones (such as Strahd von Zarovich) able to withstand it for ten combat rounds. Sunlight is even more lethal for drow vampires than it is for normal vampires or drow, vaporizing them instantly. What's worse, even ''moonlight'' pains them, and even under a new moon, starlight makes them unable to regenerate. Elven vampires are a near-inversion, as they aren't bothered by sunlight, but are harmed by moonlight. Cerebral vampires (a variation who feed on cerebral spinal fluid rather than blood) avert this; while they must rest in their coffins for eight hours out of every 24, those eight hours don't have to be during the day, and sunlight doesn't harm them.
** [[Mushroom Man|Myconids]] are terrified of sunlight; surface-dwellers don't know exactly what it does to them, but they do know that a myconid will die before leaving the Underdark.
** Dark creepers (aka dark ones, dark folk, or darklings, depending on the edition) are sneaky underground-dwellers whose powers can douse light. Sunlight, however, renders them helpless.
* ''[[Ravenloft]]'':
** In ''[[Ravenloft]]'', standardStandard vampires become [[Stronger with Age]], able to withstand sunlight for a short time, the oldest ones (such as Strahd von Zarovich) able to withstand it for ten combat rounds. Sunlight is even more lethal for drow vampires than it is for normal vampires or drow, vaporizing them instantly. What's worse, even ''moonlight'' pains them, and even under a new moon, starlight makes them unable to regenerate. Elven vampires are a near-inversion, as they aren't bothered by sunlight, but are harmed by moonlight. Cerebral vampires (a variation who feed on cerebral spinal fluid rather than blood) avert this; while they must rest in their coffins for eight hours out of every 24, those eight hours don't have to be during the day, and sunlight doesn't harm them.
** Drow vampires have the worst of both worlds. Sunlight is even more lethal for them than it is for normal vampires or drow, vaporizing them instantly. What's worse, even moonlight pains them, and even under a new moon, starlight makes them unable to regenerate.
** One of many possible punishments bestowed by the Dark Powers for evil actions (ie, failing a Ravenloft Powers Check) is sensitivity to light, or even become blinded in daylight. Should this happen and the victim not get the hint, continuing down the path of Evil, further failed checks might result in actually becoming a vampire.
* ''[[Mystara]]'' Shadow Elves are a race similar to drow native to drow; depending on what Edition is being used, sunlight either damages them or applies a penalty to attack rolls.
* In ''[[Shadowrun]]'', "Awakened" creatures (including metahuman variants) could have special allergies, such as to sunlight. Creatures with that allergy included the banshee (undead elf), barghest (dog-like), ghouls (humans infected with a magical virus), vampires and wendigo (orks infected with a virus).
* Darklings from ''[[Changeling: The Lost]]'' are humans who were reshaped by [[The Fair Folk|the Gentry]] into nightmares, terrors, and other creatures of twilight. As a result, they take a penalty to using Contracts (magical powers) during the day, one that gets worse if they try it while in direct sunlight.