Weakened by the Light: Difference between revisions

(Rescuing 1 sources and tagging 0 as dead. #IABot (v2.0beta9))
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** Drow and Duergar are weakened (or dazed) by sunlight, until 4th edition anyway.
** Bodaks took 1 [[Hit Point]] of damage per round they spent in sunlight.
** In ''[[Ravenloft]]'', sunlight is even more lethal for drow vampires than it is for normal vampires or drow, vaporizing them instantly. What's worse, even ''moonlight'' pains them, and even under a new moon, starlight makes them unable to regenerate.
** [[Mushroom Man| Myconids]] are terrified of sunlight; surface-dwellers don't know exactly what it does to them, but they do know that a myconid will die before leaving the Underdark.
* In ''[[Shadowrun]]'', Awakened creatures (including metahuman variants) could have special allergies, such as to sunlight. Creatures with that allergy included the banshee (undead elf), barghest (dog-like), ghouls (humans infected with a magical virus), vampires and wendigo (orks infected with a virus).
* Darklings from ''[[Changeling: The Lost]]'' are humans who were reshaped by [[The Fair Folk|the Gentry]] into nightmares, terrors, and other creatures of twilight. As a result, they take a penalty to using Contracts (magical powers) during the day, one that gets worse if they try it while in direct sunlight.
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** In ''Masquerade'', the Followers of Set's clan curse means they are affected by any sufficiently bright light as if it was sunlight. Even the light of the full moon is enough to physically annoy them.
* ''[[Exalted]]'': Charms by the Ebon Dragon—The Shadow of All Things—are weaker or can't function at all in sunlight... of Creation. It works just fine under Hell's green sun. Also, they can't be used to defend against Holy charms.
 
 
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