Weaponized Teleportation/Quotes

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Then came the day that Rich Baker walked into the play test with realm spells-high-powered spells that can be used only by blooded wizards who rule a domain. Great! Cool new things for a regent wizard to do!
Queen Sue was still under attack by numerous armies, so I scanned the list of realm spells. Move troops caught my eye. "Hey, Rich, I think I?ll move a unit of enemy troops out of Sue's province," I said. He turned a little pale. "That really wasn't my intention," he said. "I figured people would use that spell to move their own troops."
"It doesn't say that I can't," I wheedled. The others around the table quickly came to my defense. Rich assented. "Then I'll move this unit of knights," I announced, peering at the map and choosing the domain of a spider abomination. "Right into the Spiderfell!" The rest of the group howled with laughter, Rich wrote himself a note to change that spell[1], and Jon Pickens called out (on the Spider's behalf), "Thanks for the canned goods!"

Anne Brown, on Birthright playtesting , What's a Wizard to Do? article in Dragon magazine
  1. in the official rules Transport has 2x Regency cost if cast on unwilling unit - still cheaper then Mass Destruction, but that can get rid of multiple units, and for good