Weirdness Magnet: Difference between revisions

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{{trope}}
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[[File:505042-c_28_super_copy_5329.jpg|link=Countdown to Final Crisis|right| So now [[Jimmy Olsen|I'm]] being kidnapped by a bug-girl from outer space who's investigating the death of the [[New Gods]], which has something to do with the fact that I just started [[Superpower Silly Putty|inexplicably acquiring random superpowers for the 147th time.]] Must be [[In Joke|Wednesday.]]]]
[[File:505042-c_28_super_copy_5329.jpg|link=Countdown to Final Crisis|frame|So now [[Jimmy Olsen|I'm]] being kidnapped by a bug-girl from outer space who's investigating the death of the [[New Gods]], which has something to do with the fact that I just started [[Superpower Silly Putty|inexplicably acquiring random superpowers for the 147th time.]] Must be [[In Joke|Wednesday.]]]]


{{quote|''"Strange and bizarre things happen to you with alarming frequency. You are the one with whom demons will stop and chat. Magic items with disturbing properties will find their way to you. The only talking dog on 20th-century Earth will come to you with his problems. Dimensional gates sealed for centuries will crack open just so that you can be bathed in the energies released... or perhaps the entities on the other side will invite you to tea. Nothing lethal will happen to you, at least not immediately, and occasionally some weirdness will be beneficial. But most of the time it will be terribly, terribly inconvenient."''|"Weirdness Magnet" disadvantage from ''[[GURPS (Tabletop Game)|GURPS]]''}}
{{quote|''"Strange and bizarre things happen to you with alarming frequency. You are the one with whom demons will stop and chat. Magic items with disturbing properties will find their way to you. The only talking dog on 20th-century Earth will come to you with his problems. Dimensional gates sealed for centuries will crack open just so that you can be bathed in the energies released... or perhaps the entities on the other side will invite you to tea. Nothing lethal will happen to you, at least not immediately, and occasionally some weirdness will be beneficial. But most of the time it will be terribly, terribly inconvenient."''|"Weirdness Magnet" disadvantage from ''[[GURPS (Tabletop Game)|GURPS]]''}}