Wide Open Sandbox: Difference between revisions

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* The ''[http://chir.ag/stuff/sand/ Falling Sand Game]'', in which sand falls and you... draw things for it to fall on or into. Among other things. Also a literal example. It being a Wide Open Sandbox is mocked in the song ("Don't know how to win at all...")
** Turned [[Up to Eleven]] with ''[http://powdertoy.co.uk/ The Powder Toy]''.
* ''[[Mabinogi (video game)|Mabinogi]]'', a free Korean [[Massively Multiplayer Online Role Playing Game|MMORPG]] is far more of a sandbox type game than is typical for the genre. There is an overarching story, and several major side stories; but the majority of the game's content can be accessed outside of the storyline.
* The ''[[Arm A]]'' series sets its missions on "islands," which are huge yet fully rendered terrains (in the style of games like ''Grand Theft Auto'' or ''Assassin's Creed'') with no separate loading times, but in turn the editor allows for an incredible variety of what the player is actually to do within these 'islands', and there are several player-created missions that are essentially ''Grand Theft Auto: The MMORPG''.
* The mainland in ''[[Ryzom]]'' is so exceedingly huge that some new players, upon completing the tutorial, will delete their character, make a new one, and stay on the tutorial continent for a while longer this time.