Won't Work On Me: Difference between revisions

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[[File:SupermanvsHulk 8477.jpg|frame|Superman, we know you're the top [[Face]] and all, but come on.]]
 
In [[Speculative Fiction]], there are [[Kryptonite-Proof Suit|a lot]] of [[Anti-Magic|ways]] for characters to resist the [[Stock Super Powers]] of their adversaries and nullify said opponent's resistances to one's own powers. These can come in the form of powers themselves, such as a [[Power Nullifier]] disabling other people's powers, or [[Elemental Rock-Paper-Scissors]]. Other times, a hero is [[The Determinator|just so determined]] that they can [[Fight Off the Kryptonite]] and use their abilities in unfavorable circumstances. Resourceful characters may discover an enemy's [[Achilles' Heel]] or [[Weaksauce Weakness]], or lure them onto unfavorable [[Geo Effects]].
 
In [[Speculative Fiction]], there are [[Kryptonite-Proof Suit|a lot]] of [[Anti-Magic|ways]] for characters to resist the [[Stock Super Powers]] of their adversaries and nullify said opponent's resistances to one's own powers. These can come in the form of powers themselves, such as a [[Power Nullifier]] disabling other people's powers, or [[Elemental Rock-Paper-Scissors]]. Other times, a hero is [[The Determinator|just so determined]] that they can [[Fight Off the Kryptonite]] and use their abilities in unfavorable circumstances. Resourceful characters may discover an enemy's [[Achilles Heel]] or [[Weaksauce Weakness]], or lure them onto unfavorable [[Geo Effects]].
 
Or they might just say, "Your power doesn't work on me."
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Depending on execution, this can be a terrifying reminder of exactly why they're called the '''[[Big Bad|BIG]]''' [[Big Bad|Bad]], or a very groanworthy way of adding [[Fake Difficulty]] for a hero. In fact, heroes only ''very'' rarely get the benefit of this trope. If a villain has benefited from No Sell for the first four acts, by the time the hero masters his powers/confidence in the fifth, it's likely that he'll be the one using No Sell along with a [[Super Mode]] or [[Heroic Resolve]].
 
The trope's name is a term used inIn [[Professional Wrestling]] circles, this is called "no-sell". In all types of acting, "selling" means an actor reacts as if he had been hit hard when the attack actually didn't even make contact (or was harmlessly light). Professional wrestling refers to it as a "no-sell" when the wrestler that was struck ''doesn't'' react to the hit (i.e. he just stands there, as if his opponent were punching a brick wall). Some wrestlers use no-selling as their entire schtick.
 
Compare [[Kung Fu-Proof Mook]], which is when mooks do this, [[Punch-Punch-Punch Uh-Oh]], where the attacker uses hand-to-hand attacks instead of special powers, and [[Shooting Superman]], for when this crosses over with [[Idiot Ball]]. Also see [[Contractual Boss Immunity]] and [[Useless Useful Spell]] for related video game mechanics. See [[Disability Immunity]] for cases when the attack happens to be not applicable to the victim rather than counteracted. See also [[Cross-Melting Aura]] for a way especially evil creatures No Sell their [[Weaksauce Weakness]] to holy items. A favorite of the [[Implacable Man]] and [[The Juggernaut]].
 
The [[Inverted Trope|inversion]] is [[No Saving Throw]] (for when the attack always works) or [[Shooting Superman]] (for when you're the attacker).
 
{{examples}}
 
== Anime and Manga ==
* In ''[[Dragon Ball]]'', Taopaipai cannot be harmed by the Kamehameha no matter how powerful it is. It just glances around his body like water. [[Clothing Damage|His clothes can't say the same]].
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** The villain of a filler arc had the power to negate all Shinigami powers, even the Head Captain's. [[This Looks Like a Job For Aquaman|Conveniently]], Ichigo has Hollow powers he can use instead, making him the only one who can fight back. {{spoiler|Nevermind that the Head Captain has amply demonstrated that [[Brought Down to Badass|he doesn't need his powers to beat you down]].}}
** [[Big Bad|Aizen]] does this a lot, even in the face of ever more powerful attacks directed his way by the heroes. His new favorite phrase appears to be "That ''would'' have worked on me before I [[Adaptive Ability|evolved]]"
*** Then post-[[Training Fromfrom Hell|Dangai]] Ichigo turned around and did the same thing to Aizen, brushing off his most powerful attacks like they were nothing and forcing Aizen to [[Adaptive Ability|evolve]] two more times to even put a scratch on him.
** Heck, Ichigo got hit with this hard when Getsuga Tensho became [[So Last Season]].
** The Arrancar have an ability called Hierro that makes their skin extremely hard (how hard apparently depends on their [[Power Levels|spiritual pressure]], with some exceptions). Nnoitra appears to have a particularly strong version: after Chad uses an attack to critically injure a former Espada's [[One-Winged Angel|released form]], Nnoitra is completely unaffected by the same move. He later goes on to shrug off several hits from Ichigo's bankai.
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** Brook is able to No Sell Ikaros Much's moisture-sucking squid spears thanks to the fact that he's a living skeleton. There's nothing to drain.
** Since his upgrade, Brook is able to survive {{spoiler|most physical harm (even decapitation) due to his newfound 'soul' powers. Turns out his true form is that of a spirit, and he's merely possessing his old body.}}
* ''[[ToA AruCertain Majutsu noMagical Index]]''{{'}}s Touma literally has this for a superpower, in that his right hand will negate any and all things supernatural. Power to kill me with a thought? Yeah-''[[Ha Ha Ha No|no]]''.
** Of course, if one were to, say, sever his right arm, he would be relieved of this power. Good thing Touma is the sort of person who can no-sell ''[[Laughing Mad|losing a]] [[Crowning Moment of Awesome|freaking arm]].'' {{spoiler|In the latest{{when}} light novel, severing his arm just unleashes something ''worse.''}}
** Terra of the Left's power is to assign numbers to people and objects. Nothing can be harmed by something of a lower number. By doing this to himself, he's practically invulnerable. This also works in reverse, allowing higher-ranked flour to slice through lower-ranked brick walls. The Knight Leader has a similar ability to Terra's, by making the opponent's attack power change to zero.
** Also Accelerator in a way reflect every thing thrown at him unless you're Touma
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** Also Asura No Sells a Black*Star's [[Ki Attacks]] as well.
* ''[[Tekkaman Blade]]'' has the [[Super Mode|Blastor]] transformation. When it first appears, Lance attacks, we get a little explosion and Lance thinks he's won. [[Smoke Shield|Cue Blade standing completely unharmed.]] Later in the fight, Lance fires a Voltekka ''point blank''. [[Out of the Inferno|Cue Blade flying through the blast to attack Lance again.]] The fight ends when D-boy uses [[Wave Motion Gun|Blastor Voltekka]] to show that Lance's No Sell skills are NOT up to par.
* In ''[[Durarara!!]]'', {{spoiler|Saika}} transmits [[The Virus]] through cutting people, adding them to its [[Hive Mind]]. This doesn't work on Shizuo, because [[The Virus]] requires that the victim be afraid of it, and Shizuo is only afraid of himself. It also didn't work on [[Headless Horseman|Celty]], but she's technically undead, and it might not have been ''trying'' to infect her.
* The entire reason why [[Neon Genesis Evangelion|Evangelions]] are used to fight Angels. AT Fields are basically No Sell fields to anything without an AT field or weaponry many powers of magnitude greater than nuclear weaponry. [[Crowning Moment of Awesome|This allowed one character to wipe out an entire army by herself, after JUST waking from a coma, in]] [[End of Evangelion]].
* ''[[Code Geass]]'' used a mecha version of this trope with the introduction of the Guren-Seiten in R2:18. Most of Kallen's strategy when she's not attacking is to simply no-sell everything the enemy throws at her. In fact, Suzaku actually breaks one of his swords when she does this.
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** In [[Code Geass: Tales of an Alternate Shogunate]], {{spoiler|Suzaku defeats Matthew Perry by preventing him from using his Geass, presumably with his sword's reflection}}.
* [[Naruto]]: {{spoiler|Itachi's}} Susanoo's Yata Mirror allows him to no sell any attack.
** The Third Raikage no sells a {{spoiler|GODDAMN [[TheresThere Is No Kill Like Overkill|RASENSHURIKEN]]... ''despite it being fueled by the Kyuubi's chakra''}}. For perspective, that's an attack which quite literally kills you on a cellular level.
*** He apparently did this with pretty much ''any'' attack. The only attack capable of damaging him was actually {{spoiler|his own attack}}.
* ''[[Tengen Toppa Gurren Lagann]]'': Lordgenome's Lazengann has a hidden row of teeth on its abdomen - which, coincidentally, are strong enough to stop and shatter a [[Finishing Move|Giga Drill Break]] from Simon.
* In ''[[Last Exile]]'', the ''Silvana'' pulls this during its "[[Curb Stomp Battle|duel]]" with the ''Goliath''.
* ''[[Inuyasha]]'': [[Evil Weapon|Toukijin]] is revealed to be so powerful it can [[Demonic Possession|possess]] anyone even its own creator, resulting in not even the [[Main Character]] or [[Ultimate Blacksmith]] from being able to approach it. They try to warn Sesshoumaru away from the sword saying it's too dangerous to touch, but he picks it up anyway. Sesshoumaru immediately chastises the sword for trying to take control of his will and the evil aura promptly vanishes in response. The [[Ultimate Blacksmith]] is extremely disquieted upon seeing that Sesshoumaru's will is so powerful he didn't even have to make an effort to squash the sword's will.
* ''[[A Certain Scientific Railgun]]'', episode 3: The villain has been subduing schoolgirls by using an electric stun-gun on them. When the villain tries to use it on Mikoto (who is an [[Shock and Awe|electrokinetic]]), she stands there, takes it, and smiles. Cue an [[Oh Crap]] moment for the villain.
 
 
== Card Games ==
* ''[[Magic: The Gathering]]'' has a few variants:
** "Indestructible" means a card can't be destroyed by damage or by effects that say "destroy". Other ways of affecting it still matter, though, as does, in the case of creatures, reducing toughness to zero.
** [[Memetic Mutation|"Protection from X"]] means that a creature cannot be damaged by anything with property X, enchanted or equipped with anything with property X, blocked by anything with property X, or targeted by anything with property X. This can be a [[Blessed with Suck|double-edged sword]], though.
** "Regenerate" works similar to indestructible, but requires you do something to activate it.
** "Absorb X" means "Every time a source would deal this creature damage, prevent X damage."
** "Shroud" means that a card can't be targeted. "Hexproof" means it can't be targeted by cards your opponents control.
** "Madness" means you can play it, for its madness cost, when you are forced to discard it.
** Counterspells take all of the above a step further and stop the opponent from trying anything to begin with.
** Finally, there are cards which cannot be countered.
* ''[[Yu-Gi-Oh (Tabletop Game)|Yu-Gi-Oh]]'' has its own versions.
** A pair of trap cards known as ''Spirit Barrier'' and ''Astral Barrier.'' Spirit Barrier prevents the player from taking damage, as long as they have a monster on the field, but monsters can still take damage. With Astral Barrier the player can take attacks for the monsters instead. Combined, the player can No Sell literally '''any''' attack '''for''' his monsters.
** ''Vennominga, the Deity of Posionous Snakes'' has it's own version. Like the Anime's [[Physical God|God Cards,]] it has protection from all spell, trap and monster effects, and can remove from play another snake from the grave to revive itself if it dies.
** Some cards like the [http://yugioh.wikia.com/wiki/Xing_Zhen_Hu_Replica Xing Zhen Hu Replica] or the [http://yugioh.wikia.com/wiki/Nordic_Relic_Laevateinn Nordic Relic Laevateinn] prevent other effects to be activated in reaction to them, effectively making them uncounterable once activated.
 
 
== Comic Books ==
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* This is one of [[Popeye]]'s trademarks. The sailor's ability to take punishment has stymied more foes than his ability to dish it out. In one memorable instance, Popeye gets shot in the stomach at point-blank range, only to spit the bullets out into his hand. As he tells his stupified attacker, "What, didja think I was a softy?"
* ''[[Forgotten Realms]] Comics'' had a brief demonstration of magic immunity and circumvention thereof. It ran thusly:
{{quote|'''nameless [[Religion of Evil|Cyricist]]''': Give up! I cannot be ''harmed'' by your spells.<br />
'''{{spoiler|[[Semi-Divine|Elminster]]}}''': Perhaps ''so''. [[Pre-Mortem One-Liner|But are you equally immune to]] ''[[Death From Above|falling masonry]]''?<br />
'''nameless Cyricist''': <[[Oh Crap]] + [[Big No]]> }}
 
== Fan Works ==
* The titular Legion from the 1990s-2000s vintage [[Self-Insert Fic]] cycle ''[[Legion's Quest]]'' is immune to ''everything'' due to the nature of his empowerment. Even non-visual sensors refuse to register him.
 
== Film ==
* For the most part of the first movie the agents in ''[[The Matrix]]'', then Neo during and after the climax, and throughout the series until he fought the Oracle-empowered Smith.
* Played with in ''[[Spaceballs]]''. When Lone Star tries to give the Vulcan neck pinch to one of the Spaceballs, it has no effect. The Spaceball then says "No, no, you're doing it all wrong. It needs to be at the shoulderbladesshoulder blades." Lone Star then tries again at that location, and the Spaceball says "Yeah, that's it" and passes out.
* The ''[[X-Men (film)|X-Men]]'' films:
** In ''[[X2: X-Men 2United]]'', Professor Xavier, being the world's most powerful telepath, is too powerful for Jason's [[Mind Manipulation]] fluid to control him. So Stryker puts a [[Power Nullifier]] on Xavier and has Jason telepathically assault him for hours... and even then, it takes the better part of two days for Jason to wear down Xavier.
** In ''X-Men 2'' Magneto performs a No Sell of his own in the same movie, thanks to his telepathy-blocking helmet: while the mind-controlled Xavier is attacking the mutants of the world with his powers, Magneto is completely immune to the psychic attack that has literally every other mutant on Earth writhing on the ground in agony. For good measure, once he's managed to temporarily disable Cerebro and stop the attack, he finds himself face to face with Jason, who makes one final attempt at telepathically attacking him- to no avail; cue [[Oh Crap|horrified stare from Jason]], as Magneto smugly taps the side of his helmet by way of explanation.
** In ''[[X-Men: First Class]]'', Shaw's helmet, later Magneto's, enables him to protect himself from Xavier's abilities. {{spoiler|In the climax, he enters a psychic-proof chamber in his submarine, and he ''still wears the helmet''. This turns out to be [[Genre Savvy|a perfectly sensible precaution]].}}
* Inverted in ''[[Serenity]]'', {{spoiler|when Mal sells a nerve-cluster blow that doesn't actually affect him in order to fool his opponent. }}
* ''[[Star Wars]]: [[Return of the Jedi]]''
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** Watto: "What you think you are, some kind of Jedi, waving your hand around like that? I'm a [[Space Jews|Toydarian]]! Mind tricks don't work on me, only money."
* In ''[[Superman Returns]]'', one criminal tries to [[Moe Greene Special|shoot Supes in the eye]]. The only effect is [[Crowning Moment of Awesome|a little 'doink' sound]]. And a flattened bullet.
* ''[[Pirates of the Caribbean]]''{{'}}s Davy Jones does this, even going so far as to disarm {{spoiler|Will in ''At World's End'' after he stabs Davy with a rapier, by reaching round and bending the point of the rapier so it couldn't be drawn out of his body}}.
{{quote|[[Humanoid Abomination|Jones:]] {{spoiler|"Missed!... Did you forget? I'm a heartless ''wretch!''"}}}}
* Variation in ''[[Raiders of the Lost Ark]]'' when Indy is fighting the massive German mechanic at the airfield. The mechanic obviously feels the punches and grunts with each hit, but [[Punch-Punch-Punch Uh-Oh|he doesn't even move despite Indy throwing his fists full-force into his jaw]]. Then the mechanic delivers a single jab that knocks Indy on his ass.
* [[The Dragon]] in ''[[The Millennium Trilogy|The Girl Who Played With Fire]]'' can't feel pain, so he tends to do this to any attacks against him.
* Somewhat lampshaded when The Man In Black attacks an unmoving Fezzick in ''[[The Princess Bride (film)|The Princess Bride]]''.
{{quote|"I just wanted you to think you were doing well!"}}
* ''[[Captain America: The First Avenger|Captain America the First Avenger]]'': During their first meeting, the [[Big Bad|Red Skull]] is completely unfazed by Cap's punch to the jaw. And then he punches the Captain's shield so hard ''he dents it''.
* In ''[[Red Dawn]]'', the Wolverines are being pursued by a Hind gunship and they managed to hit it with an RPG. Unfortunately, although the helicopter sways violently at the hit, it recovers and continues the pursuit.
* The eponymous ''[[Prince of Space]]'', at least in the English translation, is fond of reminding his foes that their guns have no affect on him (though he will still try to dodge).
{{quote|'''Prince of Space:''' When will you learn? Your weapons are uselss against me!
'''[[Mystery Science Theater 3000|Crow T. Robot]]:''' Though they scare the crap out of me anyway. }}
* In ''[[Kung Fu Panda 2]]'', Tigress has spent the last 20 years punching ironwood trees both as a way to work out anger and to toughen up. When she spars with Po, he punches her outstretched palm and hurts himself, and she doesn't even blink.
* ''[[Kung Fu Hustle]]'': In the midst of showing off just how much of a [[Crouching Moron, Hidden Badass]] he is, [[Kung Fu Hustle|the Beast]] ends up getting dropkicked in the face, and then punched and kicked on either side of his head in tandem. Other than his face deforming around the offending extremities, he doesn't even budge.
 
 
== Literature ==
* Valek in Maria Snyder's ''[[Ixia and Sitia]]'' books is immune to all magic, but has no magical power himself.
* This was Lord Raith's power in ''[[The Dresden Files]]'', in addition to the usual abilities of a White Court vampire; he's basically immune to magic. {{spoiler|As it turned out, Harry's mother managed to get through his protection with her [[Cast Fromfrom Hit Points|Death Curse]], and used it to make him unable to feed.}}
** The local eldritch abominations are immune to pretty much everything. Harry's mother seems to have known how to beat this.
* In the ''Twilight'' novels, Bella is immune to Edward's telepathy, although he can sense everyone else. This is part of her allure for him.
* The jordain from Halruaa ([[The Magocracy]] in [[Forgotten Realms]]), are almost totally immune to magic—only the strongest spells can penetrate their resistance. And, of course, they have Magehounds capable of piercing ''a lot'' of magic resistance, in case some jordaini goes rogue. One of protagonists of ''[[Counselors and Kings]]'' is the product of a jordaini birth gone awry: she possesses both magic ''and'' resistance to it. Of course, [[Game Breaker]] and much [[Hilarity Ensues]].
* In the [[Star Wars Expanded Universe]], the [[Scary Dogmatic Aliens|Yuuzhan Vong]] are immune to [[The Force]]. They can't be sensed, the [[Jedi Mind Trick]] is useless, and they can't be touched by telekinesis. However, Force Lightning works just fine, and experienced Force-users can simply attack them indirectly with telekinetically thrown objects. This is because the sentient planet that they lived on forcibly stripped the entire species from the Force. You can use the Force to, say, throw something at them, because you are using the Force on the object but you can't, for example, sense them because there is literally nothing to sense. Though a few Jedi eventually find a way to do so anyway by tapping into a different facet of the Force.
* Fanny Price of ''[[Mansfield Park]]'' is the only woman in the world so far whom [[Handsome Lech]] Henry Crawford finds immune to his charm (although "she felt his powers"), leading to [[I Love You Because I Can't Control You]] (this being [[Jane Austen]], though, [[Reality Ensues]]). The parody mash-up ''[[Mansfield Park]] and [[Literary Mash -Ups|Mummies]]'' expands on this and makes Fanny the only human immune to Mary Crawford's (now a vampire) hypnotic powers.
* Later books in the ''[[Sword of Truth]]'' series has people immune to magic turn up. The infamous evil pacifists fit into this category.
* In ''[[The Lord of the Rings]],'' Tom Bombadil is shown to be completely immune to the corrupting powers of the One Ring, as well as it's more practical effects like invisibility.
** This turns out to be a case of [[Blessed with Suck]] for Frodo and the other Hobbits; they can't ask Tom to keep the One Ring safe for them, because he's so disinterested in its power that he'd likely forget about it and leave it somewhere.
* In [[Michael Moorcock]]'s ''[[The Elric Saga|Elric Saga]]'' even the title character's sword-shaped demigod "Stormbringer" is unable to do anything against a demon with a wardpact against swords.
 
 
== Live -Action TV ==
* ''[[Walker, Texas Ranger]]'': The 1998 episode "Warriors" sees the leader of a supremacist group kidnap a genetic researcher, so he can force her to share her secrets to help him in his ultimate goal ... create an army of genetically superior soldiers that can help him rob banks, murder, rape women and control the drug and black markets. The enforcer of the group is one of their creations, a muscle man whom Walker cannot faze at all, even with his patented roundhouse kick. When the muscle man beats up Trivette and attempts to slam him into a concrete wall, Walker tries to shoot the man ... but he simply absorbs the bullets, thanks to the DNA that allows him to be instantly healed and not be hurt by gunfire. During the final confrontation, the man mountain has Walker beat ... but the researcher shows up, throws flammable liquid in his face and then a torch, which sets him aflame ... and stuns him long enough for Walker to recover and finally dropkick him to his death (out a plate-glass window and into a storage area conveniently full of gasoline barrels).
* ''[[The Wonder Years]]'': In the 1989 episode "Fate," Kevin tries standing up for Winnie's honor when - upon learning that her (temporary) boyfriend, Billy, the school bully - has been bad-mouthing her behind her back. Kevin confronts Billy and tells him to knock it off. Billy does a "says who?" act, after which Kevin slugs him with an uppercut ... that doesn't even faze Billy. Of course, Kevin gets the hell kicked out of him, before Billy calls him pathetic and he and his buddies leave Kevin writhing in pain.
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** In the ''[[Stargate Atlantis]]'' finale, the Asgard-designed plasma beam weapons prove entirely useless against a ZPM-enhanced super-Hive, even though they work perfectly well against normal Hives.
* ''[[Star Trek: The Next Generation]]'', "The Best of Both Worlds, Part II": after one of Trek's first (and most epic) season-finale cliffhangers, the ''Enterprise-D'' finally unleashes its modified-deflector superweapon against the Borg... to no effect. (Then again, it ''was'' [[The Worf Barrage|Worf at the controls]]...)
** The Borg are basically No Sell personified. Any energy weapons used against them work once or twice, and then they adapt and the attack is useless. Plus their [[Hive Mind|assimilation process]] means they know everything that their drones knew in their former lives, making existing defenses and battle plans obsolete. When they later suffered from [[Villain Decay]], this became an [[Achilles' Heel]]; they were so dependent on this technique that they were literally incapable of learning anything any other way, and had no concept of tactics at all when they attacked an assimilation-proof species that could get around their shield adaptations.
** In the two-part episode "Gambit", a Vulcan weapon called the Resonator amplifies violent emotion to kill a target, but consequently has no power over those who clear their minds of violent thought. The climax of the episode has Picard, Riker, and Worf no-sell the weapon until its user gives up.
* On an episode of ''[[Burn Notice]]'', Team Westin is trying to protect a man wrongfully accused from a bounty hunter while they work to clear his name. When the rival bounty hunter shows up at Fiona's house, Michael buys her and the client time to escape by fighting the man. Unfortunately, he has about six inches and a ton of muscle on Michael, and he just shrugs off Michael's strikes with an annoyed glare. Cue Michael staring up at him with a worried [[Oh Crap|"Ohhh damn."]]
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* In the aftermath of [[Hulk Hogan]]'s first major starring role in the 1989 movie "No Holds Barred" (a professional wrestler battles a corrupt television producer), a storyline was devised to pit Hogan against co-star Tiny Lister Jr., in Lister's role of man-monster Zeus, in a "real life" feud. (The explanation being that "Zeus" was annoyed and jealous over Hogan's star billing.) Zeus the wrestler made several appearances at wrestling cards, usually to interfere in matches involving Hogan and his friend, Brutus Beefcake, and the trope came into play when Hogan and/or Beefcake would try to fight off Zeus ... but Zeus would stand there, absorb the blows and smile as though he were not hurt! Eventually, a match was set up for Summer Slam 1989, with Hogan-Beefcake taking on Zeus and [[Randy Savage]] (with whom Hogan had been feuding, and Beefcake starting that spring); Zeus initially no-sold everything Hogan and Beefcake threw his way, but eventually they figured out his lone weak spot: his eyes, which – if you poked his eyes – you could stun him long enough to hurt him. The "unfazable monster" gimmick worked for awhile, but eventually Zeus succumbed to Hogan, and in a "final" steel cage match in December 1989, Zeus little more than jobbed to Hogan ... a far cry from the imposing monster that was initially promoted as "unbeatable." (In actuality, Lister – whom actually shared mutual respect for Hogan and had no problems with his second billing – had very little formal wrestling training, and Hogan has written in his autobiography that he agreed to go easy on Lister because of this.)
* Quite a few wrestlers use this as their main gimmick. [[Kevin Nash]]'s career took off after he used the No Sell.
* In various shows, [[Ric Flair]] will often say "I made you" to [[Wrestler/Sting (wrestling)|Sting]]. He is referring to the 1988 inaugural Clash of Champions PPV, where Flair and Sting fought to a 45 minute draw, where Sting developed his gimmick of no selling Flair's moves, particularly the "Whoo Chop."
* A staple for [[The Undertaker]], where he incorporated the no sell into his "rising from the dead" persona, where he would sit up after taking his opponent's Finishing Move. If you see him lying out completely straight after taking a finisher, he's very likely about to do this, especially if his opponent hasn't covered him immediately. Cue an [[Oh Crap]] face from said opponent.
** [[Wrestler/Kane (wrestling)|Kane]], whose gimmick borrows a lot from his [[Kayfabe]] brother, would do this a lot as well.
*** Kane's fairly regular associate the Big Show also does this, especially against smaller opponents.
* [[Hulk Hogan]] made it part of his persona as well. The first step in his "Hulking Up" process is to start no-selling everything. After that, [[Five Moves of Doom|it's all over]].
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== Sports ==
* According to legend, famous [[Cricket]]er W.G. Grace was once clean bowled in the first over of a match. Grace simply re-set his stumps and took block again, telling the bowler, "They've come to watch me bat, not you bowl."
* [[Mixed Martial Arts|Fedor Emelianenko]] no sold [[Cracked|the greatest]]what [[Seanbaby|suplex in]] [http://www.cracked.com/blog/the-top-eight-oh-shit-moments-in-mma/ called] "the greatest suplex in the suplexiverse]" against Kevin Randleman in 2004 after landing directly on his head and neck, swept to side control and submitted Randleman with a kimura in less than a minute following. [[Crowning Moment of Awesome|Holy shit]].
* Roller derby players actively strive to achieve a no sell. Players who can take a block without so much as being knocked off course or flinching are not only excellent defensive and obstructive players, they are also ''terrifying'' to the opposing team.
 
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{{quote|'''Other team:''' [[Oh Crap|We give! He ain't fallin' on us!]]}}
 
== Tabletop Games ==
=== Card Games ===
* ''[[Magic: The Gathering]]'' has a few variants:
** "Indestructible" means a card can't be destroyed by damage<ref>More precisely, by a state-based action that destroys creatures that have lethal damage</ref> or by effects that say "destroy". Other ways of affecting it still matter, though, as does, in the case of creatures, reducing toughness to zero.
** [[Memetic Mutation|"Protection from X"]] means that a creaturepermanent cannot be damaged by anything with property X, enchanted or equipped with anything with property X, blocked by anything with property X, or targeted by anything with property X. This can be a [[Blessed with Suck|double-edged sword]], though.
** "Regenerate" works similar to indestructible, but requires you do something to activate it. It is a bit different: Something can still try to destroy it, but then the regenerated permanent is tapped.
** "Absorb X" means "Every time a source would deal this creature damage, prevent X damage."
** "Shroud" means that a card can't be targeted. "Hexproof" means it can't be targeted by cards your opponents control.
** "Madness" means you can play it, for its madness cost, when you are forced to discard it (whether due to a cost, an opponent's effect, [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=88817 One With Nothing], having too many cards in your hand at the end of your turn, etc).
** Counterspells take all of the above a step further and stop the opponent from trying anything to begin with.
** Finally, there are cards which cannot be countered.
* ''[[Yu-Gi-Oh (Tabletop Game)|Yu-Gi-Oh]]'' has its own versions.
** A pair of trap cards known as ''Spirit Barrier'' and ''Astral Barrier.'' Spirit Barrier prevents the player from taking damage, as long as they have a monster on the field, but monsters can still take damage. With Astral Barrier the player can take attacks for the monsters instead. Combined, the player can No Sell literally '''any''' attack '''for''' his monsters.
** ''Vennominga, the Deity of Posionous Snakes'' has it's own version. Like the Anime's [[Physical God|God Cards,]] it has protection from all spell, trap and monster effects, and can remove from play another snake from the grave to revive itself if it dies.
** Some cards like the [http://yugioh.wikia.com/wiki/Xing_Zhen_Hu_Replica Xing Zhen Hu Replica] or the [http://yugioh.wikia.com/wiki/Nordic_Relic_Laevateinn Nordic Relic Laevateinn] prevent other effects to be activated in reaction to them, effectively making them uncounterable once activated.
 
=== Tabletop RPG ===
Generally, immunities to specific attacks and/or [[Standard Status Effects]] are almost always present and are the main purpose of [[Damage Typing]]. As a game model grows, it's [[Serial Escalation|more and more likely]] to get into [[Lensman Arms Race]] of effects, immunities and immunity-breaching effects.
* In ''[[Dungeons and& Dragons]]'', up to 3rd edition, monsters like golems and Will O' Wisps are immune to most kinds of magic. When fighting such a creature, typically the wizards will sit around and feel useless while the warriors run up and hit it with swords.
** Amusingly, clay golems are No Sell to warriors as well, since their clay skin resists sharp things such as swords and arrows and spears. (Oh, and their fists can inflict cursed wounds.) Even worse, it's possible for a clay golem's creator to lose control of it, in which case it becomes a rampaging menace that attacks anything that moves (and unlike flesh golems, there is no way to resume control; fortunately this is not a problem with stone and iron golems). It's up to the hammer-wielding cleric or paladin to smash them in with bludgeoning, or the wizards to polymorph into a better form, or to the wizards to use Sunfire which ignores magical resistances.
** This was also a trait of the most powerful of demons. In the earliest versions of the game, the Balrog was completely immune to spells cast by casters of sixth level or below—on top of general 79% magic resistance.
** In the BECMI edition of D&D, Immortals are the equivalent of gods. An Immortal's true form was completely immune to even the most powerful mortal magic, and the most that even the most powerful of mortal magical weapons (+4 or +5) could do to them is [[Scratch Damage]].
** In D&D 4e, Gods are immune to anything thrown at them from anything below level 21. Anyone not of epic level, who have some trace of divinity themselves, is completely incapable of affecting the gods in any way.
** Theoretically, ''sphere of invulnerability'' or ''antimagic shell'' gives everyone inside immunintyimmunity to most magic. Practically, high-level wizards ''expect'' to confront highly magic-resistant opponents (and each other) sooner or later, so eventually they care to getlearn or develop attacks that bypass these things. There are also spells immune to simple dispel, especially curses, greater enchantments and strong magic defences, and some can even keep out 'antimagic shell' and/or prevent it from forming, if not breakform in an existing one. Andrui's Baneful Backfire (''[[Greyhawk]]'') neutralizes a dispel attempt and retaliates, Curse of the Grinning Skull and Dispel Shunt (''[[Forgotten Realms]]'') reflect incoming dispels back or anywhere in range the caster wants, respectively.
*** And some are simply hardened to dispel (spells with strong and weak sides were widespread in sourcebooks before the rules got dumbed down in D&D3; e.g. removing some powerful curses would need caster level above a certain threshold, or higher than that of the cursing caster, rather than a common roll; sometimes other spells were given such hindrances for dispelling; conversely, some get dispelled automatically). An old answer from Ed Greenwood (from Q&A/errata on ''Prayers from the Faithful''):
** Magic "arms race" of ''[[Forgotten Realms]]'' produced a few spells compromising even 'antimagic shell' -- it suppresses magic, ''not'' makes a true magic-dead zone (or it would disable itself) -- by working on a deeper level: 'Lauthdryn's Cleaving', 'Lesser Cleaving', 'Mystra's Unraveling' and 'spell shear' (elven spell never given in stats).
{{quote|You ask of Tenfold Ironguard's immunity to dispel magic and anti-magic shell, "how can that be?" Don't forget that both of those very effective magical quellers are themselves magical effects - not true magic-dead fields (or they would destroy themselves upon creation, collapsing without effect), rifts in the Weave, wild magic chaos, or anything of the sort, but rather: created magical effects. Thus, a crafter of sufficient skill (for wizards) or a deity with care enough for details, and the desire to do so (for priests) can readily create spells that are either immune to dispel magic and anti-magic shell, or that modify their effects.}}
** The main purpose of 'Silence' spell is to disable [[Magical Incantation|verbal components]] of other casters. What [[Forgotten Realms]] "arms race" did to this one? Introduced 'Vocalize' allowing its caster to circumvent this specific side of silence. And 'Dispel Silence' (obviously gesture-only) cancelling silence in the area. And 'Power Word, Silence', which trumps 'Dispel Silence' and prevents activation (yet not ongoing effect) of 'Vocalize', [[No Saving Throw]], but affects only a single target for "the rest of this round and the next" duration.
** ''[[Forgotten Realms]]'' had a (mostly implicit) history of magic "arms races" - development of spells intended to defeat spells that in turn were developed to defeat the older and simpler spells.
** Damage resistance in D&D also works as a kind of No Sell, although it is limited to low to mid level damage.
*** Magic "arms race" of ''[[Forgotten Realms]]'' produced aA few spells compromisingcompromise even 'antimagic shell' -- (it suppresses other magic, ''not'' makes a true magic-dead zone, (or it would disable itself upon activation) -- by working on a deeper level: 'Lauthdryn's Cleaving', 'Lesser Cleaving', 'Mystra's Unraveling' and 'spell shear'<ref>an (elven spell never given in stats</ref>. Also, 'Sphere of Ultimate Destruction' (non-FR spell) ignores it, due to creating a controlled sphere of annihilation — planar rift that does naughty things to the underlying continuum; and so does 'Black Blade of Disaster' (due to creating… a rift of similar nature, but fancy-shaped).
*** The main purpose of 'Silence' spell is to disable [[Magical Incantation|verbal components]] of other casters. What [[Forgotten Realms]] "arms race" did to this one? Introduced 'Vocalize', allowingwhich allows its caster to circumvent this specific side of silence. And 'Dispel Silence' (obviously gesture-only) cancelling silence in the area. And 'Power Word, Silence', which trumps 'Dispel Silence' and prevents activation (yet not ongoing effect) of 'Vocalize', [[No Saving Throw]], but affects only a single target for "the rest of this round and the next" duration.
** Damage resistance in D&D also works as a kind of No Sell, although it is limited to low to mid level damage. And of course there are ways to weaken or boost it.
* A particular trait of a bad game master will be to arbitrarily nullify the character's actions regardless of a die roll if it would upset his storyline or make his [[Villain Sue]] look bad.
** Subverted by ''[[Paranoia]]'', where the rulebook specifically tells GMs to disregard any and all inconvenient dice rolls, including ''rolling dice in plain view'' and '''ignoring''' the results.
* The Tau in ''[[Warhammer 4000040,000]]'' have so little Warp presence that it grants them some protection from Chaos's mind-affecting abilities, although a Chaos creature manifested in the physical world can still eat them without difficulty.
** More powerful daemons and psykers have the raw power to burn through the [[Anti-Magic]] of blanks. This is prominently displayed in the ''[[Eisenhorn]]'' books when {{spoiler|the power of a Chaos Titan is too great for Alizebeth to negate}}.
** In previous editions of 40k, the Grey Knights went through [[Training Fromfrom Hell]] to develop enough [[Heroic Willpower]] to resist the influence of Chaos, and were so dedicated that none of them had ever fallen to Chaos. In the much-reviled 5th edition Grey Knights Codex, this was changed to where the Grey Knights were simply immune to Chaos altogether, even when wielding a [[Artifact of Doom|daemonic weapon]], palling around with [[Demonic Possession|Daemonhosts]], wandering through the heart of the [[Bonus Level of Hell]], or slaughtering a convent of faithful [[Church Militant|Adeptus Sororitas]] and [[Moral Event Horizon|painting their armor with the innocents' blood]].
* The Cosmic enhancement in ''[[GURPS]]'' lets you ignore one normally ironclad limitation and often gets used like this. Static also makes you totally immune to the effects of one powerset.
* Any mid-level or higher ''[[Exalted]]'' character will most likely have some form of perfect defense, which allows the character to dodge or block any attack, even attacks that are otherwise unblockable. These require motes, so you can't use them forever, but it still tends to turn high-level combat into battles of attrition waiting for one of the combatants to run out of motes.
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* One of the advanced Dementation abilities in ''[[Vampire: The Masquerade]]'' (available only to characters of sixth generation or lower, which generally includes only NPCs and [[Cannibalism Superpower|diablerists]]) allows the character to completely ignore an object for the duration of an encounter. For example, everyone else may see a perfectly ordinary sword pass straight through him harmlessly, but the character himself will wonder why the unfriendly chap is swinging his empty hand around like that.
* Strangely implemented in ''[[BattleTech]]'' with what is known as the Phantom 'Mech ability, the only sort of 'mystical' ability put forward by the franchise. In the Kell Hounds sourcebook, the ability basically disrupts enemy targeting systems by causing the 'Mech to 'disappear' from sensors, making the pilot using it nearly impossible to hit by imposing an automatic +4 to-hit penalty as well as doubling the range counted by the weapon. This could mean that an enemy just a few spaces distant suddenly counted as twice as far away (and incurring some horrific range difficulty modifiers, up to +4), or worst of all, considered 'out of range' of a weapon. The average pilot needs to roll a 4 or higher out of 2d6 to hit a stationary target. Suddenly, that previously 4-or-better hit requirement now requires an 8 or higher because of this ability, and the shot becomes much more difficult...or impossible. Canonically, only three pilots ever exhibited the ability in the course of the Warrior trilogy, with two of them genetically related and the third being a primary antagonist to the first two. The effect of not selling enemy attacks in the fiction, though, is considered both so rare and so traumatizing that the only warriors to survive the experience take themselves out of battle and into retirement or hermitage for a timespan on the order of years.
 
 
== Video Games ==
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* [[Knights of the Old Republic]]: Jedi Sentinels, and [[Badass Normal]] Canderous Ordo, have passive abilities that grant them immunity from [[Mind Rape]] [[The Force|force user]] attacks. The problem is, since only the player can use these attacks, and not enemies, this is a [[Useless Useful Spell]].
** [[Star Wars: The Old Republic]], the MMO sequal, which includes non-force sensitive characters, demonstrates that both the Bounty Hunter and Smuggler characters are not "weak minded" when a Force User attempts to use a mind trick on them. This gives both characters a priceless opportunity for snark.
{{quote|'''Jedi''': (waves hand) ''[[Jedi Mind Trick|You will drop your weapons, and surrender to me.]]''<br />
'''Bounty Hunter [[Player Character]]''': (waves hand) ''You, will realize what a complete idiot you are.''<br />
and<br />
'''Sith Sorceress''': (waves hand) ''You want to attack the Jedi.''<br />
'''Smuggler [[Player Character]]''': ''I want to laugh at how ridiculous you look.'' }}
* In the ''[[Pokémon]]'' games, a couple Pokemon have an ability called Mold Breaker (or its variations Turboblaze or Teravolt) which essentially lets them ignore the defensive effects of their target's Ability and damage them anyway.
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*** It's only half the bane, as the angels are exclusive to the expansion, and in it there's an upgrade one can design probe teams with, that give them a bonus against normal factions and allow (although it's still harder than normal) actions against Algorithm protected units.
* In the ''[[Fallout]]'' universe, this is what [[Powered Armor|power armor]] is supposed to imbue to the wearer against lighter small arms.
** [[Subverted Trope|Subverted]]: Power Armor only gives Armor Class (makes you harder to hit), high damage resistance and Strength (more HTH damage, can wield heavier guns and carry more weight). It gives nothing specific when it comes to critical hits. With the right perk, [[Cherry Tapping|you can]] [[One-Hit Kill|do a lethal critical hit]] with [[Cherry Tapping|with a thrown flare. Which could normally deal only one HP damage.]] Even without this perk, you could still do a lucky hit, and blind your opponent.
*** Not entirely true. In the first 2 games Power armor and Enclave Power armor did make you immune to small arms fire. If your damage resistance was above a certain %,non-armor piercing ammo couldn't damage you. Now, unless you did the tricks to get Power armor near the beginning, you wouldn't notice it much as the enemies around that period in the "normal" game would have heavier weapons/ammo and could penetrate it easier. However, getting the enclave suit ASAP in Fallout 2 makes the majority of the game a cake walk as the majority of enemy shots bounce off harmlessly. Not miss, literally deal no damage.
*** Same for various robotic enemies (or party members), especially in ''Tactics'', but also in essentially all of the other games in series. Small, non-AP rounds will generally do nothing to robots... and certain organic enemies, unless you hit their weak spots.
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* Many fighting games have a mechanic called Super Armor, where a character No Sells weak attacks; a good example of this is the [[Incredible Hulk|Hulk]] in ''[[Marvel vs. Capcom]]''. Even rarer is Hyper Armor, which means the character No Sells '''everything'''; this is usually reserved for gimmick characters like Metal Zangief from the same series.
** This was also popular in the ''Dragon Ball Z: Budokai Tenkaichi'' (''Sparking!'' in Japan) series. Giant apes/robots didn't physically react to, and barely took damage from, all but the strongest characters' non-super attacks; Legendary SSJ Brolly likewise pretty much shrugs off anyone who isn't Super Saiyan 2 or higher as well. Got toned down almost to the point of being removed in Raging Blast.
** Special mention goes to [[Resident Evil 3: Nemesis|Nemesis]] from Ultimate Marvel vs Capcom 3. As well as having a ton of hyper armour moves, including one that [[The Juggernaut|COULD NOT BE STOPPED]] during development, he has no block animation. [[Implacable Man|He just takes the hits unfazed.]]
* In ''[[Street Fighter III]]'', parrying an attack with most characters has the character take a defensive pose. Hugo, however, seems content with puffing his chest and No Selling the attack. Q, likewise, just sticks out his torso, dusting off afterward.
** Hugo is a professional wrestler, so it seems to be an intentional example of No Sell.
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* Hunters in ''[[Prototype (video game)|Prototype]]'' occasionally no-sell ''direct hits from a tank'' - They still take damage, but it won't slow them down or otherwise impede their trying to kill you. You can shoot them with assault rifles and machine guns right up until they die without them pausing their attacks.
* One of the things which makes Shao Kahn (and to a lesser extent Goro and Kintaro) an [[SNK Boss]] in ''[[Mortal Kombat 9|Mortal Kombat]]'' is that he can turn off hitstun at random, allowing him to attack while the player is in the middle of a combo. Combined with his very high attack power and downright brutal special moves, it makes him very difficult to defeat.
* In the [[Super Smash Bros.]] series, Metal characters fit this trope at the beginning of the fight, as being metal makes a character highly knockback resistant. Due to Smash's main mechanic (fighters get knocked back further and further as they take more damage), they gradually sell more and more until they get KO'd. Of course, they also fall very quickly, and in a game where the victory condition is to get a [[Ring Out]], it balances out.
** Brawl also introduced Super Armor for its heavier characters: during certain moves (like Ike's Aether), while you still take damage, you No Sell the knockback from all but the heaviest hits.
* [[Touhou Project|Giant beam of death that blows away everything from gods to vampires?]] Flandre Scarlet doesn't so much as develop a cough from it.
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* The Doomwood saga of ''[[Adventure Quest Worlds]]'' features super-badass undead abomination Vordred, whose main schtick is being immune to light-based magic, the main means of Paladins and others to destroy the undead, rendering them utterly screwed—for this reason, he is known as the "Paladin Slayer." {{spoiler|It is learned during the final showdown that Vordred's armor of skulls is how he can No Sell light-based magic, and when Artix blasts the armor apart with the spirit power of his entire undead army, defeating him finally becomes possible by means of pinning down his Shadow form using Artix's own Shadow so that he can no longer regenerate}}.
* Characters in ''[[City of Heroes]]'' with high enough defense can no sell pretty much anything, making a "soft capped" defensive build extremely valuable. Negating attacks is also the hallmark of several endgame Destiny powers, which (in addition to serving as a massive [[Status Buff]]) also allows you to no sell an attack for the entire league. (Clarion negates controls, Rebirth can heal through almost anything, Ageless can counteract slow and endurance drain effects, and Barrier just makes you [[Nigh Invulnerable]]). The rarely seen "Phase Shift" effect also allows you to become completely immune to everything, but prevents you from affecting anyone but yourself.
* ''[[Assassin's Creed: Revelations]]'' has a rare heroic example: When {{spoiler|the Assassins under Abbas try to use Assassinations on Altair, it only hurts him, but doesn't [[One-Hit Kill]] him like when he does it to others.}}
* A few bosses in ''[[Paper Mario|Paper Mario: The Origami King]]'' have complete immunity to certain moves that cannot be alleviated in any way: The Earth Vellumental takes no damage from jump attacks; Rubberband can only be damaged meaningfully and beaten with the 1000 Fold Arms, damage from any other attack cannot lower its HP below 1 and is immediately healed; Tape counters jump attacks and [[Nonchalant Dodge|effortlessly dodges]] fireballs.
 
 
== Web Comics ==
* ''[[Weregeek]]'' (or rather its guest page) [http://www.weregeek.com/2008/03/03/ reminds us]: while ''[[Warhammer 4000040,000]]'' may be fun, very few sorts of [[Mind Screw]] can be worse than this trope applied recursively.
* ''[[Yet Another Fantasy Gamer Comic]]'', in ''Lord Of The Rings'' plot. One of these [http://yafgc.net/comic/0581-unexpected-test-result/ was given] to Charlotte. Turns out the rings tempt and take over their wearers by working around inhibitions. One of these [http://yafgc.net/?id=581 was given] to [[The Ditz|Charlotte]]. Yeah, [http://yafgc.net/?id=597comic/0597-s-he-who-isnt-with-me/ good luck] with ''thatthis''.
{{quote|'''Bob''': There's Charlotte. And she's got a ring [...]
'''Gren''': And that slightly glazed not-all-there look in her eye.
'''Bob''': Well... [[The Ditz|she kinda always looks like that]]. }}
* All paladins have a natural No Sell with the Axe of Prissan in ''[[Goblins]]''. In order to ensure it is wielded by a paladin for good, the weapon is magically enchanted to pass harmlessly through any paladin it strikes. The enchantment also extends to anything attached to the axe.
** As revealed later {{spoiler|this can be manipulated. The goblins tied a rope to the axe and then threw it through [[Knight Templar|Kore]]. While the rope was still inside Kore, it was severed from the axe and rematerialized ''inside'' his throat}}.
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{{quote|'''Xykon:''' Are you starting to get it yet? Your claw/claw/bite doesn't impress me, I have Damage Reduction up the wazoo.}}
** The Monster in the Darkness also has incredible Damage Reduction, to the point that he ''didn't even notice'' Belkar attacking him. Haley's next suggestion was to run the hell away as fast as possible.
* ''PITCH BLACK'' with "[http://pitchblack.thecomicseries.com/comics/209 Animal Guards]".
* Inverted in ''[[Battle Bunnies]]'', [http://www.collectedcurios.com/battlebunnies.php?s=51 page 51]: Your defense won't work against me.
 
== Web Original ==
* One of the most iconic abnormalities of the ''[[SCP Foundation]]'' is SCP-682, the "Hard-To-Kill Reptile". This beast is practically the embodiment of Hate, a monster who detests everything and everyone, and also cannot be killed. Not that the Foundation hasn't tried. They've tried burning it, freezing it, cutting it to pieces, melting it in acid, and it regenerated from all of it, although the last seems at least able to keep it contained. They tried luring it to the Gate Guardian, a [[Physical God]] with a sword literally hotter than the sun. Nothing. They tried showing SPC-096's face to it, 096 (the "Shy Guy") being a creature who will hunt down and kill anything that sees its face; 096 ''tried'' to attack it, only to be reduced to a sobbing, cowering wreck. Trying to convince [[Serial Killer| SCP-106]] ("the Old Man"), SCP-049 ("the Plague Doctor"), and SPC-173 ("The Sculpture") and other dangerous Keters was ineffective, as all refused to go near it. It seems the thing is truly immortal.
** Of course, one problem is, SCP-682 has a lot of [[Popularity Power]] too. Fans of the site would never forgive them if they actually killed off one of their favorite SCP!
 
== Western Animation ==
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* ''[[Avatar: The Last Airbender]]'', "The Puppetmaster":
{{quote|'''Katara:''' You're not the only one who draws power from the moon. [[My Kung Fu Is Stronger Than Yours|My Bending is more powerful than yours]], Hama! Your [[People Puppets|technique]] is useless on me!}}
* A heroic (or at least antiheroic) example of this can be found in ''[[Lilo and& Stitch: The Series]]'': many of Jumba's mind-altering experiments don't work on other experiments, or in some cases, at least, on experiments created after the one with mind-altering powers. Stitch (who himself has no mind-altering powers to be hindered by this rule) was the last of Jumba's original creations, and is thus immune to all of them.
** Jumba once shrugs off losing 99% of his intellectual capabilities without missing a beat because "1% of evil super genius is still pretty good."
* Fluttershy from ''[[My Little Pony: Friendship Is Magic|My Little Pony Friendship Is Magic]]'' in "Stare Master". [http://www.youtube.com/watch?v=nv13oTULTI4 She is being turned to stone by a cockatrice] and one might expect her to have some clever solution to the situation, as is typical with such stories. {{spoiler|Instead she just ignores it and stares the creature down and lectures it until it's intimidated into stopping and breaking the enchantment on her.}}
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{{quote|'''Aquaman:''' ''[[Crowning Moment of Awesome|King of the seas, remember?]]''}}
* In ''[[The Venture Brothers]]'', when Dr. Orpheus attempts to read the mind of Henry Killinger, the latter simply stands there until Orpheus passes out from a [[Psychic Nosebleed]].
* It is established in ''[[Helluva Boss]]'' that demons are not immortal and can die, at least temporarily. However, as seen in "Murder Family" (where the villain tries to burn Blitzo and Millie on a stake) fire doesn't harm them.
 
 
== Real Life ==
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{{reflist}}
[[Category:Professional Wrestling{{PAGENAME}}]]
[[Category:Combat Tropes]]
[[Category:Screw This Index, I Have Tropes]]
[[Category:No Sell]]