World of Warcraft/YMMV: Difference between revisions

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** Is Tyrande a good-natured and fair leader or a dangerous, zealous bigot? Is Thrall heroic and selfless or foolish and naive? And so on.
** Is Tyrande a good-natured and fair leader or a dangerous, zealous bigot? Is Thrall heroic and selfless or foolish and naive? And so on.
** Garrosh during his final battle with Thrall. Does he have a point, and did Thrall give him a responsibility that he wasn't ready for? Or is he simply making excuses and refusing to accept responsibility for his actions (throughout Mists of Pandaria, he'd mocked Thrall as being too soft to be an effective leader or a "true" orc)?
** Garrosh during his final battle with Thrall. Does he have a point, and did Thrall give him a responsibility that he wasn't ready for? Or is he simply making excuses and refusing to accept responsibility for his actions (throughout Mists of Pandaria, he'd mocked Thrall as being too soft to be an effective leader or a "true" orc)?
** After the "Rejection of the Gift" cinematic, a very big one happened with people becoming divided on whether or not the Light a force good in the Warcraft universe. While some consider it so citing a long list of past events, the cinematic led to a lot of negative sentiment towards the Light, some going as far as to consider it as bad as the Burning Legion or the Void Lords at the extreme. This is because it had the naaru Xe'ra attempt to Lightforge Illidan by force, especially since as the Prime Naaru, Xe'ra is the highest-ranking Light being who's appeared in-game unless Elune turns out to be a Light overdeity (which has scant proof to back it up). There also how the lightforged draenei can come across as the Knight Templar trope and the subsequent actions against the Mag'har on alt-Draenor (albeit with a level of [[Kick the Son of a Bitch]] and [[Cycle of Revenge]] on the Draenei's part). Ultimately, the interpretations range from considering the Light itself a force for good even if not all of its agents are {{Note|Blizzard themselves said they wanted to give the Naaru a morally grey angle with Xe'ra}}, people who consider the Light the big good [[Rooting for the Empire|regardless of its worst extremes]], those who consider the Light an amoral force that anyone can use and those who consider it just as bad as the Void {{Note|Which is unlikely to be true, as both the Legion and the Void want to destroy the universe and kill or corrupt everything in it while the Light does not}}.
** After the "Rejection of the Gift" cinematic, a very big one happened with people becoming divided on whether or not the Light a force good in the Warcraft universe. While some consider it so citing a long list of past events, the cinematic led to a lot of negative sentiment towards the Light, some going as far as to consider it as bad as the Burning Legion or the Void Lords at the extreme. This is because it had the naaru Xe'ra attempt to Lightforge Illidan by force, especially since as the Prime Naaru, Xe'ra is the highest-ranking Light being who's appeared in-game unless Elune turns out to be a Light overdeity (which has scant proof to back it up). There also how the lightforged draenei can come across as the Knight Templar trope and the subsequent actions against the Mag'har on alt-Draenor (albeit with a level of [[Kick the Son of a Bitch]] and [[Cycle of Revenge]] on the Draenei's part). Ultimately, the interpretations range from considering the Light itself a force for good even if not all of its agents are, people who consider the Light the big good regardless of its worst extremes, those who consider the Light an amoral force that anyone is able to use for any reason under the right circumstances and those who consider it just as bad as the Void.
* [[Alt-Itis]]: Just about everybody who plays the game for long has multiple characters. Even if it isn't to experience life in the opposite faction, there are still six races per faction and ten classes, not to mention the advantages of having multiple professions available on one account. Some players ''never'' get a character to max level, instead rolling dozens of alts. And then Blizzard added the Recruit A Friend program, allowing players to level alts with their friends at triple the normal rate.
* [[Alt-Itis]]: Just about everybody who plays the game for long has multiple characters. Even if it isn't to experience life in the opposite faction, there are still six races per faction and ten classes, not to mention the advantages of having multiple professions available on one account. Some players ''never'' get a character to max level, instead rolling dozens of alts. And then Blizzard added the Recruit A Friend program, allowing players to level alts with their friends at triple the normal rate.
** In ''Wrath of the Lich King'', the addition of "heirloom" class items makes this even more highly encouraged, as they can be traded among characters on the same account, scale to character level and increase the rate at which experience is gained, making leveling up additional characters easier.
** In ''Wrath of the Lich King'', the addition of "heirloom" class items makes this even more highly encouraged, as they can be traded among characters on the same account, scale to character level and increase the rate at which experience is gained, making leveling up additional characters easier.