Worth It: Difference between revisions

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== Tabletop Games ==
== Tabletop Games ==
* Plasma weapons in ''[[Warhammer 40,000]]'' are [http://pix.motivatedphotos.com/2009/3/27/633737570370792860-plasmaweapons.jpg totally worth it] despite the [[Critical Failure|Gets Hot Rule]] that has a 1 in 6 chance of killing the user. Similarly, any spectacular but suicidal maneuvers taken by a losing player at the end of the game.
* Plasma weapons in ''[[Warhammer 40,000]]'' are [https://web.archive.org/web/20100602135722/http://pix.motivatedphotos.com/2009/3/27/633737570370792860-PlasmaWeapons.jpg totally worth it] despite the [[Critical Failure|Gets Hot Rule]] that has a 1 in 6 chance of killing the user. Similarly, any spectacular but suicidal maneuvers taken by a losing player at the end of the game.
** Spells and psychic powers in Fantasy and 40,000, respectively. In 40,000, they have a decent chance to kill the user. In Fantasy, they have a decent chance to kill the user, his entire unit, and maybe a few random models in your army who happened to be in the same county as the offending wizard. Still worth it.
** Spells and psychic powers in Fantasy and 40,000, respectively. In 40,000, they have a decent chance to kill the user. In Fantasy, they have a decent chance to kill the user, his entire unit, and maybe a few random models in your army who happened to be in the same county as the offending wizard. Still worth it.
** [[Ramming Always Works|Ramming]] a Basilisk with a Vyper going at maximum speed. Totally worth it.
** [[Ramming Always Works|Ramming]] a Basilisk with a Vyper going at maximum speed. Totally worth it.