Wreaking Havok: Difference between revisions
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** Players have messed around with the vehicle creation system and physics engine to create everything from [[Humongous Mecha|Humongous Bipedal Mecha]], ''Transforming'' [[Transformers|Humongous Bipedal Mecha]], all matter of flying machines, and even a car that can drive on walls and the ceiling. |
** Players have messed around with the vehicle creation system and physics engine to create everything from [[Humongous Mecha|Humongous Bipedal Mecha]], ''Transforming'' [[Transformers|Humongous Bipedal Mecha]], all matter of flying machines, and even a car that can drive on walls and the ceiling. |
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** Then there is the Kinetikos.H featured in Rooreeloo's [[Let's Play]] of the game, which runs specifically ''because'' of the Havok engine's screwy physics. |
** Then there is the Kinetikos.H featured in Rooreeloo's [[Let's Play]] of the game, which runs specifically ''because'' of the Havok engine's screwy physics. |
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* Silver the Hedgehog's psychokinetic gameplay in ''[[Sonic the Hedgehog 2006 (video game)|Sonic '06]]'' is enabled by the Havok Engine and [[ |
* Silver the Hedgehog's psychokinetic gameplay in ''[[Sonic the Hedgehog 2006 (video game)|Sonic '06]]'' is enabled by the Havok Engine and [[Metaphorically True|is treated with as much reverence and respect as]] [[Obvious Beta|the rest of the game.]] Silver, at first was indeed planned to showcase the Havok physics engine. And did. Poorly. |
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** This seems to be a prevalent problem throughout the entire game. [http://www.youtube.com/watch?v=3MWEHwvcnyM Watch this] and laugh. "Physics? What are those?" |
** This seems to be a prevalent problem throughout the entire game. [http://www.youtube.com/watch?v=3MWEHwvcnyM Watch this] and laugh. "Physics? What are those?" |
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** During their infamous [[Let's Play]], pokecapn and crew note that normally when a physics object is destroyed the pieces seem to lack mass and drift ponderously to the ground -- with the exception of one specific section where the physics reactions are scripted and meant to be obstacles, when they slam down at warp speed. |
** During their infamous [[Let's Play]], pokecapn and crew note that normally when a physics object is destroyed the pieces seem to lack mass and drift ponderously to the ground -- with the exception of one specific section where the physics reactions are scripted and meant to be obstacles, when they slam down at warp speed. |