X-COM (Video Game): Difference between revisions

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** The decaying, overgrown remains of modern-day buildings, facilities and whole settlements still litter areas that ADVENT had largely abandoned to the elements and its blacksite operations. In-game lore suggests that there are still some people struggling to hide in such ruins away from ADVENT and the aliens.
** The decaying, overgrown remains of modern-day buildings, facilities and whole settlements still litter areas that ADVENT had largely abandoned to the elements and its blacksite operations. In-game lore suggests that there are still some people struggling to hide in such ruins away from ADVENT and the aliens.
** Played with in the ADVENT facility in the ''Shen's Last Gift'' DLC, as it was built around 20 years earlier and had been seemingly abandoned for about as long. While it looks dilapidated, the lights are still more-or-less on and the place's automated defense system is still active if rusty.
** Played with in the ADVENT facility in the ''Shen's Last Gift'' DLC, as it was built around 20 years earlier and had been seemingly abandoned for about as long. While it looks dilapidated, the lights are still more-or-less on and the place's automated defense system is still active if rusty.
** Further highlighted in ''War of the Chosen,'' which includes maps set in derelict, ruined cities that had been left to rot by ADVENT since the end of the [[Alien Invasion]].
* [[Self-Imposed Challenge]]: It's possible to complete at least certain missions or battles with one soldier, and in some cases, without being detected.
* [[Self-Imposed Challenge]]: It's possible to complete at least certain missions or battles with one soldier, and in some cases, without being detected.
* [[Sequel Difficulty Spike]]: Playing this game in the same way as in ''XCOM: EU/EW'' isn't recommended, due to the general toughness of enemies as well as more constrained turn limits.
* [[Sequel Difficulty Spike]]: Playing this game in the same way as in ''XCOM: EU/EW'' isn't recommended, due to the general toughness of enemies as well as more constrained turn limits.
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* [[Shut Up Hannibal]]: The final mission. {{spoiler|The Elders/Ethereals and ADVENT Speaker try to [[Break Him By Talking|break the Commander by talking]], [[The Reason You Suck Speech|insisting in length how XCOM's sacrifices are for nothing]] and that all humanity can do to bring lasting peace is to accept the Elders' uplifting. Neither the Commander nor XCOM buy it.}}
* [[Shut Up Hannibal]]: The final mission. {{spoiler|The Elders/Ethereals and ADVENT Speaker try to [[Break Him By Talking|break the Commander by talking]], [[The Reason You Suck Speech|insisting in length how XCOM's sacrifices are for nothing]] and that all humanity can do to bring lasting peace is to accept the Elders' uplifting. Neither the Commander nor XCOM buy it.}}
* [[Spiritual Successor]]: Of sorts to ''X-COM Apocalypse,'' given the similar premise.
* [[Spiritual Successor]]: Of sorts to ''X-COM Apocalypse,'' given the similar premise.
* [[Starfish Language]]: ADVENT soldiers all speak in an alien language, to further highlight their status as [[Les Collaborateurs]] and how they're becoming more like their alien masters.
* [[Starfish Language]]: ADVENT soldiers all speak in an alien language, to further highlight their status as [[Les Collaborateurs]] and how they're becoming more like their alien masters. {{spoiler|This is even further underscored given how they're revealed to be grown and engineered by the aliens.}}
** Averted by the Skirmishers in ''War of the Chosen''. Although they're former ADVENT soldiers, they've renounced even the use of their [[Starfish Language]].
* [[Stealth-Based Mission]]: Most deployments usually begin with "concealment," allowing your soldiers to move about undetected and even set up ambushes on unsuspecting foes. At least, so long as they don't make noise or get within sight of enemies.
* [[Stealth-Based Mission]]: Most deployments usually begin with "concealment," allowing your soldiers to move about undetected and even set up ambushes on unsuspecting foes. At least, so long as they don't make noise or get within sight of enemies.
* [[Still Wearing the Old Colors]]: The ''Resistance Fighters'' DLC makes it possible to bring a few XCOM veterans back into the fold, still donning tattered versions of the standard combat armor seen in EU/EW. It's also implied that at least a handful of the personnel were part of EXALT, if their bandanas suggest anything.
* [[Still Wearing the Old Colors]]: The ''Resistance Fighters'' DLC makes it possible to bring a few XCOM veterans back into the fold, still donning tattered versions of the standard combat armor seen in EU/EW. It's also implied that at least a handful of the personnel were part of EXALT, if their bandanas suggest anything.
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* [[Video Game Caring Potential]]: Building on ''XCOM: EU/EW'', the game makes a strong point of letting grow attached to your soldiers, among others. In addition, you ''will'' feel their loss hard.
* [[Video Game Caring Potential]]: Building on ''XCOM: EU/EW'', the game makes a strong point of letting grow attached to your soldiers, among others. In addition, you ''will'' feel their loss hard.
* [[Wanted Meter]]: After a fashion. Eventually, not only will ADVENT throw more aliens and advanced forces at XCOM, but images of your soldiers will also begin popping up on holographic wanted posters in ADVENT-controlled areas.
* [[Wanted Meter]]: After a fashion. Eventually, not only will ADVENT throw more aliens and advanced forces at XCOM, but images of your soldiers will also begin popping up on holographic wanted posters in ADVENT-controlled areas.
* [[We ARE Struggling Together!]]: The ''War of the Chosen'' expansion reveals that the three independent Resistance factions, while having mutual cause against ADVENT and the Elders, don't like each other for various reasons. Which makes it even harder for XCOM to get said factions to cooperate.
* [[What Happened to the Mouse?]]: Dr. Vahlen's fate is still up in the air. All that's known is that she went missing after the aliens won and that [[Sequel Hook|there are various clues scatted about in English and broken German]]. Averted however with Dr. Shen, who died trying to secure the future of XCOM sometime before the events of the game itself.
* [[What Happened to the Mouse?]]: Dr. Vahlen's fate is still up in the air. All that's known is that she went missing after the aliens won and that [[Sequel Hook|there are various clues scatted about in English and broken German]]. Averted however with Dr. Shen, who died trying to secure the future of XCOM sometime before the events of the game itself.
** The mission that starts off the ''Alien Hunters'' DLC not only confirms that Dr. Vahlen is still out there {{spoiler|but that her attempts to reverse-engineer the aliens themselves had [[Gone Horribly Right]] in the form of the "[[Boss in Mook Clothing|Rulers]]."}}
** The mission that starts off the ''Alien Hunters'' DLC not only confirms that Dr. Vahlen is still out there {{spoiler|but that her attempts to reverse-engineer the aliens themselves had [[Gone Horribly Right]] in the form of the "[[Boss in Mook Clothing|Rulers]]."}}