Yet Another Stupid Death: Difference between revisions

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{{trope}}
{{Video Game Examples Need Sorting}}
[[File:spacequestdeath.png|link=Space Quest|frame|Who'd have thought a heavily-armed spaceship would be so dangerous?]]
 
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There are lots of ways to die in video games. One particular type of video game, the [[Roguelike]], has [[The Many Deaths of You|lots and lots of ways to die]]. Some of these deaths are just bad luck; the player got a raw deal. Or perhaps the player got overconfident. Then there are deaths that, in retrospect, were ''utterly avoidable''. Roguelike players tend to tell stories about these deaths, and their stories tend to have a title in common: '''Yet Another Stupid Death'''.
 
[[Yet Another Stupid Death]] often happens when you [[Press X to Die]], or when [[Everything Is Trying to Kill You]].
 
This will often overlap with [[Have a Nice Death]] if the game decides to mock you for your stupidity. When player stupidity wipes out an entire party in an MMORPG, it's also [[Total Party Kill]].
 
{{examples}}
* ''[[Nethack]]'' is the [[Trope Namer]]. Good luck finding a habitual Nethack player who ''doesn't'' have a [http://everything2.com/title/YASD YASD story]. Same goes for ''[[Rogue (video game)|Rogue]]'', ''[[Angband]]'', ''[[Dwarf Fortress]]'', and Japanese console [[RoguelikesRoguelike]]s. <ref>The community distinguishes between this trope -- when it's (almost) entirely the player's fault that they died - and Yet Another Annoying Death -- for when the [[Random Number God]] is out to get you (common with some of the [[One-Hit Kill]] methods of death).</ref>
* ''[[Scorched Earth]]'' - firing a superweapon (or napalm) at just the right angle...and 0 power.
* The first ''[[Command & Conquer]]'' game has a good reason why you should NEVER group soldiers together if they're all carrying Flamethrowers.
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** Your first Goomba in 'New Super Mario Bros'' will probably do this all over again. Goombas now do little hops in time with the background music. If you head right as soon as you have control over Mario, the Goomba will hop just as you try to jump on it.
** Picking up a Poison Mushroom in SMB Japan / Lost Levels when you've played it before.
** Kicking a Koopa shell and then [[Hoist by His Own Petard|running into it]].
** In New Super Mario Bros Wii multiplayer, you can retreat into a bubble whenever you like, float past the hard stuff, and get someone to pop you out later on. This can lead to situations where you're playing with 4 players, and ''everyone'' decides at the same time "this part's too hard, [[It Seemed Like a Good Idea At the Time|time for the bubble!]]", resulting in four trapped players and a trip back to the last checkpoint.
*** The game itself [[Lampshade Hanging|hangs a lampshade]] on the stupidity of this death - if everyone is in the bubble, you get a special "level failed" music riff, instead of the normal tune if the players die in normal ways.
* After the 2nd mission in Just Cause 2, you are tasked with attaching Karl Blaine's car to a tractor and pulling it out of a trash heap. However, you can accidentally flip the car over, [[Nonstandard Game Over|resulting in an immediate game over]].
** There you are, doing a bit of stunt flying in a high speed jet, you exit the aircraft to start skydiving and BAM!. You get killed by the wing of your own plane.
* Fire Emblem's healers. Probably true of a lot of Tactical [[RPG|RPGs]]s, but in a lot of circumstances they will go down with one hit (or two, but that's generally only one enemy attack since their speed isn't very good). There's a lot of ways to accidentally leave them in range of one or two enemies, usually involving planning something out ahead of time, moving your healer, changing your plan without thinking about the healer, moving around other guys that were originally protecting (or were about to protect) the healer, and... [[Final Death|oops]]. They're usually very valuable too.
** A weapon breaks, and the character auto-equips a [[Death or Glory Attack|Devil Axe]] they picked up earlier. When the next enemy attacks him, your character crits himself and dies.
* ''[[Worms]]''. Destructible terrain + weapons that make large explosions = your hilarious yet stupid death. For added laughs, factor in weapons affected by the wind and poor aim, coupled with chain reactions involving worms self-destructing at 0hp0&nbsp;hp, mines, and explosive barrels. Bonus points if a whole island formation is partially gutted and leveled by the result.
** Hilariously, if the homing pigeon in ''Worms 3D'' can't find its target (which, most of the time if fired by a human player, it can't), it will execute a "return to sender" maneuver.
** Another one involves the graphics of the game. It is very possible to be blown by a missile to the edge of the lake, and survive despite being neck high in water. However any attempts at moving that worm will instantly kill him.
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* ''Warship Gunner'', Aegis System and Nukes and firing at it point blank... ouch.
* ''[[Cave Story]]''. "One touch means instant death!"
** If you're playing with only [[Minimalist Run|3HP]], have fun dying from enemies and their unpredictable acting.<ref> Gaudi... just... Gaudi</ref>.
* You ''will'' suffer this in ''[[ADOM]]'' if you just [[Attack! Attack! Attack!]], but even veterans aren't immune to forgetting to equip a weapon after dropping it on an altar. Other YASDs: accidentally using Fireball on your vastly more powerful companion; fighting ghuls without paralyzation resistance; coming across a greater mimic and trying to melee it; stepping onto a chaotic altar when an intelligent chaotic monster is nearby and many, many more.
* ThunderDome MUD is full of these, among them: trying to kill Justice, an invincible NPC integral to the game's court mechanic, drinking gasoline (it's stupid enough keeping gasoline in the same container type as your water), jumping a bike across a river and pausing, speedwalking through a desert known to be trap-infested, and attacking what appears without close examination to be 'a guy' who turns out to be a [[Terminator|well-known self-reviving killing machine]].
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** Same for ''[[Dark Souls]]''. Just because you've fought an enemy hundreds of times doesn't mean you can get sloppy.
* There's an elevator shaft in ''[[Metroid: Other M]]'' with an elevator that you need to drop on an enemy in order to proceed. [[Press X to Die|Hang from a ledge in the shaft and fire a missile at the cables and debris keeping it suspended. Makes one serving of dead Samus.]]
* In the ''[[RunescapeRuneScape]]'' Dungeoneering skill, you can actually win awards by dying like this. Fortunately, they do not affect gameplay at all.
* ''[[Minecraft]]'' has plenty of these. The stupidest (and most avoidable) is digging straight up, especially when you're very deep underground, which often leads to gravel, sand, or water landing on your head, suffocating you. Or ''lava''. Another common death is digging straight down, either as an efficient way to mine or while working on some building project, and then you realize there's a gaping chasm below you... Ever since the "creep" mechanic was introduced (which allows you to stand on the very edge of something, making it easier to build bridges, etc.), death by falling has increased dramatically when people accidentally let up on the SHIFT key and go plummeting hundreds of feet to the ground!
** "Don't dig straight down" actually reached memetic status briefly on the official forums, just because it seemed to be happening so much.
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* In [[Skyrim]] falling to your death. Its rare in this game for the player to be put into a position where falling to their death could be anybody else's fault. The Deathlords and Ulfric Stormcloak, pretty much the only enemies really capable of knocking you around are almost always encountered in enclosed areas.
* In [[Vampire Quest]], from www.vampyou.com, there are a good few of these that are rather fun. One of which, which unlocks a seperate little mini-mode, is purposely lighting four braziers that are bluntly said to only be lit if you want to turn yourself into a vampire. Since the goal is to defeat the vampires...it's acknowledged as ridiculously stupid. Each leads to a rather fun scene, generally.
* In [[Chess]], any game that ends with you getting checkmated within the first five or so moves. (This requires at least one [[Idiot Ball|major blunder]] from your side.) Arguably, not really a "death" as your king stays on the board.
 
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[[Category:Video Game Difficulty Tropes]]
[[Category:Yet Another Stupid Death]]