You All Meet in a Cell: Difference between revisions

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|'''''[[Zero Punctuation]]''''' on '''''[[The Elder Scrolls IV: Oblivion]]'''''}}
 
This is kind of like [[You All Meet in An Inn]], except instead of the players beginning in a inn, they start off in some form of captivity for no apparent reason. Maybe they're the [[Noble Fugitive]] or [[Loveable Rogue]] types, or maybe they've [[Frame-Up| been unjustly accused]]; important part is, the first time they're seen, they've been thrown in the slammer. The characters must then escape imprisonment, and find out why, and possibly clear their names.
 
The theme in [[RPG]]s and writing is that imprisonment is instant motivation ("get out of here"), and that they can work out the details of why later. It also gives reason why [[Ragtag Bunch of Misfits|people who wouldn't normally like each other]] are [[Teeth-Clenched Teamwork|pulling together]]. Similar to a [[Closed Circle]], and a common way to [[How to Gather Characters|Gather Characters]].
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* Many times in the ''[[Saw]]''-verse
* ''[[The Breakfast Club]]'' has a high school variant where a group of students meeting in a detention and becoming friends who otherwise would never have come together. It's practically lampshaded when one character confronts the two "popular" kids about how they will probably go back to treating the others like social outcasts again if they were to meet in the halls with their other friends around.
* In ''[[Guardians of the Galaxy]]'', all the members of the eponymous group except Drax "met" as enemies, all of them fighting each other while trying to steal one of the Infinity Stones, only to be arrested all at once. It was in prison where they met Drax, and all of them called a truce in order to escape - which eventually led to the team being founded.
 
== [[Literature]] ==
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== [[Tabletop Games]] ==
* ''[[Dungeons & Dragons|Advanced Dungeons and Dragons]]'' modulethis A4is ''Inactually thea Dungeonsgood ofway theto Slaveexplain Lords'',why whichthe startsPC outparty in,first wellmeets, [[Exactly What It Says onassuming the Tin]].DM Somewhatdoesn't justifiedwant into thatuse the previousolder module[[You endedAll withMeet thein PCAn partyInn]] beinghook. capturedSome byspecific the Slave Lords.examples:
** In the ''[[Dungeons & Dragons|Advanced Dungeons and Dragons]]'' module A4 ''In the Dungeons of the Slave Lords'', which starts out in, well, [[Exactly What It Says on the Tin]]. Somewhat justified in that the previous module ended with the PC party being captured by the Slave Lords.
** In ''Finder's Bane'' Joel and Holly who already knew each other met Walinda and Jasmine after being captured by clergy of Iyachtu Xvim and had to escape together.
** The epic 5th edition adventure ''Out of the Abyss'' starts with the low-Level PCs captured by drow slavers, at the mercy (or rather, lack thereof) of [[Starter Villain|Mistress Illvarta]], a villain whom they do not have a prayer to overpower or defeat in a fight at their current level. The entire first chapter is devoted to the party figuring out a way to escape the small outpost (the slavers forcing them to do labor while waiting for their superiors to come pick them up, giving the heroes a means to scope the place out), and there are other NPC prisoners they can befriend, each with many variables regarding who to befriend or trust. (One might be friendly and want to help, but have limited ability to do so, while another might have valuable information, but is likely to double cross them). When they ''do'' escape, the second chapter is spent [[Don't Celebrate Just Yet|evading Illvarta and her henchmen who are intent on recapturing them]], more out of pride than any idea of profit.
* ''[[Deadlands]]'' example: In the ''Devil's Canyon'' adventure, the posse wakes up alone in a cabin in the back country, with no memory of how they got there. Doesn't seem like much of an example, until most of the way through the adventure. Turns out {{spoiler|they're all dead. Their "dark half" was in control when they were captured, explaining the amnesia...and how this example fits being held against your will.}}
 
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** The expansion ''Mothership Zeta'' starts off like this, and you have to team up with various other abductees who otherwise have nothing in common with you, or each other. One doesn't even speak the same language as the rest of you.
** In the original Fallout 3 (Van Buren) you started off as something tore a hole in wall of your cell.
* The original tutorial for ''[[City of Villains]]'' startsstarted with the player's character being freed from a [[Cardboard Prison]] by a [[Big Bad]]'s [[Faceless Goons]]. It's long since been replaced with a unified hero/villain tutorial scenario, but if you still want to play it, it's available through the Oroborous flashback system.
* ''[[Rayman]] 2: The Great Escape'' begins with Globox freeing Rayman from a prison cell.
* ''[[World of Mana|Seiken Densetsu 3]]''. You get your final party member while in a cell in Castle City Jad unless you chose Carlie to be third (in which case the fourth would-be party member will act as an NPC). Different in that you've already played long enough to beat the first boss before you end up in a cell.
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== [[Western Animation]] ==
* In ''[[Animaniacs]]'', Rita and Runt first meet in the city pound.
* The ''[[Helluva Boss]]'' episode "Exes and Oohs" shows in a flashback that this is how Blitzo and Moxie first met.
 
{{reflist}}