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{{trope}}
[[File:
{{quote|''"Are you not entertained? Are you not entertained? Is this not why you are here?"''
|'''Maximus''' (after killing another gladiator)|''[[Gladiator (film)|Gladiator]]''}}
So there you are, reading a book or playing a game. Within the media, whatever it may be, is some rather illegal and immoral action. Violence, murder, mayhem, general chaos. It's all [[Evil Is Cool|very enjoyable]] and [[Evil Feels Good|so much]] [[Do Not Do This Cool Thing|fun]].
So you're reading or playing, and enjoying away, and then [[Mood Whiplash|suddenly]] something happens to make you question how right you are to enjoy this socially unacceptable behavior. Perhaps the characters start musing about what kind of warped mindset would possibly enjoy this. Or maybe they just outright [[Breaking the Fourth Wall|smash through the fourth wall]] and tell you exactly what they think of you.
Or alternatively, maybe what you're watching/reading/playing has some kind of [[Author Tract|political message]]
And you're left to wonder in shame. Or, more likely, [[Mind Screw|confusion]].
This works especially well in video games, in which [[Shoot Everything That Moves|murder]] and [[Kleptomaniac Hero|theft]] is the generally accepted way to advance, without thought to moral consequences. If done well, it can be thought-provoking and unsettling, giving the reader/viewer/player pause to [[My God, What Have I Done?|consider the moral implications]] of what they may have previously considered just a bit of fun. It may prompt them to examine both their motivations in reading this and the motivations of the hero - who, if they engage in numerous acts that would be condemned if done by anyone else, [[Moral Dissonance|may look less and less heroic]]. If done not-so-well, however, it can be quite [[Narm
No less a luminary than [[Aristotle]] disagreed with this trope, proposing that [[Tragedy]] exists in order to [[wikipedia:Catharsis|cleanse]] the reader of negative emotions in a healthy way. Arguments against the [[Bowdlerise|censoring and removal of violence]] in video games also argue a similar point, their position being that it is ultimately healthier [[Video Game Cruelty Potential|to perform hideously violent acts upon computer pixels within the fictional realm of a video game]] rather than fulfill the same urges in [[Real Life]].
Not to be confused with [[You Monster!]]
{{examples}}
== [[Anime]] and [[Manga]] ==
* ''[[Battle Royale]]'' did this in the manga. In the final volume, {{spoiler|the main character writes a letter telling the reader that the evil things in the volume exist only because the reader, and those like him, are evil enough to be interested in it.}}
** This was only done in the English translation, as [[Pragmatic Adaptation|it would have been too expensive]] to include the lyrics to "Born to Run" by [[Bruce Springsteen]]
* ''[[Death Note]]'' seems to do this in two ways. First, there's Light's ignominious end (coupled with the [[Shut UP, Hannibal]] he receives during it). Also, [[Fridge Logic]] indicates that Ryuk is the [[Audience Surrogate]], and he's consistently shown enormously amused by Light's clever scheming and various acts of treachery and mass murder. This suggests some condemnation of the audience for enjoying Light's [[Evil Plan]]s and not thinking at ''all'' of his victims.
* In ''[[Nononono]]'', the treatment of nice guy Yuusuke by every single person in Japan outside his family after he fails to get a gold medal can definitely be seen this way.
* [[Lady Snowblood]]: there's a bit of exposition on the scientific theories of the late 18th century, where one guy suggests that the Japanese should start having children with Europeans and generally open up to the Western world. The narration goes on to ponder on if this had happened, maybe Japan wouldn't have become the jingoistic nation uit was, avoiding its expansionist policies and involvement in WWII... and you, the reader, wouldn't be holding this book right now.
* ''[[Cells at Work!]]''; Watch this show long enough, and you risk wondering - even subliminally - whether any of your own bad habits (like smoking, drinking, or junk food, to name just the most common) makes you inadvertently complicit in inflicting genocide upon a civilization who continually puts ''your'' best interests ahead of ''theirs''. Doesn't help that many of the benign cells [[Token Mini-Moe| (such as platelets)]] are so ''adorable''.
== [[Comic Books]] ==
* ''[[The Joker]]'', of all people, pulls one on Gotham City (and by extension the reader) by showing up during a game show and threatening to inflict Japanese-game-show levels (and beyond) of sadism on the participants. The entire time this is happening, we keep cutting away to the production crew, whose reactions run the gamut between "oh my God, this is horrible" to "keep rolling, the ratings will be awesome". Joker dicks with his terrified victims, but [[Poke the Poodle|he does little worse than a pie to the face]]. After he's done, he lectures his unseen audience about their expectations - and broadcasts the producer's money-grubbing reaction. He even declares it "the most fun he ever had ''without'' killing anyone", because of all the sheer terror he got to laugh at with the contestants thinking they were going to die and screwing people over through his actions.
** The Joker does this often; while he's undeniably crazy and cruel, [[Laughably Evil|he is also a consummate showman and his exploits are just ''so'' entertaining that they're hard to resist]] - ''especially'' if there's some way to make a profit from his antics. In another story arc heavy on [[Refuge in Audacity]], the Joker actually succeeds at selling his own life story to a low-budget movie studio in Gotham and has himself cast as the star, even getting up-and-coming young actors to appear in the film alongside him, cast as his victims [[Too Dumb to Live|(who somehow never consider the almost-certain possibility that he really ''will'' try to kill them)]]. Even worse are the filmmakers themselves, especially when the Joker threatens to bump off members of the crew if he doesn't get his way - [[Pragmatic Villainy|the producer counters that there are plenty more lackeys where they came from]]. When the Joker finally lashes the filmmakers to a [[Death Trap]] (that he hopes Batman will inadvertently set off by trying to stop him) for the movie's big climax, the producer's only reaction is to announce that the Joker has gone too far and that the movie will now have to shut down production.
* Done beautifully several times in ''[[The Invisibles]]'', most memorably in a [[Whole-Episode Flashback|Whole Issue Flashback]] that gives [[A Day in the Limelight]] to a helmeted [[Mook]] who died in the first issue or two, showing a rather sad life that ran down to that conclusion. It's less [[Anvilicious]] than it sounds, largely because the series makes a point of showing the [[Grey and Gray Morality]] behind a seemingly black-and-white conflict, which is normally completely undermined by the ludicrously evil nature of the bad guys in every other issue.
* Done indirectly late in ''[[Earth X|Paradise X]]'', as Loki berates Odin for making him (and a large portion of the other Asgardians) evil. "We fought and died and were brought back to life over and over again for your damned comic book need for excitement!"
* [[Mark Millar]] likes this trope almost as much as he hates his readers, whom he's argued use comic-book violence as a substitute for the emptiness and meaninglessness of their lives. ''[[Wanted]]'' is particularly explicit about this.
* In ''[[Animal Man]]'', [[Grant Morrison]] essentially [[Welcome to The Real World|apologizes to the eponymous character]] for kowtowing to the
* In ''[[Empowered]]'', about once a volume, she will let the reader know how much she ''hates'' that someone is enjoying her bondage scenes.
* The [[Furry Fandom|furry]] comic ''The Wanderer'' by Krahnos is an adult fantasy comic which features a story arc where the hero gets raped by bandits. The rape is presented in such a way to appeal to the target audience, rather than be horrified by it. During the second act, the comic pulls a 180 and the hero's rape is presented as a [[Moral Event Horizon|horrible thing]], which would no doubt leave whomever was previously enjoying it feeling more than a little dirty.
* ''[[Small Favors]]'' had one scene when Nibbil [[Breaking the Fourth Wall|became aware that "they're watching."]] Her lover Annie acknowledged this, and whispered something she was sure the readers wanted to see them do together. Nibbil's response was to yell at the readers, "''What''! Oh my ''God''! You ''sick perverts''!" But Annie soon persuaded her to do it anyway.
==
* [http://www.youtube.com/watch?v=5oCFqTxoWyI This movie] made for an Australian ''[[Discworld]]'' Convention ends with Rincewind running into the theatre in which the film is being shown, and finding a copy of one of the ''Discworld'' books. Flicking through it, he is shocked to see one of his own adventures, and scans the audience for someone matching the photograph of the author in the inside cover. When he finds Terry Pratchett, [[Crowning Moment of Awesome|he pulls himself up, spits "You ''bastard!''" and flounces off.]]
* The ''[[Pony Psychology Series]]'' has an entire chapter where Celestia [[What the Hell, Hero?|gives Luna a lecture]] (in rather horrid and scientifically accurate detail) about the environmental disaster that [[The Night That Never Ends|Nightmare Moon's plan]] might have caused had it succeeded; more than likely, this was done to scold fans who thought Nightmare Moon had been given a raw deal and thought he might have been some [[Draco in Leather Pants|misunderstood visionary]].
== [[Film]] ==
* ''The Devil's Chair'' has a weird moment of [[Breaking the Fourth Wall]] where the protagonist tells the audience that the movie's just gotten silly and that they're horrible people for enjoying it.
{{quote|As you can see it all got a bit silly right here. A girl with her puppies out, a demon, old banana over there in his pajamas. Is this what I promised you? Are we prick teasing you enough? Is this what you came here to see, all my brothers? Look at this poorly written, badly acted bullshit! Is there any truth in this b-movie banality? No! No, there is no truth. Believe no one. Believe nothing. You freaks and geeks. You bloodthirsty morons, fuck you! Bring on the red parade. So are there any pulses in the house? You deadbeat, midnight, freak-geek witted torture-porn gore whores! I know what you're looking for, so have it! Take it! and fuck you all very much! }}
* This (along with [[Gorn]] and [[Breaking the Fourth Wall]]) is pretty much the point of ''[[Funny Games]]''. It is the one of very few films in history to give you the option of turning off the movie and walking away to "save" the family therein. If you watch it right to the end, you are a massive bastard, being as you didn't "save" the family when you had the choice. If you enjoyed watching the film, you didn't get it. [[Title Drop|You bastard.]]
* The 2000 [[Russell Crowe]] movie ''[[Gladiator (film)|Gladiator]]'' has the title character pulling this on his audience, and perhaps the viewers by extension.
** Of course, the difference between the two is that the in-film audience is ''actually'' watching people die, while the movie audience can be fairly certain all the actors went home at the end of the day.
* The Belgian movie ''[[Man Bites Dog]]'' is based around this trope. It's a satire of the media's glorification of violence and criminals done as mockumentary about a film maker who follows a [[Serial Killer]] around and films his crimes. The killer himself is [[Affably Evil|charming and likable]] and the violence is played as [[Black Comedy]], but then it throws in a couple of scenes so disturbing that it makes viewers feel queasy for enjoying the rest of it.
* [[World Wrestling Entertainment|WWE]]-sponsored [[Battle Royale]] ripoff ''The Condemned'' tries to have this as its [[Aesop]] with the infamous line, "Those of us who watch... are we [[Title Drop|the Condemned]]?"
* Parodied in ''[[Wayne's World]]'', in which (during a fourth wall break), Wayne blames the audience for his problems. For once, the "audience" reacts appropriately, with the camera's viewpoint turning away and looking for something else to watch until Wayne apologizes and changes his mind.
* ''[[Straw Dogs]]'' does this subtly, by [[Deconstruction|deconstructing]] the entire appeal of [[The So-Called Coward]] fantasy. Damn it, is that an exciting rampage, but afterward, you start to think about the subtext.
* ''The Last Horror Movie'', a British mockumentary which, like ''[[Man Bites Dog]]'', follows the day to day life and crimes of a darkly comical, [[Affably Evil]] [[Serial Killer]] who spends the movie talking to the viewer about his POV. In the end, once he's made the viewer confront the fact that they could've stopped watching at any time, he reveals that {{spoiler|he recorded this movie over a tape from a video store. The tape that you have rented. He has followed you home. If you've gotten far enough into the movie to see this, that means he is about to kill you.}}
* In ''[[Crank]]: High Voltage'', Chev Chelios ends the movie by {{spoiler|flipping off the audience while on fire.}}
* Ditto that for the videotaped rape/murder scene in ''Henry: Portrait of a Serial Killer'', and the entire length of ''[[Natural Born Killers]]''.
* There's an entire genre of porn in which a woman continuously berates the viewer for having [[A Date with Rosie Palms]], allegedly having no social life and tiny genitals, all while doing a striptease. It can be a bit jarring if you're not familiar with it.
* Subtly done in ''[[Psycho]]''. In a movie about a sexually-repressed voyeur, the opening scene is a semi-dressed couple just after having sex. The camera moves into and through the window so we can watch. We are voyeurs, just as the main character is.
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* In ''[[Blue Velvet]]'', after Jeffrey (and the audience) has covertly watched [[Complete Monster|Frank Booth]] rape Dorothy, Frank and his [[Mooks]] make Jeffrey go on a drive with them. Frank then turns to Jeffrey (and the camera) and says, "You're like me."
* In ''[[Last Action Hero]]'', the [[Character Title|title action hero]] Jack Slater doesn't particulary ''like'' being sucked into a new highly dangerous adventure <s>for reasons that are a complete mystery to him</s> each time the audience in the real world demands it. When he meets [[Arnold Schwarzenegger]] (the actor who plays him [[Show Within a Show|in the "in-universe" real world]] as well as in the ''real'' [[Real Life|real world]]) at the premiere of the newest ''Slater'' flick, the character accuses his actor of being responsible for his suffering.
* Mocked in [[Danny Boyle]]'s film adaptation of ''[[The Beach]].'' When Richard turns against his friends and retreats to the jungle, he envisions himself as the character in a video
* Subtely done in ''[[Scarface]]''. When you take Tony's words from the scene when he yells at the people in restaurant out of context, they turn into this.
* A less mean version in ''[[The Truman Show]]'', with 'audience' characters watching the show-within-the-show clearly also representing the film's viewers, who will be caught up in the events of someone else's life, claim to be deeply moved, then flip channels to see what else is on.
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* In ''[[Night of the Living Dead]]'', after an intense confrontation between Ben and Harry:
{{quote|'''Ben''': ''I oughta drag you out there and FEED you to those [[Not Using the Z Word|things]]!''}}
* ''[[Terrifier]]'' is a slasher movie where brutal murders of women by a misogynist [[Serial Killer]] are treated as, ahem, "cute", presented in such a way to make it look like the movie is "winking" at the viewer. If you want to take a shower after watching it because you feel dirty for doing so, the director may have done his job rather well.
* ''[[Climax]]''. Anyone struggling to kick a drug addiction should watch this 2018 film, it's almost sure to convince them to quit cold turkey. It's a psychological horror where LSD overdose from spiked punch causes the cast to lapse into both violence and madness, a perfect PSA for anyone viewing, so long as said viewer does not have any anxiety or stress issues, and by the way, that is [[Not Hyperbole]].
* ''[[The Texas Chainsaw Massacre]]'' was originally produced by animal rights activists [[Some Anvils Need to Be Dropped|who thought they could get their message across]] with a horror movie that showed humans being killed the same way cattle are. Did it work? Well, author [[Stephen King]] claims he became a vegetarian after watching the movie, so maybe it ''did''.
== [[Literature]] ==
* In ''[[The Acts of Caine|Heroes Die]]'' the main character (a kind of sci-fi gladiator who [[Bread and Circuses|kills fantasy creatures to entertain the downtrodden masses of Earth]]) uses this on his audience, who collectively share his body for the duration of his adventures. Due to the character narrating to his own audience, it also ends up directed at the reader by extension.
* [[Clive Barker]]'s ''Mr. B. Gone'' starts from the premise that the book itself is [[Sealed Evil in a Can|possessed by a demon]] who frequently implores the reader to burn the book and set him free. {{spoiler|The eponymous demon goes so far as to repeatedly threaten the reader, bribe them and appeal to their better (and worse) natures as the book goes on.}}
* [[Geoffrey Chaucer]] does it in ''[[Troilus and Criseyde]]'': the character Pandarus contrives various tricks and deceptions in order to bring the two lovers together, which is what the readers (with whom he's conflated - he sits around reading a romance during one scene) wants to see happen.
* Almost everybody in ''[[Maggie]]'' by Stephen Crane is a [[Jerkass]], and what's more, most are convinced they're virtuous and everyone else is a jerkass. Naturally, most readers look down upon the characters, a fact that some critics think [[Not So Different|Crane anticipated and subtly mocked]]. Then again, others just think Crane was being holier-than-thou.
* The Norman Spinrad novel ''[[The Iron Dream]]'' is essentially a giant sword and sorcery tale, ostensibly written by sci-fi novelist Adolf Hitler. From the other wiki:" Spinrad seems intent on demonstrating just how close Joseph Campbell's Hero with a Thousand Faces -- and much science fiction and fantasy literature -- can be to the racist fantasies of Nazi Germany."
* ''[[Hook & Jill]]''
* Played for laughs in the ''[[Sesame Street]]'' children's book ''[[The Monster at the End of This Book]]'', in which the entire plot is Grover berating you for continuing to turn pages when the title makes it perfectly clear that there's a monster at the end of the book, and he's terrified of monsters. {{spoiler|The monster turns out to be [[Tomato in the Mirror|Grover]].}}
* ''[[Swordspoint]]'' does this, possibly by accident, in that many of the characters spend a significant amount of time pointing out how despicable they are.
* In ''[[Harry Potter]]'', when telling the story of the rape of Tom Riddle Sr., Dumbledore gives one to Harry, and by extension, the readers, who thought that using a [[Love Potion]] was entirely harmless.
* ''[[The Hunger Games]]'' essentially turns you into an audience member, getting you totally swept away in the [[Costume Porn|cool costumes]] and the [[Love Triangle|love triangles]] before [[Anyone Can Die|all your favorite characters start biting the dust]] and the ones left alive can never be the same again.
* [[Older Than Feudalism]]: In [[The Bible|the New Testament]] a very nice guy named Jesus with holy, life-saving powers is tortured and executed in the most brutal way possible. And whose fault is it? Not the Jews, not the Romans, it's all ''your'' fault!
== [[Live-Action TV]] ==
* ''[[The Vicar of Dibley]]'' provides an example: the end of an episode dealing with the character's attempts to get involved in Live Earth ends with shots of people suffering in famine-torn Africa coupled with shots of the cast glaring righteously into the camera as if to say "This is all ''your'' fault! ''You'' are to blame for this! Yes, ''you personally''!" The episode itself was essentially a publicity spot for the White Wristband campaign.
* The episode "Tsunkatse" of ''[[Star Trek: Voyager]]'' has the crew enjoying a violent alien sport, then feeling guilty about it when they realize the participants are slaves. Chakotay in particular, was very interested in it. Then again, he boxes, so you can see why. It was the slaves bit that got him up in arms.
* The final episode of the mini-series ''[[Britz]]'' ends with a suicide bomber's final recorded message, in which she blames the British public (and by extension the viewing public) for their indifference to injustices committed by Israel and the West in the Middle East for resulting terrorist bombings and actions {{spoiler|including the bomb she herself set off in London at the end of the series}}, and that they only have themselves to blame, as their indifference means they are no longer innocent civilians but worthy casualties of war. However, we're not exactly supposed to condone her actions since she ''is'' a suicide bomber (although we are meant to sympathize with the experiences she and her fellow Muslims go through, which is partly responsible for leading her to extremist politics in the first place), and there's more than a hint of slightly deluded self-justification on her part involved.
* Done very cleverly in the ''[[House of Cards (British series)|House of Cards]]'' trilogy; in the manner of a Shakespearean villain, Francis Urquhart regularly [[Breaking the Fourth Wall|turns to the camera]] (and through it, the audience) and shares his thoughts and plans with us in a very charming, seductive manner, both implicating the audience as a co-conspirator and charming us on some level into wanting him to succeed, even though his plans frequently place him only a hop, skip and jump away from being a [[Complete Monster]].
* ''[[The Shield]]'' spends seven seasons carefully building your sympathies for [[Villain Protagonist|a man who is a thief, a thug, a liar, and a cold-blooded murderer.]] The series finale [[Deconstructed Trope|brutally tears this pretense apart]] and throws it back in the viewer's face.
* It's fairly rare, but action-oriented TV series do occasionally feature characters expressing remorse or disgust over their actions in a way that makes the viewer feel guilty for enjoying a recent [[Moment of Awesome]]. Examples include Robert McCall in ''[[The Equalizer]]'' breaking down and crying when he tells a lady friend he kills people for a living (this after taking out a gang of violent thugs in a subway station); John Crichton on one of the final episodes of ''[[Farscape]]'' breaking into tears with Aeryn over how much blood he has on his hands; the first episode of the crime drama
* In the final season of ''[[The Sopranos]]'', Dr. Melfi's own shrink tore into her for enabling Tony to continue his life of crime. A lot of critics read this as a rebuke to the viewer, for enjoying the show even as it becomes painfully clear how irredeemable most characters are.
== [[Music]] ==
* [https://web.archive.org/web/20131015032243/http://typophile.com/node/41104 "The Most Unwanted Song"] (the result of simply doing what a poll said people hated in music) has a fairly lengthy section where a singer directly blames the listener for different atrocities. ("You. YOU. YOOOOUUUU!")
** On a related note, first word of "B.Y.O.B" by System of a Down, a protest song about political apathy? One very Cookie Monster-esque ''You''.
** Done much earlier (and [[Played for Laughs]]) by Anna Russell in "The Rubens Woman": "She is dead, and who killed her? Who killed her? You killed her! ''You!''"
** [[Sympathy for the Devil|Who killed the Kennedys? You and me.]]
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* [[Manic Street Preachers]]' "Of Walking Abortion": "Who's responsible/You fucking are."
* ''[[Doug Anthony All Stars]]'', "You're clapping and cheering for what is essentially a racist joke!"
* [[Jay
{{quote|''C'mon, I got that ignorant shit you need''
''Nigga, fuck, shit, ass, bitch, trick plus weed''
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''Nigga, fuck, shit, ass, bitch, you like it don't front'' }}
* Lampshaded by Bob Luman in his 1965 hit "Let's Think About Living" in which he decries the number of popular songs in which the singers apparently get killed (i.e. Marty Robbins' "El Paso") or feeling so depressed they may as well die, to which Luman observes that if this trend continues "I'll be the only one you can buy."
* [[Carly Simon]]: "You're so vain, you probably think this song is about you!" (Then again, she was aiming the song at three specific men -- as of 2020 the only one she's admitted to is [[Warren Beatty]] -- so the "you" in it is not the audience as a whole.)
== [[Newspaper Comics]] ==
* If you read the ''[[Peanuts]]'' strip [https://www.gocomics.com/peanuts/2013/05/12 seen here] on Mother's Day you might feel like an [[Ungrateful Bastard]] for the same reason almost every character in the strip does. Unless, of course, you followed Charlie Brown's example; if so, [["Well Done, Son" Guy|well done.]]
==
* One of the oldest tricks a [[Heel]] has to get [[Cheap Heat]] is to tell the audience what bastards they are.
** [[CM Punk]], as a heel, has also been employing this trope. See, he's Straight-Edge and [[Jeff Hardy]] (as a face), his rival, was a reformed drug addict, so this naturally led Punk to despise us fans for liking Hardy so much, and [[Drugs Are Bad|very, very... VERY long narc speeches.]] To those familiar with his pre-WWE, he's done this act as a heel before and is apparently very, very good at it.
* [[Mick Foley|Mankind]] in [http://www.youtube.com/watch?v=34bT-dyfaBs this promo], which also highlights [[Vince McMahon]]'s [[Manipulative Bastard]] skills.
** [[Mick Foley]] in general has become famous for doing this. Take, for example, his [[Enemy Mine]] teamup with [[Edge]] against the revived ECW promotion in the spring of 2006. Foley declared that he hated ECW because it had literally forced him to shed blood for the company. Although he was technically lambasting Paul Heyman and not the fans, it was hard not to feel a little soiled if you were an ECW aficionado.
** Mick actually suggested the Mankind name expressly so he could ambiguously do
== [[Recorded and Stand Up Comedy]] ==
* [[Subverted]] [[Parody|parodically]] in [[Ricky Gervais]]' stand-up act ''Animals'', in which at one point he announces that he's going to spend a few moments "talking about the most dangerous animal of them all" with an accusing finger pointed at the audience... before suddenly pointing at a picture of King Kong and yelling "The giant gorilla!" He then incredulously notes that some people say the most dangerous animal in the world is "Man", before pointing at King Kong once again.
* Jo Brand had a routine where she would talk about the film ''[[Boxing Helena]]'' and say "A woman has her arms and legs cut off and put in a box. What if she has her period?" When audiences groaned in disgust at this point she would say "Oh you're fine with a woman being dismembered then, but mention periods..."
* [[Steve Martin]] did this in one of his routines.
{{quote|"I guess I'm kinda thinking about my old girlfriend. We were together about three years, and uh... sometimes when I get on stage I think about her, because she'd travel with me, and I'd be performing, and I'd hear her laugh... I guess I kind of miss her. And, uh... she's not living anymore, so... [laughter] You think that's funny?}}
== [[Tabletop Games]] ==
* The game ''[[Munchkin (game)|Munchkin]]'' is all about not doing this when it should be. There are actually situations in which you can accept bribes from player A to sit back and watch the fun as player B gets slaughtered when you could have saved them not only without penalty, but getting free experience in the process.
* The John Tynes roleplaying metagame ''[http://johntynes.com/revland2000/rl_powerkill.html Power Kill]''. It's intended to point out to fantasy [[Tabletop RPG]] players that many or most of the actions their characters perform (entering other creature's homes, killing them and taking their belongings) [[Captain Obvious|would be considered heinous crimes]] if they occurred in the real world.
** This can occur even in non-fantasy games. Someone once pointed out in a long-ago review of the science fiction game ''[[Traveller]]'' that every adventure published up to that time required the adventurers to commit at least one crime in the course of the mission.
** Interestingly enough, the [[Urban Fantasy]] RPG ''[[Unknown Armies]]'', which John Tyne co-created, also features similar applications of this trope. Many times in the corebook and the supplements, there is a subtle ([[Anvilicious|or not so subtle]]) hint that [[Game Master
** Also several pictures in the game
* Somewhat similar to the Power Kill example above is ''[[wikipedia:Violence (role-playing game)|Violence: the Roleplaying Game of Egregious and Repulsive Bloodshed]]'' by Greg Costikyan, which explicitly states that it was designed to be a ''D&D''-style hack and slay game set in the modern world. The message is delivered pretty [[
** [http://www.costik.com/Violence%20RPG1.pdf Read it for free!]
* Some ''[[Paranoia]]'' missions are designed to set this up, where for once the [[Player Characters|PCs]] ''did'' have the knowledge and skills to do the right thing, but instead chose to screw things up for their own personal gain. In particular, two of the missions in ''WMD'' turn it [[Up to Eleven]], giving the PCs the opportunity to be promoted ''multiple'' clearance levels while most of the population {{spoiler|starves to death}} or {{spoiler|gets memory-wiped every few days}}.
* In the ''[[Dragon Age]]'' tabletop RPG adventure pack, ''Blood in Ferelden'', there is an adventure where if the characters slay a monster guardian they learn that if they then take the object of their quest, they doom an intelligent species to extinction. "Should the players complain about this horrible choice," the text reads, "you might remind them that they entered the [monster's] lair with the intention of robbing it, and killed it while it tried to protect its home. Slaying the [monster] wasn't necessary; '''''Dragon Age''''' provides rules for knocking out a creature rather than killing it. The heroes face this horrible choice in part because of their own actions." Given the actual setup, the point is rather [[Anvilicious]], but well taken nonetheless.
== [[Theatre]] ==
* Done backhandedly in "Nowadays" from the musical ''[[Chicago (musical)|Chicago]]'': the protagonists, having been [[Karma Houdini|declared innocent of the murders they committed]], give glowing compliments (including floral tributes) to the audience "who made it all possible by believing in our innocence."
* In ''[[The Rise and Fall of the City of Mahagonny]]'', Jimmy is about to be executed for having committed [[What Do You Mean It's Not Heinous?|the most heinous crime in the world]]: not having any money to pay his debts. The execution scene is introduced with a caption which asks the audience members who are offended by this turn of events if ''they'' would have paid his debts. "Would you? Are you sure?"
* [[William Shakespeare]] does this fairly often, with characters like Iago, who implicate the audience in his evil schemes while constantly winking at them, or the Duke of ''[[Measure for Measure]]'' who does questionable things to bring the story to a happy, generically-correct conclusion (while advancing his own power).
== [[Video Games]] ==
* ''[[Soul Nomad and The World Eaters|Soul Nomad]]''. The Demon Path. That is all.
* ''[[God of War (series)|God of War]]''{{'}}s Kratos. The series he is in is based on Greek Mythology, which means you end up with [[Protagonist Centred Morality]] a lot of the time. The player has to do completely heartless things like smash a person's head on an altar, which the player drags him to while he is screaming "no!no! get away from me!" (this is from the second game). There is no way he could have resisted. In the first game, Kratos is a champion of the Gods, In the second, he is a champion of the Titans, who eventually {{spoiler|kills the fates, which gives him the ability of time travel.}} This may sound fine, but the level of bloody violence is so much so it was ''mentioned on the back cover''. Then again, at that time morality was different, and they are not afraid to show some of it. Also, as noted above, Kratos commits an act of treachery at the beginning of the second game. The entire plot revolves around being a [[Complete Monster]]. Just look at the page mentioned above for more examples.
** However, in the third game several characters (most notably Hermes) tell him how much of a bastard he is, as well as him gaining a [[Morality Pet]] in Pandora. It actually affects him enough that he makes a slight [[Heel Face Turn]] towards the end.
* In ''[[Ninja Gaiden|Ninja Gaiden 3]]'' this happens very often, though [[Your Mileage May Vary|mileage varies very wildly]] on whether they are effective [[Player Punch
* In a lot of H-Games where your character is not a [[Complete Monster]] from the get go (and is shown to have some shred of human decency or morality), you
** One to note was ''Itazura Gokuaku'', which is about a serial train molester and a handful of his victims. The themes [[Victim Falls For Rapist]] and [["It's Not Rape If You Enjoyed It"]] are present, so it's possible for him to form actual intimate relationships with any or all of the girls. To get a good ending, the player must choose for the protagonist to turn himself in and reform. But if you take the provided options to exploit the girl any further, the protagonist will be shoved before an incoming train by a vengeful girl, to reflect on what a prick he is in his final moments before being mangled to death.
** Perhaps more bizarre is ''[[Saya no Uta]]'' where {{spoiler|agreeing to part ways with Saya}}, the route that causes the least amount of death and insanity, comes across as more of a [[Bad End]].
* In ''[[
** ''[[
** Sadly, even if you devote all your effort to saving and protecting the Little Sisters, there is ''no'' way to avoid killing the Big Sisters, {{spoiler|who are what Little Sisters are when they become adults. You can try to convince yourself that it's [[Mercy Killing]], but this revelation is [[Alas, Poor Villain| likely going to make you feel almost as bad]].}}
* ''[[Conker's Bad Fur Day]]'' stars an [[Anti-Hero]] squirrel, the point of whose whole quest is an attempt to collect money. (Actually, the original cause was he took a wrong-turn walking home, but it quickly turned into the money thing.) Though he occasionally acts heroic, he also kills whoever happens to get in his way, advertently or inadvertently, and much of the game is set in a comical world with bright visuals and happy jazz music that seem straight out of an old Mickey Mouse cartoon. Then at the end, {{spoiler|Conker becomes rich by robbing a bank and is crowned king, but his girlfriend dies in the process, and he laments about how greedy and foolish he was.}}
* ''[[Harvester]]'' revealed in the end that {{spoiler|the whole game was a game-within-a-game to make the player character (and, by extension, the player) into a serial killer. You've been having Steve do steadily eviler acts all game (from minor vandalism to arson to murder), and of course the whole point is to make the 'real' Steve into the kind of person that does those things for fun.}}
* This ''may'' have been part of what [[Hideo Kojima]] was going for in ''[[Metal Gear|Metal Gear Solid 2]]''. [[Mind Screw|Then again, we can't be sure...]]
** Every boss in the series tends to pull the [[Tear Jerker]] card after they've been beaten.
*** Except the ones in ''MGS3''. They're just '''[[Memetic Mutation|COVERED IN BEEEEEES]]'''.
*** Oh yeah? You seem to have forgotten The Sorrow and {{spoiler|The Boss.}}
** The tranquilizer gun probably became the favorite weapon for many people after the fight with The Sorrow. There's just something about passing by each and every soldier you killed as they scream in horror that gets to you.
** Liquid accuses Snake of
*** This is then called back to in ''MGS4''. If you kill fifty mooks in one area, a soundbite of Liquid saying "You enjoy all the killing" will play, and Snake will vomit in self-disgust. It happens with every fiftieth mook dispatched thereafter, too.
** More subtle example from the
* At the end of ''[[Contact (video game)|Contact]]'', the main character inflicts this on the player, in a truly magnificent example of the [[Player Punch]].
* ''[[The Witcher]]'', thanks to having the consequences of your choices come back an hour later to bite you in the ass, ends up doing this in a sort of way. For instance, you end up as a sort of surrogate father for an orphan, and he occasionally asks you questions regarding your own moral compass and various views on destiny and the world in general. {{spoiler|He later turns out to be the [[Big Bad]], thanks to some accidental time travel, and he spits back your own philosophy as a justification for genocide and the creation of twisted mutants.}}
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** Done well earlier on too. If you give equipment to the terrorists, which they insist they need for the medical supplies included, they will later use weapons also included to kill one of your friends. Definitely a [[Player Punch]].
*** Eh, let's put that into the [[Gray and Grey Morality|"gray and grey" context]] it's really presented in. The victim is a criminal bottom-feeder and definitely no "friend" of Geralt's; the terrorist's justification was that he was exploiting their people through drug-peddling. However, it's pointed out that a murder is still a murder, and this is one that the player's choice facilitated.
* Done with subtlety and elegance in ''[[Shadow of the Colossus]]'': arguably the whole idea behind the game's minimalistic structure and almost complete lack of dialogue is to silently stress the fact that you are slaying mostly docile creatures that are unique, majestic and beautiful.
** During the credits you get shown the remains of every single colossus, which have returned to earth and rocks, still lying in the same position as they collapsed.
* ''[[Fallout 3]]'' pulls one of these, very nearly breaking the fourth wall to do so: If you choose to put a dying man out of his misery, a message pops up to tell you that you're a bastard for killing him.
** ''[[Fallout: New Vegas]]'' pulls one too when, after {{spoiler|killing Mr. House}} you receive a message chastising you for your action. [[Fridge Brilliance]] in that it is actually {{spoiler|his eulogy to whomever kills him, which would be certain since he is essentially immortal}}.
** ''Lonesome Road'', the final story add-on for ''[[Fallout: New Vegas]]'', manages to give the player one from all the way back in ''[[Fallout 3]]'' and it's add-on, ''Broken Steel''. Throughout ''Lonesome Road'', you hear logs from a Dr. Whitely, a kindly {{spoiler|Enclave}} scientist. It turns out he was at {{spoiler|Adams Air Force Base, which the [[Player Character|Lone Wanderer]] canonically seems to have destroyed.}}
*** Hell, ''Lonesome Road'' could be described as an extended case of this trope. Ulysses constantly lambasts the [[Player Character]] for causing immense damage in the world through careless actions...something that not only happened in the [[Backstory]] of the [[Downloadable Content|DLC]], but ''throughout the entire series''! He even goes so far as to accuse you of "[[Doom Magnet|carrying death wherever you go]]." He's...not entirely wrong about that.
* ''[[World of Warcraft]]'', there's so many...
** One of the worst is with the Death Knight starting chain in the Wrath Of The Lich King expansion. Working for the Scourge involves many screaming civilians getting slaughtered by you and your compatriots. Then, you reach the race specific [[Mood Whiplash|execution quest]]...
** Perhaps done even earlier in the Burning Crusade expansion: one mission requires you to sneak into an enemy camp to investigate certain people. During which you can talk to most of the neutral-via-your-disguise enemy NPC's and hear them talk about going into a nearby town and having drinks or starting a 'leatherball' game. Upon completing this quest, the quest giver orders for you to go back into the camp and kill X no of the enemy characters. Yes, they ''are'' an evil cult...but still...
** A very subtle one: In Hillsbrad, you come across a group of humans who are buried neck-deep by the Forsaken and are at the mercy of the surrounding ghouls. Your character spots a shovel nearby and decides to "do the right thing". The quest that follows gives you the option to dig the humans out or bash their brains in with the shovel. Should you choose to do the latter, you get a debuff that tells you to "rethink your definition of "right"".
** Hunter player characters are often avid collectors, and will search the game world for "rare spawn" beasts that appear periodically. As such, if you kill such a beast in a Cataclysm zone, your reward is the Crystalline Tear of Loyalty, which is described as "The desire to serve as a loyal companion, coalesced into a single priceless crystal". It doesn't do anything, but you can sell it for 25 gold. You bastard.
** If you do a Human or Orc orphan's quests for Children's Week, you can choose from one of a few rewards, including pets and pet biscuits that make your pets larger. You can also choose an item that can be sold for a few gold, and is said to be for those who like telling children [[Santa Claus| Greatfather Winter]] does not exist.
** Every time you boot one of the NPCs off of the Traveler's Tundra Mammoth or its yak equivalent from Mists of Pandaria (or even when you dismount) you get to hear them complain.
{{quote|Hakmud of Argus: I thought we were friend, buddy! How could you leave Hakmud stranded?}}
** Players who get the inn/tavern in their garrison will get various NPCs visiting and offering quests. One of them is Moroes, a boss from the Karazhan raid. His quest involves finding something to help clean up the mess the player and their raid buddies left the last time they were there.
** One quest in Booty Bay requires you to kill Bossy, a defenseless cow. What makes it worse is that you have to tell the poor cow what you intend to do, which causes her to bow her head in submission. No matter how much genocide you've caused in this game, no matter how many times you've eaten hamburger in reality, this is going to make you feel like a rat for days.
** The Gleamhoof Fawn pet in Val'sharah is always found near stags and does. Its pet journal description:
{{quote|Now, where are its parents? You monster.}}
** One of the harshest reminders that [[War Is Hell]] comes during a quest in Dragonblight where the quest giver tells you to kill an officer and use her device to gain information on Ley Lines. If her cry of "Sorry Daddy," right before you kill her doesn't make you feel like a monster, [https://www.wowhead.com/item=36756/captain-malins-letter| this letter on her corpse] certainly will. While a her father does not blame you, the letter from him saying that can be cold comfort indeed.
** And speaking of ''Wrath'', there's the quest where you have to find and defeat Warlord Zol'Maz. You can't even claim ignorance here, the [[Quest Giver]] tells you hat you have to find and kill his wife, daughter and son first. None f them are exactly innocent or helpless, but it's still downright low.
** In Stormheim the player can attend a jarl's wake and provoke the other attendees to kill them. One female Vrykul drops two poppy flowers, given by her twin daughters when they wished her a safe journey.
** At the various Warden Towers in the Broken Shore there are guards from the other faction who are killed more as a statement to the enemy than for any actual gain. Rogues who pickpocket these guards may come away with a family engraving, wishing the bearer returns home safely.
** An Engineering quest in ''Legion'' requires you to get a Fel-Infused Core from a guy at the tavern; he won't give it to you unless you give him a gem on the second floor of the tavern. The gem belongs to a blood elf waitress named Caitrìona. Solution? You steal it. No, there is no option to buy or quest for it, you swipe it from her room. Even worse, this isn't the only time it's stolen; someone you work for does so again during a Jewelcrafting quest, although it's impossible to say which event happens first.
* ''[[Deus Ex]]'' starts you off as a government agent going after terrorists. It looks like a classic FPS at first, but going on a killing spree on your first mission will earn you the disapproval of several characters. Not only that, but you later find out that you're working for the Bad Guys and join up with the "terrorists" you may have been killing off previously.
** The [[Faceless Mooks]] of the terrorist organizations, government, and shadowy conspiracies all have conversations which
** One part of the game has you talk to the parents of a MJ12 trooper. The father, has resigned himself that his son is no longer a boy, will give you his son's user name and password for a console, and is accepting that he may be killed by the player (somewhat, he'll curtly say to the player, "I have helped you kill my son, isn't that enough?" if you attempt to talk to him again) The mother on the other hand, will beg you to spare him, and berate her husband for "letting politics get in front of his duties as a father." Continue to kill MJ12 troopers if you like, but you can't help but wonder if you just killed the couple's son.
** It's easy to get a [[NPC]] innkeeper killed in the second missions and not even realize it; then you meet his grieving daughter being forced to prostitute herself a few missions later.
*** Inadvertently evil, JC himself can kill the innkeeper himself, in front of his daughter, and respond to her mourning with the now-memetic phrase, (and, in this context, sarcastic) "What a shame."
** At least, unlike a lot of these examples, ''[[Deus Ex]]'' does give you the ''option'' of not killing everyone, even if it makes the game much harder.
** In [[The Nameless Mod]], playing the World Corp storyline will give you this trope a lot from the PDX gang, who were your friends before the events of the game.
** In a lesser-known dialogue: Although the group "The Rooks" is responsible for the oppression of other, more peaceful citizens, if JC slaughters them all, confronts their leader, and orders him to give him what he wants (a bomb,) if the main character's inventory is full, JC will let out an uncharacteristic, sinister-sounding laugh.
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* This was the entire premise of ''[[Crusader of Centy]]'': the main character comes of age and sets out on a quest to kill monsters in true adventure game style. But over a series of bizarre circumstances, it is revealed that the monsters are intelligent and (initially) innocent, and you've spent the whole game basically committing genocide because [[Fantastic Racism|you assumed they deserved to die]]. An interesting premise, but [[Broken Aesop|its presentation leaves much to be desired]].
* The [[Mind Screw]] last act of ''[[Star Ocean: Till the End of Time]]'' [[The Reveal|reveals]] that {{spoiler|the entire world was created as a giant virtual reality MMO for a more advanced dimension's amusement. This was depicted as plainly sick and disturbing leading the heroes to [[Rage Against the Heavens]] when they'd become obsolete. Then there's that line about no controlling with a joy-stick.}}
* ''[[Batman: Arkham Asylum]]'': one scene where you take the role of Catwoman shows her finding two large briefcases full of money; before she can make off with them, she sees a news report showing Batman dying, and the player is given a choice, to A) go and help him, or B) run with the loot. If the player chooses B, it leads to something that ''looks'' like a [[Nonstandard Game Over]], signaling Batman's death and Joker's victory. However, the scene then rewinds, letting the player take that choice over; the whole sequence is easy to recognize as a scolding for being a coward.
* ''[[Grand Theft Auto]]'' (a game series that's downright deliciously wanton), particularly [[Grand Theft Auto IV]], is prone to this though in-game content that's easy to miss in a regular play through (such as in radio messages or TV shows).
** Speaking of Grand Theft Auto IV, Niko Bellic is an incredibly self-aware avatar. He mourns his loneliness when he sleeps with prostitutes, apologizes if he almost runs over a pedestrian, and then spends much of the cutscenes talking about the horrible things he is responsible for and his regret. And then there's the climax: {{spoiler|Roman already holds you responsible for destroying his comfortable life and demands you choose money over revenge. If you choose Money, he dies in a drive-by meant for you. If you ignore him and choose Revenge, he lives but your friend, and possible love interest, Kate
*** In short, the only way to win at Grand Theft Auto IV is not to beat it.
* ''[[Saints Row
* At the end of ''[[The Legend of Zelda: The
* Dhaos of ''[[Tales of Phantasia]]'' attempts to pull your heartstrings with the reveal that he's only fighting to save his planet, which loses momentum when you consider that a few minutes earlier he told the player that he didn't care one whit about what happened to Earth.
** Dhaos is kind of an interesting case. In the actual game, he's pretty much a colossal jerk that decided that humanity was going to kill the tree with their prototype manatechnology, and thus attacked, killing everyone who had any connection at all to it. This naturally freaked out humanity, forcing them to speed up production and fire a Mana Cannon based on the prototype technology in order to even have a chance of winning the war Dhaos starts. This kills the [[World Tree]]. This makes Dhaos even more angry. Of course, that's not all that happened, but the main thing to note is that in the game, the blame for all of the events is distributed among several parties equally.
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* In ''[[Iji]]'', {{spoiler|if you play the game like any other shoot-em-up, which is what seems to be expected of you, your enemies at various points call you out for the vast amounts of deaths you've caused (not that this isn't hypocritical on their part). It is [[Pacifist Run|possible to play through without killing anyone]], in which case you gain a certain amount of admiration instead.}}
* In ''[[Ico]]'', {{spoiler|you find the body of Yorda frozen as stone with shadow creatures standing around her that run as you approach. The shadow creatures do not attack you, some approach you curiously, others run while still others fly or run around in circles as if they're confused. To proceed you have to kill them, and as you kill them you realize that they are the souls/spirits/essence/etc of the other horned boys, innocent victims who were sacrificed like you were intended to be.}}
* ''[[Call of Duty]]: World at War'' does this. At two points in the game, in the Russian missions, you have the option to spare or execute a group of helpless German soldiers. Also, one of your squadmates keeps a diary. Before the last mission, Sgt. Reznov will read an entry from said diary. If you spared the soldiers both times, your character is described as a true hero. If you killed both groups, you're called a brutal, merciless savage and if you killed one and spared the other he puts you as morally ambiguous individual.
* ''[[Call of Duty]]: [[Modern Warfare]] 2'' does this as well when {{spoiler|you not only play on the side of Makarov, the new Ultranationalist leader, you get to also gun down an airport full of civilians and shoot them as they pitifully try to crawl away to safety. And to top it all off, you get shot by Makarov himself because you were a CIA agent working on the inside. So not only were you doing horrible things, but you were also on the side of good the entire time. Wow Infinity Ward, wow.}} You'll also get shot if you don't do anything as well
** And Makarov uses the incident as an excuse to {{spoiler|declare war on the United States.}}
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* In ''[[Portal (series)|Portal]]'': "You euthanized your faithful companion cube more quickly than any test subject on record. Congratulations."
** "There was even going to be a party for you. A big party, that all of your friends were invited to. I invited your best friend, the Companion Cube. Of course, he couldn't come because you murdered him."
** The song at the end of ''Portal'', "Still Alive
** Also this quote from the
* In ''[[Fire Emblem Tellius|Fire Emblem: Path of Radiance]]'', a soldier says in a base conversation that some of the soldiers are not looking forward to the end of the war, because it means the end of their soldiering career, with all its promotion possibilities and great pay. To this [[The Ace|Ike]] says that the men should be ashamed of finding pleasure in the war and should instead concentrate on the great sorrow the war has caused for all sides. That can really hit home at players who don't want the game to end because they want to level their soldiers higher and get everyone to 20/20.
* The point of the song [http://www.youtube.com/watch?v=esYm9q-bi4w "Ai no Uta"] for ''[[Pikmin]]'' seems to basically condemn the player for enslaving the Pikmin and [[We Have Reserves|using them in an expendable manner]], describing the Pikmin as willing to do anything for Olimar and never asking anything in return.
* Jesse Venbrux's ultra-short (seriously, it takes a few seconds to play) ''Execution'' combines this with a [[Deconstruction]] of how death normally works in video games: {{spoiler|Shooting the prisoner leads to a "You lose" message. Restarting the game leads you to a message that it's already too late, followed by a view of the prisoner's corpse. This is accomplished by adding a bit of data to your computer's registry, so simply deleting the game and re-downloading it will still give you the corpse. On the other hand, attempting to quit without shooting the prisoner leads to a "You win" message.}}
* ''[[Knights of the Old Republic (video game)|Knights of the Old Republic
** A lesson made even more jarring given it's effectively hand-waved by your party members and by the final outcomes in that if you're good {{spoiler|you lead to the resurrection of the Jedi Order}} and if you're bad {{spoiler|your actions significantly weaken the already fractured Republic potentially leading to it's destruction}}. Values dissonance?
* ''[[Chrono Cross]]'' throws this at you after you kill the Hydra - not only is it revealed that it was the last of its kind, but {{spoiler|it was pregnant}}. This one is a ''massive'' YMMV, however; many fans did not find the Dwarves' reaction well-written.
* In ''[[
* 3DO pseudo-porn [[Visual Novel]] game ''[[Plumbers Don't Wear Ties]]'' has a surprising instance of this, where the heroine is pleading for a job. You get the option of turning the situation into a classic "I'd do
* {{spoiler|The Escape Ending}} in ''[[Devil Survivor]]'' goes out of its way to ensure you feel terrible for the decisions you made.
* In ''[[Mass Effect]]'', some characters react strongly if the player chooses a more morally ambiguous option, or just one that character disagrees with ("Do you ''enjoy'' committing genocide, Commander?!"). The Turian
** {{spoiler|"Depends on the species, ''Turian''."}}
** -Disconnect
* ''[[Dragon Age: Origins]]'' has plenty of this, too. After killing a wounded soldier, Alistair asks: ''"Does the word "insane" mean anything to you?"''
* ''[[
* Mildly occurs in ''[[World in Conflict]]'', towards the end. Having been under Soviet rule for months, Seattle has many Soviet propaganda posters and images painted around the city, most of them giving idealistic messages about the ending of the Cold War, a new, united world and attacking US and NATO forces for being warmongers. Now listen to the Colonel Sawyer himself admitting that the US airstrikes did more damage to the city than the Soviets themselves, consider that you are trying to save the city from {{spoiler|a nuke by the US government}} and note that the final US assault on the city pretty much levels the whole place. A small pang of guilt is unavoidable even knowing that the Soviets are the aggressors.
** Also occurs in the expansion where you learn {{spoiler|Malashenko's wife and child was killed during a NATO assault in Soviet territory}}. Didn't you blow up some apartment buildings during the assault in Murmansk in the original game with no comments whatsoever on the implications? Or didn't Bannon shell {{spoiler|a group of surrendering Soviet civilians}} in the same mission?
* The entire point, done with beautiful subtlety, of ''[[Far Cry
** Some of the more compassionate behaviours exhibited by enemies had a similar effect. Shooting a guy who is shooting at you? No problem. After all, that's just self defence, at least to some degree. But shooting a guy who is trying to drag his wounded mate to safety? Not fun. The effect is magnified when you can hear him constantly reassuring the wounded fellow that everything will be alright.
* ''[[Umineko no Naku Koro ni]]'' does this in a side story: {{spoiler|Bernkastel: "Expanding a happy dream into infinity? Effort that brings success no matter what...? It's so sickeningly sweet that my tongue will fall off. ......[[Complete Monster|Aah, how revolting.]] [[Hannibal Lecture|It's the same to you, right?]] Therefore. I will show you a true, witch-like, granting of a wish. Because you're obviously looking forward to that." She then proceeds to convince a character to defy her aunt because if she doesn't she'll never get to be with her true family again. And then for her troubles her aunt makes her life a living hell. Then Bernkastel says this: "These kinds of kakera exist, ......but what do you think? All of you who love this kind of ill-natured story...like this level of pain more, don't you?"}} This is the first time you realise just
* In the game ''[[Evil Genius (video game)|Evil Genius]]'', ''you'' perform one of these in a game that otherwise tries to allow you to revel in being a [[Diabolical Mastermind]]. Each global anti-Evil-Genius group has a Super Agent, an practically-unkillable Super Agent that can only be killed in a certain way. [[Charlie's Angels|Mariana Mamba]]? {{spoiler|You strap her down in a
* In ''[[Command
** Oh, but it gets even
** If you use the Liquid Tiberium Bomb in the last GDI mission of ''Tiberium Wars'' (despite being warned that using it will set off a chain reaction) you end up killing ''your entire army and twentyfive million civilians'' AND set a precedent for GDI using Tiberium weaponry in the future. General Granger immediately resigns in disgust but not before calling the player a war criminal while looking directly at the camera. Worst part of THAT one? It's [[Canon]].
* In FMV-driven adventure game ''[[Quantum Gate]]'' and its sequel ''Vortex'', the 'bugs' you wind up shooting in the 'tween-act minigame were actually fairy people, and the barren planet is actually a lush paradise. Has slight [[Unfortunate Implications]] running along the [[What Measure Is a Non-Cute?]] line due to the fact that, even if they
* In ''[[Heavenly Sword]]'' they get into to this right off the bat as the extremely realistic looking main character turns to the screen and yells at you for letting her die when the fate of her people hung in the balance and she was the only one who could save them.
** I didn't really see this as Nariko talking to the player, especially since there is absolutely no way the player can keep her from dying. To me, it seemed more like her talking to an unseen deity.
** She's talking to the Sword.
* The final case of ''[[Phoenix Wright: Ace Attorney]]: Justice for All'' takes this trope [[Up to Eleven]]. {{spoiler|First, Phoenix has to essentially [[Break the Cutie|accuse the innocent]] [[Iron Woobie|Adrian Andrews]] of murdering the victim...and [[It Got Worse]]. Phoenix is then forced to make the [[Sadistic Choice]] between getting [[Complete Monster]] Matt Engarde [[Karma Houdini|acquitted]], or having Maya's kidnapper, the assassin Shelley de Killer make good on his threat to kill her.}} It hits ''hard'' on both sides of the fourth wall. That's part of the reason why it is {{spoiler|such a [[Crowning Moment of Awesome]] when Phoenix is able to turn de Killer against Engarde}}.
* Independence Port in ''[[City of Heroes]]'' is one of the largest zones in the game, over two miles from end to end, but with most important spots within a few hundred yards of the tram line. Therefore, it's rare for anyone to wander outside that radius unless a mission specifically directs them to go further.
* ''[[Final Fantasy VI]] Advance'' has the [[Bonus Boss]] ''Kaiser Dragon'' condemn the heroes for slaughtering its fellow dragons simply for the sake of fighting in its introduction speech.
* ''[[Breath of Fire
* The protagonist of ''[[Manhunt]]'' is forced to kill by a mysterious and malevolent figure, who's watching it all on a TV screen for a sadistic thrill. The more gruesome murders you commit, the more obvious the parallel is between the villain and the player.
* ''[[
* ''[[Prototype (video game)|Prototype]]'' has this in spades. You can tap into enemy communications - and hear their cries of agony as you, or the infected, go on murderous rampages. Helicopter pilots in particular give out hellish, despairing screams as they plummet towards the ground. This troper had to turn off the voice volume in order to continue playing.
* Travis in ''[[No More Heroes]]'' actually calls out the player for enjoying watching him and his fellow assassins fight to the death towards the end of the second game. Well, technically he calls out Sylvia and the UAA, but [[Breaking the Fourth Wall|the way he does it certainly causes the player to pause and say, "Wait, is he talking to me?"]]
** The whole game is a subtle
* The Hell Lord Arc of ''[[Legend of Mana]]''. It's made abundantly clear that Draconis is evil, and though he blackmails you into doing his bidding saying no to him has no permanent effect on the plot or gameplay, so going along with his quest to {{spoiler|kill the other dragons and steal their Mana Crystals}} means you get [[What the Hell, Hero?]] thrown at you quite a bit.
* The cliffhanger ending of the second ''[[Simon the Sorcerer]]'' game has Simon criticize the player for enjoying the situation he's ended up in ({{spoiler|stuck in Sordid's body and at the receiving end of much humiliation by the citizens while Sordid romps around in ''his'' body in the real world}}), and throws in a bit of [[Paranoia Fuel]] to drive the point home.
* The ending of ''[[Arc Rise Fantasia]]''. You aren't called one, but boy do you ''feel'' like a bastard after hearing {{spoiler|[[The Woobie|Ee]][[Crystal Dragon Jesus|sa]]'s backstory and why she had to fight you. The fact that she [[Graceful Loser|gracefully offers to let her body be used in your plan after losing]] just makes it even sadder.}}
* In ''[[Uncharted]] 2'', you make affable "treasure hunter" Nathan Drake run around [[Values Dissonance|snapping necks, crushing tracheas, throwing men off moving trains, and shooting, shooting, shooting]]. So when [[Big Bad|Lazarevic]] says, at the climax, "How many men did you kill... today?", it's probably supposed to be a boilerplate [[Not So Different]] speech... but it's hard not to admit he has a point.
* In ''[[Rift]]'', killing harmless animals will give the player the "critter killer" status for one minute; mousing over the effect's icon will display the message "you should be ashamed."
* ''[[School Days]]'' does this as a deconstruction of [[Hentai Games]]. If you treat any of the girls right you do get a good end and if you mess around with them, you do not go unpunished.
* Hilariously parodied in ''[[E.Y.E.:
* In ''[[Alpha Protocol]]'', there are very few enemies you have to kill. A bit of mercy can not only drastically change several points in the plot but provide you with perks, stat bonuses, and recognition from your peers (both allies and opposition). {{spoiler|For instance, sparing the head of a terrorist organization gives you an ally and a bit of a political upper hand. Although when Parker compared the 300 people he's killed to the 12 people this troper killed and said we were not so different, I found the lack of a possible retort to be annoying.}}
* In ''[[DC Universe Online]]'' if you're playing a villain you'll find yourself dishing out punishment (and based on your weapon selection possibly shooting) to everything from iconic superheroes to run
* ''[[Mortal Kombat]]'' has this in the [http://www.youtube.com/watch?v=2GgpeY_fKgc first] and [http://www.youtube.com/watch?v=UMu-Kx-bQFU second] installments. So you beat the game and saved the world, right? Wrong. You just condemned the Earth to destruction. "Have a nice day" indeed.
* ''[[The Elder Scrolls]]'' games typically have a menu listing how many of certain accomplishments the player has done (for example, "people killed", "quests completed", "locations discovered".) ''[[The Elder Scrolls V: Skyrim|Skyrim]]'' lists how many rabbits the player has killed in this menu - under the heading "bunnies slaughtered".
* Averted heavily in ''[[Panzer Dragoon
* In ''[[Dark Souls]]'', the [[Boss Battle]] with Sif in is going to make you feel like a rat unless you're a dog-hater (and maybe even then). Not only does he look like a [[Big Friendly Dog]] (well, technically a wolf, and much, much, bigger, but same idea), you have to kill him multiple times. But it gets worse the third time when you find out he not only ''looks'' like a Big Friendly Dog, he ''is'' one. He's trying to honor the legacy of his dead master and trying to prevent you from making the same mistake he did. He doesn't even want to fight you, you rat. To make this even worse, as he loses health, he's clearly injured, limping and stumbling more until he collapses. You rat.
* From ''[[The Legend of Zelda: Breath of the Wild]]''. Link does a lot of side-quests in the game that might seem frivolous, trivial, and possibly even selfish; snowboarding, buying and renovating a house, attending a wedding, [[Bread Milk Eggs Squick| being romanced by giant fairy women...]] Through all this, you can't help but remember every so often that the very reason you're able to ''do'' any of this is because poor Zelda is locked in an eternal, nonstop struggle with Ganon that has lasted 100 years, and your true goal is help her. Of course, most players at least ''try'' to excuse this by telling themselves, "she's managed to hold him for a century, a few more weeks can't hurt her, right?"
* ''[[Undertale]]'' + Genocide Run = This Trope. Frankly, it is ''impossible'' to achieve that ending by accident, because you'd have to make an effort to hunt down and kill every single mob on every single map, until they stop respawning. Even if you go in "blind" without knowing the game's meta-heavy plot, you'll figure out quickly that something is ''very'' wrong with this approach. Most players who achieve this ending did so because they read about it online and wanted to "try it out" and should you succeed, the game will blatantly call you out for being a jerk.
* In ''[[Stray]]'', there is an achievement called "No More Lives", gained when the ''adorable'' kitty-cat you are controlling is killed nine times. Ironically, this is ''not'' the type of game where [[Everything Is Trying to Kill You]], meaning this is hard to do by accident. Seeing as the ways the cat ''can'' be killed are very brutal, anyone who doesn't completely ''loathe'' cats is going to feel like a jerk once they get the achievement.
==
* ''[[Nana's Everyday Life]]'': [http://manga.clone-army.org/nana.php?page=11 IS THIS COMEDY?]
* [
* [http://chainsawsuit.com/2009/01/26/strip-153/ This] ''chainsawsuit'' comic plays it straight for laughs.
* ''[[Brawl in the Family]]'': No-one ever thinks about [https://web.archive.org/web/20101229201450/http://www.brawlinthefamily.com/?p=938 the minions!]
* You don't even need the cast to help you along in ''[[Saturday Morning Breakfast Cereal]]''.
* [[Psychopathic Manchild|Thog's]] fanbase get a [[Take That]] in [http://www.giantitp.com/comics/oots0788.html this strip] of ''[[The Order of the Stick]]''. As Roy compiles a list of all the people Thog has slaughtered, Tarquin comments:
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'''Tarquin:''' So what? Audiences always think [[Evil Is Cool|the villain is cooler than the hero]] is, anyway. }}
* There's a pregnancy [[Fetish]] comic, ''Olympic Dames'', that introduced a caricature of a nerd who creeps over the pregnant main characters, shares pictures of them online and is deeply immersed in his fetish's subculture. It culminates in him getting the stuffing pounded out of him by the [[Nice Guy|upright, sensitive]] [[Love Interest]] that he tries to 'befriend' because he saw they shared the same fetish - which the LI was trying to hide. It's pretty clear what we're supposed to think. (And yet, the artist does commissions. Disingenuous, much?)
* ''[[Nerf Now]]'' evidently is in love with this trope. Such as [[Team Fortress 2|Engineer]] building one turret just for art and [[I Call It Vera|naming it]] only to have a passing spy casually crush it (this [[Roaring Rampage of Revenge|didn't end well]]). And little [[Moe]] [[
* ''[[Dorkly]]'' presents: "[http://www.dorkly.com/post/60020/rattata-family-reunion Rattata Family Reunion]". Sure, ''[[Pokemon]]'' may be a low-hanging fruit for this treatment, but then, there are always more ways...
== [[Web Original]] ==
* This wiki: check out the trope description of [[Comedic Sociopathy]].
* [http://www.youtube.com/watch?v=GpAKGugtMzk&feature=g-vrec&context=G2505e7cRVAAAAAAAABg Get off the internet (or CollegeHumor) and GO TO SLEEP!!!]
* ''[[Survival of the Fittest]]'' has this, either in cases where people rant at cameras (and by proxy, the audience) declaring them to be sick bastards for watching/enjoying it. This trope is also something of an in-joke on the boards - it's often said that the members have to be at least a little sadistic. It was even [[Lampshade Hanging|pointed out]] after one handler mused that the memberbase has to be morbid indeed to casually joke about such subjects as characters suffocating to death.
** In examples of the former, characters Adam Dodd and Bobby Jacks both actively call out [[Big Bad|Danya]] for orchestrating the game.
* ''[[Zero Punctuation]]'' regularly uses this when covering niche games, [[Author Filibuster|directly attacking]] the audience for choosing games like ''[[Halo (series)|Halo]]'' over ''[[Braid]]'', ''[[No More Heroes]]'' or ''[[Psychonauts]]''.
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* [[Ask That Guy With The Glasses|Ask That Guy VIOLATES Ma Ti.]] "Fuck him! And fuck you too, internet! You clicked on this link, you wanted to see this!" {{spoiler|And it goes on from there....}}
** [[Lame Excuse|I wanted to see what the sure twist was going to be...]]
* [https://web.archive.org/web/20130924003335/http://buffalobeast.com/91/50.htm This article] gives this trope a whirl.
* [[The Angry Video Game Nerd]]'s ''Atari Porn'' review: "So, you wanna see more?" ([[Beat]]) "You sick bastards!"
* [[Stuart Ashen]]'s review of ''Vinnie the Vole's Existential Nightmare''.
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'''YOUR FAULT''' }}
* Towards the end of his review of Chris Brown's "I Can Transform Ya", [[Todd in the Shadows]] explains that he doesn't blame him for the terrible song; rather, he blames his audience, because they're the ones who made it popular rather than his "simpering apology songs."
* ''[[Atop
* [[The Nostalgia Critic]] despises his audience for not appreciating him, for wanting him to suffer and constantly requesting the [[Doug|show]] that gave him one of many reasons to be bullied. As should be obvious, this is just the Critic's issue, Doug loves his fans and needlessly apologizes if there's ever a hiccup in schedule.
* ''[[Bum Reviews
* The "One Piece/Child
== [[Western Animation]] ==
* In ''[[ReBoot]]'', after being put into a horror game and seeing the Player maniacally blast away enemies:
{{quote|'''Enzo:''' And the next level has ''zombies''! They got flesh on their bones!
'''Dot:''' What kind of sick person would enjoy this game?! ''(both characters [[No Fourth Wall|
** They [[Played for Laughs|play this for laughs]] when they enter a game which is a parody of ''[[Pokémon]]''.
* In ''[[South Park]]'', in the episode "Tonsil Trouble" (the AIDS episode), {{spoiler|an HIV-infected}} Kyle, fed up with Cartman's jokes, [http://www.youtube.com/watch?v=aOYk4yn9Ypk launches into an emotional rant:] {{spoiler|"This isn't funny, AIDS isn't funny, dying isn't funny, so shut the fuck up!"}} It's a bit of a mindfuck for a viewer who just spent 20 minutes laughing, perhaps somewhat nervously, at AIDS jokes.
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*** [[Word of God|Actually, Trey and Matt are the bastards.]]
*** Parker and Stone often subvert audience expectations in this manner, and later episodes make it increasingly clear they've seemed to stumble upon [[Misaimed Fandom]] with certain arcs and characters. Go ahead and ask your friends what ''With Apologies to Jesse Jackson'' and ''Go God Go'' were really about.
** There was also an in-universe example in the episode in which Cartman and a few of his friends decided to go to Somalia and become pirates after hearing about the heavily publicized exploits of Somalian pirates. Cartman leads his "crew" to Somalia dressed as a [[Treasure Island|Long John Silver]] knockoff and spouting all the pirate
* In ''[[Family Guy]]'', Herbert [[Meaningful Name|(rhymes with "pervert")]] is a [[Dirty Old Man]] and potential pedophile, who fans seem to find... strangely funny. Stewie, however, seems to be the only character who sees it and realizes such a person is ''not'' the least bit funny. In the episode "Spies Reminiscent of Us", his dialogue [[Leaning on the Fourth Wall|seems to be addressing the viewers]] by saying that Herbert is not going to go away so as long as they keep finding his actions amusing.
== [[Real Life]] ==
* Despite the page quote, the gladiatorial games were actually something of an aversion. Whilst there's no doubt that spectators enjoyed them, much of the point of the gladiatorial games seems to have been not one of decadence but quite the contrary: the Romans felt that the games ''countered'' decadence, in as much as they provided upstanding examples of how to live and especially how to die and kept the manly Roman spirit strong. In a way, the enjoyment of watching them was seen as secondary to their didactic value, attested to by the fact that many people found the public executions that formed part of the games both vulgar and barbarous.
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