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Almost every RTS has some sort of Resource gathering, but here's some examples of the different types of resources:
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* The original ''[[Warcraft]]'' is the [[Trope Codifier]] for the Gold- and Lumber-type resources. Gold, the primary resource, is obtained from gold mines, which contain finite supplies of gold, have a clear maximum collection rate, and collapse once they have been completely drained. Lumber is used to build Archers (or Spearmen, if you're playing the orc campaign) and Catapults. There's also a Population-type "resource" which extends the [[Arbitrary Headcount Limit]], and is acquired by [[Construct Additional Pylons|building more farms or burrows]].
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[[Category:Video Game Difficulty Tropes]]
[[Category:Strategy Game Tropes]]
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