Yu-Gi-Oh! Rush Duel: Difference between revisions

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'''''Yu-Gi-Oh! Rush Duel''''' is a trading card game derived from the well-known ''[[Yu-Gi-Oh! (Tabletop Game)|Yu-Gi-Oh!]]'' trading card game, first released in 2020 alongside the sixth spin-off to [[Yu-Gi-Oh! (anime)|''Yu-Gi-Oh! Duel Monsters'']], ''[[Yu-Gi-Oh! SEVENS]]''.
'''''Yu-Gi-Oh! Rush Duel''''' is a trading card game derived from the well-known ''[[Yu-Gi-Oh! (Tabletop Game)|Yu-Gi-Oh!]]'' trading card game, first released in 2020 alongside the sixth spin-off to [[Yu-Gi-Oh! (anime)|''Yu-Gi-Oh! Duel Monsters'']], ''[[Yu-Gi-Oh! SEVENS]]''.


While most of the rules are exactly the same as the official card game, some modifications were made to ensure a simple and fast-paced gameplay that is more enticing to younger audience and older players who are looking for a simpler and lighter game. Due to the different design philosophies and card design, ''Rush Duel'' cards and ''OCG'' cards are not interchangeable.
While most of the rules are exactly the same as the official card game, some modifications were made to ensure a simple and fast-paced gameplay that is more enticing to younger audience and older players who are looking for a lighter and simpler game that can be picked up and played easily. Due to the different design philosophies and card design, ''Rush Duel'' cards and ''OCG'' cards are not interchangeable.


Major changes from the official card game include:
Major changes from the official card game include:
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*Each player can Normal Summon or Set as many monsters as they possibly can each turn. Level 5 or higher monsters still require their respective amount of Tributes.
*Each player can Normal Summon or Set as many monsters as they possibly can each turn. Level 5 or higher monsters still require their respective amount of Tributes.
*Certain mechanics such as Trigger Effects, Quick Effects, Hand Ignition Effects, Graveyard Ignition Effects and Banishing are absent to simplify the game. Additionally, all activated effects are limited to once per turn per that card's instance (exactly like the OCG's "Once per turn: ..." clause).
*Certain mechanics such as Trigger Effects, Quick Effects, Hand Ignition Effects, Graveyard Ignition Effects and Banishing are absent to simplify the game. Additionally, all activated effects are limited to once per turn per that card's instance (exactly like the OCG's "Once per turn: ..." clause).
*A completely brand new type of Monster, the Maximum Monster, is added exclusively for Rush Duel. Maximum Monsters come in sets of 3 monsters, with each of them able to function as standalone monsters when needed; however, if a player managed to complete a set in their hand, they can Maximum Summon all 3 as a single powerful monster.
*A completely brand new type of monster, the [https://yugipedia.com/wiki/Maximum_Monster Maximum Monster], is added exclusively for Rush Duel. Maximum Monsters come in sets of 3 separate monsters, with each of them able to function as standalone monsters when needed; however, if a player managed to complete a set in their hand, they can Maximum Summon all 3 as a single powerful monster.
*A subset of cards called Legend Cards are added to the game. These are powerful and iconic cards from the ''OCG'' that are imported to the Rush Duel environment. Due to their sheer power, only 1 Legend Card, full stop, is allowed on each Deck (exactly like [[Yu-Gi-Oh! DUEL LINKS|DUEL LINKS]]' "Limited 1" rule).
*A subset of cards called Legend Cards are added to the game. These are powerful and iconic cards from the ''OCG'' that are imported to Rush Duel environment. Due to their sheer power, only 1 Legend Card, full stop, is allowed on each Deck (exactly like [[Yu-Gi-Oh! DUEL LINKS|DUEL LINKS]]' "Limited 1" rule).


Aside from the rule adaptations, Rush Duel cards are also designed much differently, with simplified text boxes that separate the effect's requirement and execution, a larger art box, a simpler Level indicator, and a generally more stylized layout.
Aside from the rule adaptations, Rush Duel cards are also designed much more differently, with simplified text boxes that separate the effect's requirement and execution, a larger art box, a simpler Level indicator, and a generally more stylized layout.


While the format is set to debut internationally in Fall of 2021 through the video game ''[[Yu-Gi-Oh! Rush Duel Saikyo Battle Royale]]'', the physical game itself is currently exclusive to Japan and Korea only.
While the format is set to debut internationally in Fall of 2021 through the video game ''[[Yu-Gi-Oh! Rush Duel Saikyo Battle Royale]]'', the physical game itself is currently exclusive to Japan and Korea only.
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*[[Actionized Sequel]]: The game design encourages the player to Summon monsters en-masse and generally play more aggressively, in contrast to the complex aggro-, combo- and control/negation-based gameplay of the OCG.
*[[Actionized Sequel]]: The game design encourages the player to Summon monsters en-masse and generally play more aggressively, in contrast to the complex aggro-, combo- and control/negation-based gameplay of the OCG.
*[[All Your Powers Combined]]:
*[[All Your Powers Combined]]:
**[https://yugipedia.com/wiki/Sevens_Road_Magician Sevens Road Magician] can gain ATK for each monster with different Attribute in your Graveyard. Naturally, the more varied monsters you have in your Graveyard, the more powerful Sevens Road Magician becomes.
**[https://yugipedia.com/wiki/Sevens_Road_Magician Sevens Road Magician] can gain ATK for each monster with different Attribute in your Graveyard. Naturally, the more varied monsters you have in your Graveyard, the more powerful Sevens Road Magician can become.
**On their own, Maximum Monster pieces are basically Normal Monsters, since their effects require them to be in Maximum Mode. However, once Maximum Summoned, they enter Maximum Mode, and as one big monster, gain all 3 of their effects at once.
**On their own, Maximum Monster pieces are basically Normal Monsters, since their effects require them to be in Maximum Mode. However, once Maximum Summoned, they enter Maximum Mode, and as one big monster, gain all 3 of their effects at once.
**[https://yugipedia.com/wiki/Dayu_Ahez_the_Mirror_King_of_Chairs Dayu Ahez the Mirror King of Chairs] has a natural 0 ATK, but her effect lets you shuffle any amount of monsters with 0 ATK from your Graveyard into the Deck to increase her ATK by 300 for each, until the end of the turn. Since there's no limit to how many monsters you can shuffle to buff her up, the amount of ATK gain can get into absurd heights with the proper setup.
**[https://yugipedia.com/wiki/Dayu_Ahez_the_Mirror_King_of_Chairs Dayu Ahez the Mirror King of Chairs] has a natural 0 ATK, but her effect lets you shuffle any amount of monsters with 0 ATK from your GY into the Deck to increase her ATK by 300 for each, until the end of the turn. Since there's no limit on how many monsters you can shuffle to buff her up, the amount of ATK gain can get into absurd heights with the proper setup.
*[[Anti-Frustration Features]]:
*[[Anti-Frustration Features]]:
**The card layout placed the ATK/DEF values in better spotlight, which got rid of the problem in the OCG where the values might get pinched by the player's thumbs in hand.
**The card layout placed the ATK/DEF values in better spotlight, which got rid of the problem in the OCG where the values might get pinched by the player's thumbs in hand.
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**An effect's requirement/cost and execution are properly separated, and "this card's requirement" and "this card's effect" are now classified as actual term in effect wording to make deciphering effects much easier.
**An effect's requirement/cost and execution are properly separated, and "this card's requirement" and "this card's effect" are now classified as actual term in effect wording to make deciphering effects much easier.
*[[Anti-Magic]]:
*[[Anti-Magic]]:
**Almost all Types have their own specific in-theme Spells that mainly function to destroy the opponent's Spells and Traps. These range from costless cards that do just that (like [https://yugipedia.com/wiki/Fire_Dragon's_Heatflash Fire Dragon's Heatflash]), to cards that require more setup but grant additional boons after use (like [https://yugipedia.com/wiki/Avian_Spell_Strategy Avian Spell Strategy]).
**Almost all Types have their own specific in-theme Spells that mainly function to remove the opponent's Spells and Traps. These range from costless cards that do just that (like [https://yugipedia.com/wiki/Fire_Dragon's_Heatflash Fire Dragon's Heatflash]), to cards that require more setup but grant additional boons after use (like [https://yugipedia.com/wiki/Avian_Spell_Strategy Avian Spell Strategy]).
**[https://yugipedia.com/wiki/Hammer_Crush Hammer Crush] can be used in all Decks without any additional restrictions, and only requires the generic "discard 1" cost.
**[https://yugipedia.com/wiki/Hammer_Crush Hammer Crush] can be used in all Decks without any additional restrictions, and only requires the generic "discard 1" cost.
**Classic anti-Trap monster [https://yugipedia.com/wiki/Jinzo_(Rush_Duel) Jinzo] returns as a Legend card.
**Classic anti-Trap monster [https://yugipedia.com/wiki/Jinzo_(Rush_Duel) Jinzo] returns as a Legend card.
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**Classic monster recovery cards [https://yugipedia.com/wiki/Monster_Reincarnation_(Rush_Duel) Monster Reincarnation] and [https://yugipedia.com/wiki/Monster_Reborn_(Rush_Duel) Monster Reborn] return as Legend cards.
**Classic monster recovery cards [https://yugipedia.com/wiki/Monster_Reincarnation_(Rush_Duel) Monster Reincarnation] and [https://yugipedia.com/wiki/Monster_Reborn_(Rush_Duel) Monster Reborn] return as Legend cards.
**[https://yugipedia.com/wiki/Clown_Clock_Heart Clown Clock Heart] lets you revive one of Winged Beast's bosses, [https://yugipedia.com/wiki/Phantom_Dove_Night_Vision Phantom Dove Night Vision], if your opponent Normal Summons while you control a Winged Beast.
**[https://yugipedia.com/wiki/Clown_Clock_Heart Clown Clock Heart] lets you revive one of Winged Beast's bosses, [https://yugipedia.com/wiki/Phantom_Dove_Night_Vision Phantom Dove Night Vision], if your opponent Normal Summons while you control a Winged Beast.
**[https://yugipedia.com/wiki/Libanty_Flag Libanty Flag] allows you to Special Summon an Insect with 100 or less ATK from your hand or Graveyard when your opponent Normal or Special Summons a monster.
**[https://yugipedia.com/wiki/Super_King_Rex Super King Rex] can revive a Level 6 or lower Dinosaur Normal Monster from your GY during the turn it was Normal or Special Summoned.
*[[Black Magician Girl]]:
*[[Black Magician Girl]]:
**Good ol' [https://yugipedia.com/wiki/Dark_Magician_Girl_(Rush_Duel) Dark Magician Girl] makes a return, with her effect buffed due to [https://yugipedia.com/wiki/Dark_Magician_(Rush_Duel) Dark Magician] being a Legend card, and thus harder to gain access to.
**Good ol' [https://yugipedia.com/wiki/Dark_Magician_Girl_(Rush_Duel) Dark Magician Girl] makes a return, with her effect buffed due to [https://yugipedia.com/wiki/Dark_Magician_(Rush_Duel) Dark Magician] being a Legend card, and thus harder to gain access to.
**[https://yugipedia.com/wiki/Sevens_Road_Witch Sevens Road Witch], who accompanies Sevens Road Magician as counterparts to the above.
**[https://yugipedia.com/wiki/Sevens_Road_Witch Sevens Road Witch], who accompanies Sevens Road Magician as counterparts to the above.
*[[Cast from Hit Points]]: As per usual, some effects require payment in the form of LP to use.
*[[Color-Coded for Your Convenience]]: Each of the "Element Sorcerers" are color-coded based on the Attribute they specialize in.
*[[Discard and Draw]]:
**Almost all Types have their own specific monsters that grant the player a draw in exchange of discarding a monster of that Type. Examples include [https://yugipedia.com/wiki/Crafter_Drone Crafter Drone] and [https://yugipedia.com/wiki/Future_Diviner Future Diviner].
**When there are 3 or less monsters in the owner's Graveyard, [https://yugipedia.com/wiki/Amazing_Dealer Amazing Dealer]'s effect lets the owner discard 3 cards and draw 3 cards by paying 300 LP.
*[[Exactly What It Says on the Tin]]:
*[[Exactly What It Says on the Tin]]:
**Most of the classic basic Field Spells return, including but not limited to "Forest", "Mountain" and "Wasteland".
**Most of the classic basic Field Spells return, including but not limited to Forest, Mountain and Wasteland. A newcomer also came in the form of [https://yugipedia.com/wiki/Outer_Space Outer Space].
**"Piercing!" grants a monster you control the ability to deal piercing damage.
**"Piercing!" grants a monster you control the ability to deal piercing damage.
**The [https://yugipedia.com/wiki/Sushi_Angel Sushi Angel] series is exactly that.
**The [https://yugipedia.com/wiki/Sushi_Angel Sushi Angel] series is exactly that.
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**One of the two first Maximum Monsters, [https://yugipedia.com/wiki/Super_Magitek_Deity_Magnum_Over_Road Super Magitek Deity Magnum Over Road].
**One of the two first Maximum Monsters, [https://yugipedia.com/wiki/Super_Magitek_Deity_Magnum_Over_Road Super Magitek Deity Magnum Over Road].
**[https://yugipedia.com/wiki/Shining_Black_Corporate_King_Arktalk_the_Corrupt Shining Black Corporate King Arktalk the Corrupt].
**[https://yugipedia.com/wiki/Shining_Black_Corporate_King_Arktalk_the_Corrupt Shining Black Corporate King Arktalk the Corrupt].
*[[Magitek]]: Again, Super Magitek Deity Magnum Over Road.
*[[Magitek]]: Again, "Super Magitek Deity Magnum Over Road".
*[[Make Me Wanna Shout]]: [https://yugipedia.com/wiki/Royal_Demon's_Shout Royal Demon's Shout] and [https://yugipedia.com/wiki/Royal_Demon's_Death_Voice Royal Demon's Death Voice].
*[[Make Me Wanna Shout]]: [https://yugipedia.com/wiki/Royal_Demon's_Shout Royal Demon's Shout] and [https://yugipedia.com/wiki/Royal_Demon's_Death_Voice Royal Demon's Death Voice].
*[[Musical Assassin]]:
*[[Musical Assassin]]: The [https://yugipedia.com/wiki/Psychic_Musician Psychic Musician], [https://yugipedia.com/wiki/Royal_Demon's Royal Demon's] and [https://yugipedia.com/wiki/Thunderbeat Thunderbeat] series. Incidentally, the users of these three themes are part of the same band in the ''SEVENS'' anime.
**The [https://yugipedia.com/wiki/Psychic_Musician Psychic Musician], [https://yugipedia.com/wiki/Royal_Demon's Royal Demon's] and [https://yugipedia.com/wiki/Thunderbeat Thunderbeat] series. Incidentally, the users of these three themes are part of the same band in the ''SEVENS'' anime.
**Also the [https://yugipedia.com/wiki/Music_Maiden Music Maiden] series, which combines deadly musical instruments and Chinese martial arts.
*[[Nerf]]:
*[[Nerf]]:
**Most of the Legend cards are regular cards in the OCG, but in here they're limited to 1 in Deck. Justified, since the lower power scaling of Rush Duel would cause them to straight up break the game otherwise.
**Most of the Legend cards are regular cards in the OCG, but in here they're limited to a total of 1 per Deck. Justified, since the lower power scaling of Rush Duel would cause them to straight up break the game otherwise.
**In Rush Duel, if there are 2 or more legible Traps to be activated in a scenario, only 1 of them can be activated.
**In Rush Duel, even if there are 2 or more legible Traps that can be activated in a scenario, only 1 of them can be activated.
**Traps in general are designed to be less flexible and more reactive. So far, all Traps in Rush Duel have some kind of requirements and/or cost, with Traps that "always live" being absent.
**Traps in general are designed to be less flexible and more reactive. So far, all Traps in Rush Duel have some kind of requirements and/or cost, with Traps that "always live" being absent.
*[[Nigh Invulnerability]]:
*[[Nigh Invulnerability]]:
**Certain cards like [https://yugipedia.com/wiki/Ancient_Barrier Ancient Barrier] may grant your monsters immunity to destruction from your opponent's Traps.
**Certain cards like [https://yugipedia.com/wiki/Ancient_Barrier Ancient Barrier] grant your monsters immunity to destruction from your opponent's Traps.
**Most Maximum Monsters have innate Trap destruction immunity, which coupled with their high MAXIMUM ATK, may cause them to be quite difficult to get rid of once they hit the field. [https://yugipedia.com/wiki/Great_Imperial_Dinocarriage_Dynarmix Great Imperial Dinocarriage Dynarmix] takes this even further, being immune to battle destruction against Level 7 or lower monsters.
**Most Maximum Monsters have innate Trap destruction immunity, which coupled with their high MAXIMUM ATK, may cause them to be quite difficult to get rid of once they hit the field. [https://yugipedia.com/wiki/Great_Imperial_Dinocarriage_Dynarmix Great Imperial Dinocarriage Dynarmix] takes this even further, being also immune to battle destruction against Level 7 or lower monsters.
*[[Our Dragons Are Different]]:
**[https://yugipedia.com/wiki/Bunker_Strike_the_Thrustriking_Dragon Bunker Strike the Thrustriking Dragon] looks positively mechanical, complete with what looks like an electric cable sprouting from its back.
**[https://yugipedia.com/wiki/Stock_Buster_the_Terrorstriking_Dragon Stock Buster the Terrorstriking Dragon] looks more like a Dinosaur than a Dragon.
*[[The Power of Rock]]: A good number of cards from the Royal Demon's and Psychic Musician themes utilize this.
*[[The Power of Rock]]: A good number of cards from the Royal Demon's and Psychic Musician themes utilize this.
*[[Pun]]: While a long-standing tradition in the franchise as a whole, most cards used by Gakuto, as well as many cards relating to them, turn the wordplay games [[Up to Eleven]].
*[[Pun]]: While a long-standing tradition in the franchise as a whole, most cards used by Gakuto, as well as many cards relating to them, turn the wordplay games [[Up to Eleven]].
*[[Rule of Three]]: Amazing Dealer lets its controller lets its controller pay 300 LP to discard 3 cards and draw 3 cards by paying 300 LP.
*[[Shoulder-Sized Dragon]]: Or well, [https://yugipedia.com/wiki/Palm-Sized_Drago Palm-Sized Drago].
*[[Summon Magic]]: [https://yugipedia.com/wiki/Beast_Summoner Beast Summoner] can send herself to the GY to Special Summon a Level 7 or lower Beast, Winged Beast or Beast-Warrior monster from your hand.
*[[Zerg Rush]]: The fact that each player draws more cards during their Draw Phase the more cards they vomited from their hand on their previous turn, this happens quite often with low-Level monsters.
*[[Zerg Rush]]: The fact that each player draws more cards during their Draw Phase the more cards they vomited from their hand on their previous turn, this happens quite often with low-Level monsters.