Zelda II: The Adventure of Link: Difference between revisions

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Reviewed by [[The Angry Video Game Nerd]] [http://www.gametrailers.com/video/player/702460 here]. The review was done on request, and mostly just highlights how insanely [[Nintendo Hard]] the game is. Despite that, the [[Caustic Critic]] ''likes'' it and was surprised when the requester called it a bad game, and he had spoken favourably of it in previous episodes.
 
Even if ''[[The Black Cauldron]]'' and ''[[Legend (1985 film)|Legend]]'' didn't influence the first game, they certainly did with this one.
 
According to ''[[All There in the Manual|Hyrule Historia]]'', this is the last game in the "Link died during ''[[Ocarina of Time]]''" timeline.
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* [[Foreshadowing]]: Beating a boss is the only time Link's shadow is visible.
* [[Genre Shift]]: This is the only side-scrolling game in the entire series. This is also the only time you can level up with a certain amount of experience points, expanding on the [[RPG Elements]] of the first game.
* [[Getting Crap Past the Radar]]: Maybe it wasn't intentional, but in a few towns, there's a woman who offers to help Link, and takes him into her home. Something happens inside that the player does not see, causing his Health Bar to refill. Many players wonder if the "help" she provides [[Sex for Services| is as innocent as it seemed.]]
* [[Ghost Town]]: Old Kasuto.
* [[The Goomba]]: Bits and Bots. (Those [[Blob Monster|red and blue jelly slime things]])
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* [[Super Drowning Skills]]: In the side-scrolling segments. There is an item you can get that allows you to walk on (certain tiles of) water, but [[Gameplay and Story Segregation|that only works on the overhead map]].
* [[Sword Fight]]: This game has some of the most intense sword fighting on the NES when it comes to battling Iron Knuckles. It also illustrates the faster reflex-based combat of this title in comparison to the subdued movement-based combat of the previous game.
* [[Took a Level Inin Badass]]: Several [[Mooks]] that are a non-issue in most games will ''kill you to death'' in this one.
** Tektites especially. Immune to anything but the Fire Spell, and you first run into them ''before'' you get it. They hop really high and far, and every part of their body gives [[Collision Damage]] (which means with their legs fully extended they are practically boss-sized in terms of do-not-touch radius.) And Zoras, which in this game are little ankylosaurus looking things, also immune to everything except Fire and incredibly durable.
** Link himself is particularly more badass in this game than the last. With the side-scrolling combat he can now jump, use upwards and downwards thrusts, and fight enemies in one on one sword fights.
* [[Useless Useful Spell]]: The [http://www.zeldawiki.org/Spell_Spell#Spell_Spell "Spell" spell] has very little real use in the game: it unlocks a building in New Kasuto and reveals the hidden vault containing the magic key. At no time is it ever really explained what the spell does.
** It also turns several enemies into Bots (those little blue blob things, basically Zelda's [[Super Mario Bros. (video game)|Goomba]]), rendering their butts ''far'' more kickable (at the cost of lowering the XP you get from them drastically.) It's a lifesaver in the particularly [[Mook]]-heavy rooms. It's basically the poor man's Thunder Spell (Thunder kills every [[Mook]] enemy onscreen with full XP... if you don't mind ''emptying'' your magic meter. Spell Spell doesn't take much MP at all.) However, enemies killed after being Spelled will respawn as soon as you leave the room, and Spell doesn't work on everything (bird knights, for example).
* [[Video Game Lives]] / [[1-Up]]: It's the only game in the series where you have multiple lives, the number of which can be increased by finding little doll versions of Link scattered throughout the countryside. You also get 1-ups in place of level-ups after maxing out Link's levels.
* [[Walking on Water]]: By means of a pair of magical boots, but it only works on a specific body of water around the fifth palace as well as, for some reason, the river south of the fourth, but the only reason players would ever need to use them for the latter case is when [[Sequence Breaking]].
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[[Category:Zelda II The Adventure Of Link]]
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[[Category:The Legend of Zelda]]
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[[Category:The Full Name Adventures]]