Zelda II: The Adventure of Link: Difference between revisions

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{{quote|''AFTER GANON WAS DESTROYED, IMPA TOLD LINK A SLEEPING SPELL WAS CAST ON PRINCESS ZELDA. SHE WILL WAKE ONLY WITH THE POWER OF NO.3 TRIFORCE IN A PALACE IN HYRULE. TO BREAK THE SEAL,CRYSTALS MUST BE PLACED IN 6 WELL GUARDED PALACES.''
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''LINK SETS OUT ON HIS MOST [[Perfectly Cromulent Word|ADVENTURESOME]] QUEST YET.'' }}
 
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Reviewed by [[The Angry Video Game Nerd]] [http://www.gametrailers.com/video/player/702460 here]. The review was done on request, and mostly just highlights how insanely [[Nintendo Hard]] the game is. Despite that, the [[Caustic Critic]] ''likes'' it and was surprised when the requester called it a bad game, and he had spoken favourably of it in previous episodes.
 
Even if ''[[The Black Cauldron]]'' and ''[[Legend (1985 film)|Legend]]'' didn't influence the first game, they certainly did with this one.
 
According to ''[[All There in the Manual|Hyrule Historia]]'', this is the last game in the "Link died during ''[[Ocarina of Time]]''" timeline.
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{{tropelist}}
=== This game provides examples of: ===
* [[All There in the Manual]]: The [[Save the Princess]] plot, along with the tie to [[MacGuffin|the third Triforce]], are given much more detail in the manual. Plus it's noted why the [[Game Over]] screen looks like that. It also explains why the princess is named Zelda every time.
* [[Animated Adaptation]]: The [[The Legend of Zelda (animation)|cartoon series]] used elements from this game, and the ''[[Captain N]]'' episode "Quest for the Potion of Power" was largely based on it.
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* [[Experience Points]]: Gain enough, and you can raise your defense, reduce magic costs, or raise attack.
* [[Every Ten Thousand Points]]: Every 9000 experience after maxing out levels gives Link another life.
* [[Fairy Battle]]: You'd be forgiven for thinking this trope was named for this game instead of its usage in ''[[Final Fantasy IX]]'', as ''Zelda II'' has literal "fairy battles". That is, battle screens with nothing but a healing fairy to pick up. More a wandering monster than a [[Random Encounter]], though.
* [[Fan Vid]]: [[The Adventures of Duane and BrandO|The Adventures Of Duane And BrandO's]] gleeful musical retelling of the game, painting Link as a cocky and vaguely confused hero playing through a sequel with completely different gameplay mechanics.
* [[Foreshadowing]]: Beating a boss is the only time Link's shadow is visible.
* [[Genre Shift]]: This is the only side-scrolling game in the entire series. This is also the only time you can level up with a certain amount of experience points, expanding on the [[RPG Elements]] of the first game.
* [[Getting Crap Past the Radar]]: Maybe it wasn't intentional, but in a few towns, there's a woman who offers to help Link, and takes him into her home. Something happens inside that the player does not see, causing his Health Bar to refill. Many players wonder if the "help" she provides [[Sex for Services| is as innocent as it seemed.]]
* [[Ghost Town]]: Old Kasuto.
* [[The Goomba]]: Bits and Bots. (Those [[Blob Monster|red and blue jelly slime things]])
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* [[Kill It with Fire]]: The fire spell lets your sword shoot fireballs, even when you don't have full energy.
{{quote|WHEN ALL ELSE FAILS USE FIRE.}}
* [[Kissing Discretion Shot]]: A curtain drops at the end of the game, and Link and Zelda get to smooching. Although this was likely more due to [[Limited Animation|lack of sprite animations]] than modesty (you just see the sprites move together).
* [[Ledge Bats]]: There are numerous locations with enemies whose only purpose is to knock you into water or lava.
* [[Lethal Lava Land]]/[[Mordor]]: The Valley of Death. Lava is also a common hazard in caves and dungeons, more so than anywhere else in the series. (Literally every dungeon contains lava somewhere.)
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* [[Super Drowning Skills]]: In the side-scrolling segments. There is an item you can get that allows you to walk on (certain tiles of) water, but [[Gameplay and Story Segregation|that only works on the overhead map]].
* [[Sword Fight]]: This game has some of the most intense sword fighting on the NES when it comes to battling Iron Knuckles. It also illustrates the faster reflex-based combat of this title in comparison to the subdued movement-based combat of the previous game.
* [[Took a Level Inin Badass]]: Several [[Mooks]] that are a non-issue in most games will ''kill you to death'' in this one.
** Tektites especially. Immune to anything but the Fire Spell, and you first run into them ''before'' you get it. They hop really high and far, and every part of their body gives [[Collision Damage]] (which means with their legs fully extended they are practically boss-sized in terms of do-not-touch radius.) And Zoras, which in this game are little ankylosaurus looking things, also immune to everything except Fire and incredibly durable.
** Link himself is particularly more badass in this game than the last. With the side-scrolling combat he can now jump, use upwards and downwards thrusts, and fight enemies in one on one sword fights.
* [[Useless Useful Spell]]: The [http://www.zeldawiki.org/Spell_Spell#Spell_Spell "Spell" spell] has very little real use in the game: it unlocks a building in New Kasuto and reveals the hidden vault containing the magic key. At no time is it ever really explained what the spell does.
** It also turns several enemies into Bots (those little blue blob things, basically Zelda's [[Super Mario Bros. (video game)|Goomba]]), rendering their butts ''far'' more kickable (at the cost of lowering the XP you get from them drastically.) It's a lifesaver in the particularly [[Mook]]-heavy rooms. It's basically the poor man's Thunder Spell (Thunder kills every [[Mook]] enemy onscreen with full XP... if you don't mind ''emptying'' your magic meter. Spell Spell doesn't take much MP at all.) However, enemies killed after being Spelled will respawn as soon as you leave the room, and Spell doesn't work on everything (bird knights, for example).
* [[Video Game Lives]] / [[One 1-Up]]: It's the only game in the series where you have multiple lives, the number of which can be increased by finding little doll versions of Link scattered throughout the countryside. You also get 1-ups in place of level-ups after maxing out Link's levels.
* [[WalkWalking Onon Water]]: By means of a pair of magical boots, but it only works on a specific body of water around the fifth palace as well as, for some reason, the river south of the fourth, but the only reason players would ever need to use them for the latter case is when [[Sequence Breaking]].
** The fourth palace is where the boots are found in a normal game, so the river acts as a [[Door to Before]].
* [[Witch Hunt]]: Two towns in the game, Saria and Darunia, are full of monster spies disguised as non-important NPC's (the kind that just say "Hello!" or "Sorry I know nothing"). Any of these type of NPC's can be revealed as spies if you talk to them once.
* [[When All Else Fails Go Right]]: All of the bosses are faced after entering their rooms from the left. Most are considerable distances to the right of the dungeon entrance.
** Oddly enough, all the treasures in the temples are to the left. So in order to get everything, you have to go left first, then go right.
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{{reflist}}
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[[Category:Nintendo Entertainment System]]
[[Category:Eastern RPG]]
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[[Category:Game Boy Advance]]
[[Category:Fantasy Video Games]]
[[Category:Zelda II The Adventure Of Link]]
[[Category:Video Game]]
[[Category:Zelda II: The Adventure of Link]]
[[Category:The Legend of Zelda]]
[[Category:Video Games of the 1980s]]
[[Category:The Full Name Adventures]]