20,000 Leagues Under the Sea (video game)

Everything About Fiction You Never Wanted to Know.
Jump to navigation Jump to search


20,000 Leagues Under the Sea is a first-person perspective adventure game released by Coktel Vision in 1988.

The game is based on the 1870 novel by Jules Verne.

On July 5th, 1867 the government decided to launch the famous ship the "Abraham Lincoln", which will leave on the trail of a sea monster. The great French professor Mr. Arronax will also take part in the expedition. The weeks passed without any sign of the monster's presence in the area, when, one day, 300 miles from the shores of Queen Charlotte's Island... three members of the expedition set out on board the Nautilus, a submarine navigated by Captain Nemo. The player takes Anorax's role to find out more.

Most of the game is spent on the Nautilus, which consists of three rooms: the living room, the control room and the library. There the player can manipulate objects and talk to people to receive hints what to do next and the state of the Nautilus. With the map, he influences the route. Sometimes the player leaves the submarine to explore other locations, and respectively solves puzzles to receive more hints or to solve action sequences, e.g., fighting against a shark.

The game is played in real-time, which means the key to success is being in the right location at the right time. This also results in various possibilities to render the game unwinnable, and causes waiting times. For the same reason, the player also needs to watch Nemo's mood. If he angers Nemo, e.g., by manipulating the ship instruments, he locks the player into his room and valuable time passes. The game is played completely in point & click and has no function to save progress.

Tropes used in 20,000 Leagues Under the Sea (video game) include:

This page needs more trope entries. You can help this wiki by adding more entries or expanding current ones.

  • Berserk Button It's not a good idea to press Captain Nemo's.
  • Nintendo Hard Because you can't save, this adds to the game's difficulty.
  • Unwinnable If one's not too careful, you'll end up in a very bad place at a very bad time, this may very well occur.