555: Difference between revisions

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* ''[[Uplink]]'' does both of these. It uses random phone numbers in almost all ranges (02, 05, 06, 07, 08 and 09 from memory) - the avoiding of 01 is almost certainly to force an appearance of non-residential numbers (the only use of telephone numbers is for individual people's voicemail systems). It also uses bogus IP addresses all the way down to 0 and up to 999. It does get one IP address right, though - your own gateway is at 127.0.0.1, the local host loopback IP.
* ''[[Uplink]]'' does both of these. It uses random phone numbers in almost all ranges (02, 05, 06, 07, 08 and 09 from memory) - the avoiding of 01 is almost certainly to force an appearance of non-residential numbers (the only use of telephone numbers is for individual people's voicemail systems). It also uses bogus IP addresses all the way down to 0 and up to 999. It does get one IP address right, though - your own gateway is at 127.0.0.1, the local host loopback IP.
* In the licensed NES game of ''[[Who Framed Roger Rabbit?]]'', a clue tells you to call Jessica Rabbit at a certain 1-800 number. (Of course, [[No Fourth Wall|this was an actual number that you, the player, were expected to call in Real Life so you could receive the necessary clues to continue the game]]. Many players, not knowing this, spent hours searching for an in-game phone that the characters could use. [[Guide Dang It]] indeed.)
* In the licensed NES game of ''[[Who Framed Roger Rabbit?]]'', a clue tells you to call Jessica Rabbit at a certain 1-800 number. (Of course, [[No Fourth Wall|this was an actual number that you, the player, were expected to call in Real Life so you could receive the necessary clues to continue the game]]. Many players, not knowing this, spent hours searching for an in-game phone that the characters could use. [[Guide Dang It]] indeed.)
** If someone were to try calling today{{when}} however, you'll find that the number connects {{spoiler|to a phone sex line instead.}}
** If someone were to try calling decades later however, you'll find that the number connects {{spoiler|to a phone sex line instead.}}
*** When you consider {{spoiler|her secret in [[Who Censored Roger Rabbit?|the book]]}}, this becomes [[Hilarious in Hindsight]].
*** When you consider {{spoiler|her secret in [[Who Censored Roger Rabbit?|the book]]}}, this becomes [[Hilarious in Hindsight]].
* In the ''[[Nancy Drew (video game)|Nancy Drew]]'' computer games, all of the numbers you can call from Nancy's cell phone start with 555. Even the alphanumeric numbers for the 1930s telephone in ''Secret of the Old Clock'' convert to 555.
* In the ''[[Nancy Drew (video game)|Nancy Drew]]'' computer games, all of the numbers you can call from Nancy's cell phone start with 555. Even the alphanumeric numbers for the 1930s telephone in ''Secret of the Old Clock'' convert to 555.
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{{quote|Spoony: For those of you playing at home, try calling these numbers and see who picks up!}}
{{quote|Spoony: For those of you playing at home, try calling these numbers and see who picks up!}}
* In the cult NES game ''[[Nightshade]]'', the hieroglyphs in the villain's hideout allegedly say, "Are you reading this? Then so are your customers! Contact Sutekh at [[Card-Carrying Villain|555-EVIL]]"
* In the cult NES game ''[[Nightshade]]'', the hieroglyphs in the villain's hideout allegedly say, "Are you reading this? Then so are your customers! Contact Sutekh at [[Card-Carrying Villain|555-EVIL]]"



== Web Animation ==
== Web Animation ==