Abridged Arena Array: Difference between revisions

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== Real Time Strategy ==
== Real Time Strategy ==
* In ''[[Starcraft]]'', various versions of Fastest Map Possible, hacked maps that place whole stacks of resources mere pixels away from the start points.
* In ''[[StarCraft]]'', various versions of Fastest Map Possible, hacked maps that place whole stacks of resources mere pixels away from the start points.
** For the competitive players, there's usually one map that sticks out for overuse. First it was [http://www.iccup.com/mapinfo/iccup_lost_temple_2.4.html Lost Temple](so popular it showed up in [[Warcraft|WarCraft III]] as well, and has many [[Guide Dang It|strategy guides]]), then [http://www.iccup.com/mapinfo/iccup_python_1.3.html Python], and now it is [http://www.iccup.com/mapinfo/iccup_destination_1.1.html Destination]. The prevalence of this has led the [http://www.iccup.com/starcraft/ primary competitive server] to make certain maps give [[Rank Inflation|extra points]] for a week, to encourage players to play all the maps.
** For the competitive players, there's usually one map that sticks out for overuse. First it was [http://www.iccup.com/mapinfo/iccup_lost_temple_2.4.html Lost Temple](so popular it showed up in [[Warcraft|WarCraft III]] as well, and has many [[Guide Dang It|strategy guides]]), then [http://www.iccup.com/mapinfo/iccup_python_1.3.html Python], and now it is [http://www.iccup.com/mapinfo/iccup_destination_1.1.html Destination]. The prevalence of this has led the [http://www.iccup.com/starcraft/ primary competitive server] to make certain maps give [[Rank Inflation|extra points]] for a week, to encourage players to play all the maps.
** Big Game Hunters (BGH) is a popular 8-player map (likely the only 8-player map you'll find being played, besides Fastest Possible maps).
** Big Game Hunters (BGH) is a popular 8-player map (likely the only 8-player map you'll find being played, besides Fastest Possible maps).
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== Other ==
== Other ==
* [[Valve Software]], developers of ''[[Team Fortress 2]]'', ''[[Counter-Strike]]'', and ''[[Day Of Defeat]]'', recognized this trope coming into play in these games' original incarnations, where of the plethora of maps they packed with the game, only one map would see play on over half of the servers, with maybe two or three others rotating on some of the others, and custom maps taking up the rest. As a result, the one repeated professional criticism of their multiplayer games since ''[[Half-Life 2]]'' has been the low number of included maps.
* [[Valve Corporation]], developers of ''[[Team Fortress 2]]'', ''[[Counter-Strike]]'', and ''[[Day Of Defeat]]'', recognized this trope coming into play in these games' original incarnations, where of the plethora of maps they packed with the game, only one map would see play on over half of the servers, with maybe two or three others rotating on some of the others, and custom maps taking up the rest. As a result, the one repeated professional criticism of their multiplayer games since ''[[Half-Life 2]]'' has been the low number of included maps.
** To recap: Valve noticed this trope in effect and determined there were too many maps, reduced the number of maps to reflect the number that would actually get played, and then got complaints about too few maps. [[Unpleasable Fanbase|Just. Can't. Win.]]
** To recap: Valve noticed this trope in effect and determined there were too many maps, reduced the number of maps to reflect the number that would actually get played, and then got complaints about too few maps. [[Unpleasable Fanbase|Just. Can't. Win.]]


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[[Category:Audience Reactions]]
[[Category:Audience Reactions]]
[[Category:Videogame Culture]]
[[Category:Videogame Culture]]
[[Category:Abridged Arena Array]]
[[Category:Alliterative Trope Titles]]
[[Category:Alliterative Trope Titles]]
[[Category:{{PAGENAME}}]]