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* [[Armored Core]] for Answer has a unique version called Assault Armor. In the game, each [[Humongous Mecha|NEXT]] is equipped with a [[Deflector Shield]] called Primal Armor, powered by [[Toxic Phlebotinum|Kojima]] [[Minovsky Physics|Particles]]. In for Answer, these deflector shields can be weaponized and exploded outwards, hence the trope. While these will outright take out lesser enemies (such as your common tank, helis, MTs, and some weaker Normals), these won't do much to another NEXT, barring depleting ''their'' Primal Armor. The side effect of using this is that your own Primal Armor takes more time to recharge back and recharges slowly, while the opponent's can recharge back almost immediately.
* [[Armored Core]] for Answer has a unique version called Assault Armor. In the game, each [[Humongous Mecha|NEXT]] is equipped with a [[Deflector Shield]] called Primal Armor, powered by [[Toxic Phlebotinum|Kojima]] [[Minovsky Physics|Particles]]. In for Answer, these deflector shields can be weaponized and exploded outwards, hence the trope. While these will outright take out lesser enemies (such as your common tank, helis, MTs, and some weaker Normals), these won't do much to another NEXT, barring depleting ''their'' Primal Armor. The side effect of using this is that your own Primal Armor takes more time to recharge back and recharges slowly, while the opponent's can recharge back almost immediately.
** While it does take a chunk of [[Call a Hit Point a Smeerp|Armor Points]], and there are shoulder weapons that explicitly amplify Assault Armor usage (one of the opponent NEXTs you encounter uses exclusively Assault Armor), newer rebalanced Regulation has reduced it's usefulness to somewhere between [[Awesome but Impractical]] to [[Cool but Inefficient]]. This might seem like a raw deal, but in exclusively [[Player Versus Player]] match, Assault Armors are still used for anti-rushers, since besides all that, a less-advertised effect includes "blinding" your opponents, preventing them to lock on to you for a specific amount of time.
** While it does take a chunk of [[Call a Hit Point a Smeerp|Armor Points]], and there are shoulder weapons that explicitly amplify Assault Armor usage (one of the opponent NEXTs you encounter uses exclusively Assault Armor), newer rebalanced Regulation has reduced it's usefulness to somewhere between [[Awesome but Impractical]] to [[Cool but Inefficient]]. This might seem like a raw deal, but in exclusively [[Player Versus Player]] match, Assault Armors are still used for anti-rushers, since besides all that, a less-advertised effect includes "blinding" your opponents, preventing them to lock on to you for a specific amount of time.
* ''[[Minecraft]]'' gives us the creeper, who's a standard version except for one annoying feature: being utterly silent until the [[Hell Is That Sound|"Sssssssssss..."]] noise that translates to "you have about three seconds to live." The most annoying part isn't even dying: they do heavy damage to the landscape, including whatever structure you were working on. You might recover most of your tools and maybe your armor, but now there's a 20-foot hole where your beautiful house used to be.
* ''[[Minecraft]]'' gives us the creeper, who's a standard version except for one annoying feature: being utterly silent until the [[Hell Is That Noise|"Sssssssssss..."]] noise that translates to "you have about three seconds to live." The most annoying part isn't even dying: they do heavy damage to the landscape, including whatever structure you were working on. You might recover most of your tools and maybe your armor, but now there's a 20-foot hole where your beautiful house used to be.
** If a thunderbolt manages to strike a Creeper, it ''[[It Got Worse|super charges them]]'', making their explosion attack even more deadly and the craters they leave behind are a lot bigger than a normal Creeper's explosion.
** If a thunderbolt manages to strike a Creeper, it ''[[It Got Worse|super charges them]]'', making their explosion attack even more deadly and the craters they leave behind are a lot bigger than a normal Creeper's explosion.
*** As of the final version, creepers are by far the deadliest mob in the game, capable of inflicting a [[One-Hit Kill]] on players without armor on hard difficulty from a long distance, and even capable of one hitting players on easy difficulty at point blank range.
*** As of the final version, creepers are by far the deadliest mob in the game, capable of inflicting a [[One-Hit Kill]] on players without armor on hard difficulty from a long distance, and even capable of one hitting players on easy difficulty at point blank range.