Age of Wonders: Difference between revisions
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* [[Our Goblins Are Wickeder]]: They're good underground and favor [[Zerg Rush]] tactics. The latter gets lampshaded in the name of of the first Keepers scenario, "Goblin Rush". |
* [[Our Goblins Are Wickeder]]: They're good underground and favor [[Zerg Rush]] tactics. The latter gets lampshaded in the name of of the first Keepers scenario, "Goblin Rush". |
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* [[Our Orcs Are Different]]: They have strong melee attacks and make excellent [[Mooks]] for any aspiring [[Evil Overlord]]. The sequels make them [[Affably Evil]]. |
* [[Our Orcs Are Different]]: They have strong melee attacks and make excellent [[Mooks]] for any aspiring [[Evil Overlord]]. The sequels make them [[Affably Evil]]. |
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* [[Palette Swap]]: Very few fabric units (Larva-Maggot, Gold-Black Dragon) and [http://wiki.heavengames.com/aow/ReColoring_Units most modded units]. |
* [[Palette Swap]]: Very few fabric units (Larva-Maggot, Gold-Black Dragon) and [http://wiki.heavengames.com/aow/ReColoring_Units most modded units]{{Dead link}}. |
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* [[Place of Power]]: The magic nodes. A given node might not provide you any benefit if it's not a school of magic you control. A spell exists to change their type. |
* [[Place of Power]]: The magic nodes. A given node might not provide you any benefit if it's not a school of magic you control. A spell exists to change their type. |
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* [[Reinventing the Wheel]]. |
* [[Reinventing the Wheel]]. |