Alien vs. Predator (franchise): Difference between revisions

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[[File:avp2.jpg|frame]]
 
What would happen if the [[Predator]], interstellar alien hunter extraordinaire, took it upon himself to go after the [[Face Full of Alien Wingwong|face-raping]] [[Alien (Filmfranchise)|Aliens?]] Oddly enough, lots of humans dying.
 
Alien vs. Predator is the [[Crossover|combination of Fox's two hit alien monster movies]], and the stories of the innocent humans caught in the middle. The series started with ''Aliens vs. Predator'', a comic by [[Dark Horse Comics]], featuring colony administrator Machiko Noguchi, who finds her newly-settled world has just become a hunting ground for the Predators as they seed it with Xenomorph eggs. Dark Horse would follow on this with other comics, such as ''Deadliest of the Species'' and ''War'', as well as crossovers with [[Superman]], [[Batman]], and even ''[[The Terminator]]''. Riding the popularity wave of ''[[Predators]]'', the Machiko story was picked up again in the mini-series ''Aliens vs. Predator: Three World War'', in which the humans and Predators team up against a second race of Predators (similar to the "black" ones from the film) and their Alien pets.
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The concept was even hinted at in the second Predator movie, which featured a Xenomorph skull amongst the Predator's trophies. It was finally made into a movie in 2004, with a sequel in 2007. The movies abandoned the previous setting and had the conflict take place on contemporary Earth. That the movies weren't exactly embraced, even by the fanbase, owes more to the fact that the movies Human protagonists were the weakest element and simply weren't credible enough while the Aliens and Predators remained both on form.
 
A number of games, notably a [[First-Person Shooter]] for the [[Atari Jaguar]], two FPS for the PC, a [[Real Time Strategy]] game (''Extinction'') for the [[PSPlayStation 2]] and XBox, and an arcade [[Beat'Em Up]] by [[Capcom]], have also been made. The first FPS was notable for being just about the only ''good'' game on the Jaguar. The second FPS (the first on the PC) was notable for the sheer, pants-wetting terror experienced in the Marine campaign. The second PC FPS was notable for having a pretty good story, even if it did tone down the whole "terror" aspect. A third FPS (this one being [[Multi Platform]]) was released in early 2010.
 
The games, along with a series of comics and novels, are completely unrelated to the story or setting of the movies. They are instead set in the same time and setting as the second ''Alien'' movie.
 
'''NOTE: The tropes fromFor the films areon nowwhich locatedthe ongame theirwas ownbased, page:see ''[[Alien vs. Predator (Filmfilm)|Alien vs. Predator]]'''''.
 
Not to be confused with ''[[Alien Loves Predator]]''.
 
----
{{tropelist}}
=== This franchise contains examples of just about all the tropes found in the ''Aliens'' and ''Predator'' series', plus the following: ===
 
* [[Abnormal Ammo]]: Radioactive ammo from the RTS.
** Spider mines!
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* [[Anti-Villain]]: General Rykov in ''AVP 2''. Although he's happy to secretly kill a few Weyland-Yutani civilian employees (the people he's hired specifically to ''protect'') in order to steal company resources for his mercs, and under Eisenberg's orders sets the Marines up for an ambush to wipe them out, he's clearly not taking any pleasure in doing so and is absolutely loyal to his own men, even going so far as to undergo a suicide mission at the end of the game to buy time for his surviving mercs to escape the planet. He also ends up indirectly helping the Predators (even though the last time he encountered them, they blasted a hole through his spine).
* [[Apocalyptic Log]]: Most of the backstory for ''AVP 2'' and the 2010 game is told through memos and Incident Reports seen at the start of each level. They even foreshadow what you're about to run into next.
* [[Arm Cannon]]: Schaffer in the [[Beat'Em Up]] has a cybernetic arm with a [[BFG|Smartgun]] mounted on it. The Predator topknot in ''AvP: War'' is shown with a wrist-mounted plasma caster.
* [[Asskicking Equals Authority]]: In the 2010 game Weyland comments that the Aliens are a "true meritocracy." Given what Aliens ''do'', this trope applies to the entire species.
** This is proven at the end of the Alien scenario, {{spoiler|where Six "evolves" into a Matriarch}}.
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* [[Bag of Spilling]]: No matter what you end a mission with in the 2010 game's Marine campaign, you always start the next one with a Pulse Rifle in one slot. And at one point you lose that, too.
** Averted in the Marine's final battle; there's a cutscene which seems to imply the Marine has lost all his weapons except his pistol, just before he has to fight some of the toughest enemies in the entire game. In fact his previous weapons are simply holstered, and he can pull them out at any time.
** In the RTS, even if you ended the mission with an army, you'll start the next with a handful of units. Occasionally explained in the Alien story, with situation such as {{spoiler|A Queen starting a new hive, a recently decimated hive trying to reclaim it's captured Queen.}}
* [[BFG]]: ''Lots'' of these. The Minigun, kill-a-Praetorian-in-one-hit sniper rifle and military power loader in ''2'' come to mind, and the 2010 game's Smartgun is so big it takes up both primary weapon slots.
* [[Downer Ending]]: In ''AVP: Three World War'', Machiko is able to defeat the rogue evil Predators, but {{spoiler|her refusal to die fighting causes another Predator to burn her "status symbol" forehead mark with more xenomorph blood. She's no longer able to work with the Predators, and humans in general are back on the hunting menu.}}
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* [[Boss Arena Urgency]]: The battle between the Predator and Predalien in the 2010 game takes place over walkways slightly above lava. As the battle goes on, the Predalien will start to cause a cave in, wrecking the walkways so that the player has to both make tricky leaps between platforms, and at the same time fighting the Predalien.
* [[Black Dude Dies First]]: Averted in the 2010 game, which features a black dude as the player character in the Marine campaign.
* [[Bury Your Gays]]: Surprisingly averted in Alien vs. Predator: Prey (and in theory, the comic that it's based on, although their relationship is far less obvious in the comic. Jame Roth and her wife Cathie are among the few survivors at the end.
* [[Canon Immigrant]]: The PredAlien goes from a enemy in the PC game to an official sub-species in the second movie. There's also the different vision modes the Predator uses to spot aliens instead of humans in the first movie.
** That in turn was an explanation of the vision modes used in ''Predator 2'', where it found the heat-cloaked humans by switching settings.
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* [[Clone Degeneration]]: This is an in-game theory presented as to how, over the course of several hundred years, Weyland went from a reasonably [[Reasonable Authority Figure]] in the present day to the [[Card-Carrying Villain]] he is in the far future of the 2010 game.
* [[Colony Drop]]: The W-Y installation on LV-1201 is designed around "Pods" suspended from a ginormous superstructure. If one Pod is compromised by, say, the alien lifeforms you're running unethical research on, you can just jettison the whole thing before the infestation spreads.
** Also in the Capcom version, where the heroes destroy the alien hive in the city by making the [[Big Bad]]'s ship crash into it.
* [[Continue Your Mission, Dammit!]]: The 2010 game's Marine campaign does this rather a lot; Tequila tends to be the one constantly reminding you that you need to hurry up and get your ass to the place you do not in fact have to hurry up and get your ass to.
** This leads to a bit of [[Hypocritical Humor]] later on, when Tequila joins you and Katya takes over as [[Mission Control]]. Tequila complains about Katya always interrupting with mission objectives, after spending a couple levels doing nothing except interrupting you with mission objectives.
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* [[Corrupt Corporate Executive]]: Anyone high up in WY is guaranteed to be doing something dangerous, unethical and in all likelihood ''stupid'' involving the nearest Hive and / or ancient ruins. It's apparently true for the whole corporation: Weyland-Yutani's contract has a clause that allows them to feed you to a Xenomorph just to see what happens when they feed you to a Xenomorph.
* [[Crossover]]
* [[Cyborg]]: Linn and Dutch in the [[Beat'Em Up]]. Dutch has a huge mechanical arm. The only reason you can tell Linn's a cyborg is when she starts slinging Xenomorphs around.
** The Xenoborg from the first PC game, complete with [[Eye Beams]] and [[Arm Cannon]]. Yes, someone thought it was a good idea to graft heavy weapons onto a cyborg Xenomorph.
* [[Dark Action Girl]]: Dunya in the second PC game. She's even the main playable human character in the ''Primal Hunt'' expansion pack.
* [[Deadly Lunge]]: In the original PC game, Aliens simply had the best jumping ability; which could clear the distance between them and opponents quick. In the sequel, the Alien's pounce ability was now an actual attack. In the newer game, it's possible (if awkward control-wise) for the Alien to run, leap and attack, but it's not a specific move.
** Both the Alien and Predator have a ranged lunge move in the 2010 game.
** The Runner alien in the RTS has such an attack. Can be upgraded to inject the target with toxic spores on impact, fun.
* [[Deadpan Snarker]]: One funny moment of this in the Japanese version of the Arcade [[Beat'Em Up]] on the malfunctioning elevator:
{{quote| '''Dutch:''' ''Jeez, stuck again. What a rickety old junk...''<br />
'''Predator Warrior:''' ''You mean yourself?'' }}
* [[Degraded Boss]]: In the Capcom beat-em-up, the Chrysalis and Power Loader bosses return (in pairs) during the final stage.
* [[Difficult but Awesome]]: The Aliens take on this role in the 2010 game's multiplayer. You're more fragile than the Predators and the Humans, you move differently, and your only attacks are melee-oriented, but a skilled player can make use of their prodigious speed, wall-crawling abilities, and swift takedown maneuvers and become a absolute nightmare to play against.
** Actually, Aliens have more health than marines. Marines have 100 health, Aliens 130 and Predators 150. That doesn't diminish the above point, though; since the Aliens make growling noises when moving at speed, they can subvert their own attempts at stealth. It makes both stalking prey and engaging in combat inherently risky, but still intensely rewarding. Nothing like getting an execution finisher on a Predator.
* [[Did Not Do the Research]]: In-game example; in the 2010 game, one log is of someone saying that they're coming home, ending with "You were right, there are better people to work for than Weyland-Yutani."
* [[Disposable Vagrant]]: In ''AvP 2.''
* [[Downer Ending]]: The AVP Jaguar game's marine campaign ends with the player filing a mission report in his escape pod, complaining about "stomach cramps". The first AVP PC game's marine campaign ends with the player successfully defeating the Alien Queen, but it's an empty victory since he's trapped in the hangar bay of an alien-infested battleship with no means of escape. The 2010 game ends with the {{spoiler|player marine and a xenomorph-infected squadmate being "rescued" by a dropship... crewed by Weyland-Yutani mooks, who are having a nice chat with Karl Bishop Weyland about how now they know where the Xenomorph homeworld is}}.
* [[Dragon Their Feet]]: In the 2010 game, Praetorians, supposedly there to protect the Queen, don't even begin to show up until well after she's killed.
* [[Eleventh-Hour Superpower]]/[[Game Breaker]]: In the Predator campaign of the 2010 campaign, the combistick spear, which doesn't become available until the second-to-last level. It can be thrown several dozen feet, is a one-hit-kill against almost everything, and best of all doesn't drop you out of cloak. Once you get it, you can waltz through human enemies without any effort, and even aliens become much easier to handle.
* [[Elite Mooks]]: The second PC game has Dr. Eisenberg's personal cadre of illegal Combat Synths; bald, muscular androids with reinforced bodies and several times as much health as standard human troops. They can see in the dark and even right through the Predator's cloaking device, and some of them carry miniguns and rocket launchers. A good headshot still decapitates them, though.
** Combat Synths, now referred to as Combat Androids, make a return in the 2010 AVP game during the later levels in all 3 campaigns.
** Technically, the player alien as well; the Marine and Predator players slaughter your sisters by the dozens, however, you typically manage to go through an entire army of marines, with one or two predators also on your hit list.
** Praetorians and Predaliens in the FPS and RTS.
** Combat Androids are in the 2010 game. They normally carry either a shotgun or, more likely, a sniper rifle. They can take about 25% more damage than a human Marine (Weyland's black-uniformed personal [[Praetorian Guard]] are even tougher, and can take at least 60 rounds from the pulse rifle to kill), and headshots do not help.
** In the Capcom beat-em-up, the uncommon Royal Guards (seemingly based on the Praetorian aliens) serve this role.
* [[Emergency Weapon]]: In the first PC game you ended up using your pulse rifle as a club if you ran out of ammo for all your guns. In the second game you had a knife. Given the nature of the enemies you faced, though, if it ever came down to that you were pretty much screwed anyway. The 2010 game gives you a pistol with infinite ammo, but it takes almost a full 18 round mag to kill a single Alien drone.
** Medics and basic Synthetics in the RTS have pistols. They work as well as you'd imagine.
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** The Alien runners in the RTS. They're extremely fast even by Xenomorph standards.
** Linn Kurosawa from the Arcade Beat 'Em Up is the traditional weak but fast character.
* [[Functional Genre Savvy]]: In the second game, the Weyland-Yutani xenomorph research outpost on LV-1201 is actually very well designed for its purpose. The Primary Operations Center, which houses most of the administration, spaceport, intersteller communications array, and bulk cargo is surrounded by electric fences on the outside and more electronic fences inside and is located far from the xenomorph hive. Even the weakest point in the security is still proof against [[Tempting Fate|anything short of a bomb]]. The Forward Observation Pods are several independant units suspended over a canyon by means of an electrified framework. The mustering area on the surface below is surrounded by electric fences and automated gun turrets, with additional bunkers for shelter during an emergency, and the only access between this area and the pods is by means of an elevator lowered down from above with no supports to climb up. If necessary, a compromised pod can be seperated from the others and detached. The pods and the POC are connected by a roadway with substantial underground tunnels that are gated in sections like an airlock to ensure that no "specimens" are able to pass through without proper security measures.
** These are all very logical and effective security measures to deter the xenomorph. However, this being an ''Alien'' game, '''of course''' something still goes wrong anyway, making this an example of [[Death By Pragmatism]].
* [[Gameplay Ally Immortality]]: In the 2010 game, [[Action Girl]] / [[Mission Control]] Corporal Tequila briefly joins you for about 1/3rd of the 2nd-to-last level, and helps you fight about a dozen or so of Weyland's Combat Androids. She's entirely invincible. Averted with the [[Red Shirt]] Colonial Marines who occasionally join you; they can die at any time, but if you manage to get through the area while keeping them alive (which can be quite difficult) you'll usually get an extra mini-scripted sequence with them.
* [[Gatling Good]]: The minigun is the ultimate weapon in both PC games; it kills pretty much anything in less than a second.
** The minigun in the first game, in addition to having no windup time, had simply the coolest firing noise ever [http://www.youtube.com/watch?v=5ZoirZuWTqo&feature=related (see 0:23)].
** Shows up in the RTS, with radioactive ammo. Also, the exosuit has 2.
* [[Genre Savvy]]: [[Redshirt Army|The marines]] in the second game seem rather pessimistic about their chances of surviving even before the mission begins, but other than some offhand griping, simply roll with the punches of it knowing that complaining would be futile.
{{quote| "Gee, thanks [[Deadpan Snarker|Duke]], now I know whose tail to pull out of the fire first when [[It Gets Worse|everything goes to hell]]."}}
* [[Genre Shift]]: The three different campaigns were all surprisingly different genre-shifts of the same game: the Predator campaign felt almost like a hunting [[PunA Worldwide Punomenon|game]], whether the prey be Alien or human with his cloaking device, thermal and EM vision modes and unique equipment. The Marine campaign was an incredibly creepy horror shooter, while the air vent-scuttling, wall-crawling Alien campaign was a unique [[Stealth Based Game|stealth-based game]] interspersed with extreme and bloody violence.
* [[Glass Cannon]]: Typically, Marines have the heaviest weaponry, but also the lowest durability. This was especially true in the first PC game, where even on Normal difficulty you died after only a handful of hits. They're quite a bit tougher in [[AVP 2]] and have regenerating health in the 2010 AVP, though.
** In the second game, the player character Predator is like this. You could survive even less damage than a fully armored Marine player character, but this was balanced out by having infinite regenerating health.
** In the RTS, the Marines have the Sniper and Rocket Soldier. They deal a LOT of damage (and bypass armor), but if they're caught in melee range, they're usually dead before the player can react.
* [[Gorn]]: The demo for the new 2010 multiplatform game shows the Predator can collect trophies by ripping off marines' heads, with the faces twitching in shock while the still-attached spinal cord flails around.
** All the Alien special kills apply as well.
* [[Gray and Grey Morality]]: For the most parts. While the leaders of that big corporation are a bunch of greedy assholes, most of the employees are just people doing their work or innocent victims who haven't done anything bad. The marines are usually well-meaning if slighty hardballed with their work. The Xenomorphs are obviously nasty bastards but in the video games, it's ''their'' territories that are being invaded and their queen violated, so in all rights they're fighting an war of self-defence against the humans and the yautjas, thought with rules that aren't exactly what the Geneva Conventions would allow. The Yautjas no doubt starts wars and deaths for no actual good reason but they do have standards on which things the hunters are allowed to kill; women, children, sick and old are forbidden to hunt but for the rest, it's a free game with whatever nasty and violent way they want to use.
* [[Guns Akimbo]]: The Gold edition of the original game gives the Marine a cool new pair of pistols, that pretty much [[Awesome but Impractical|do fuck-all against the enemies he faces]].
** Also included: a goofy, if logical reload sequence that takes an extraordinary amount of time - the pistols attach together, simultaneously drop their magazines, are reloaded simultaneously with a pair of magazines, and are then separated.
* [[The Guards Must Be Crazy]]: When the power goes off during the alien campaign, one of the scientists wearing a gas mask who gets trapped in the hallway outside your chamber will run screaming INTO the chamber and bang on the giant window... BETWEEN the hallway he was just in and your Chamber.
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* [[Hybrid Monster]]: The Predalien.
** They're particularly nasty in the RTS, as they increase their maximum health after surviving a few battles. The K-Series might also apply. They never do explain how they're different from normal aliens, but they're seen as a threat to the alien bloodline.
* [[I Call It Vera]]: The marine platoon in AVP2 has a [[Powered Armor|Combat Exoskeleton]] (essentially a militarized version of the Power Loader with weapons and armor) in its armory. The marines call it "Alice". It is lumped in with airstrikes in how destructive it can be.
* [[Identical Grandson]]: Karl Bishop Weyland, the President of Weyland-Yutani in the 2010 game, looks and sounds exactly like Charles Bishop Weyland, company founder way back in the 20th century. As anyone who's seen the ''Aliens'' movies will know, he turns out {{spoiler|to be a series of androids who have been doing this for a very long time, with a new one taking over every time the previous one gets killed}}. Oddly, no one at the Company seems to have noticed this as being odd.
* [[Ignore the Fanservice]]: In the 2010 FPS, the first mission of the human campaign, you are sent to help your buddies in a club. A holographic [[Ms. Fanservice]] pops up on the stage. You can [[Distracted Byby the Sexy|watch her if you want, but the story will stop dead.]] And your [[Voice Withwith an Internet Connection|CO]] keeps at you untill you go do your job. If you progress, you're too busy killing monsters to watch the dancer.
* [[Impaled Withwith Extreme Prejudice]]: Of course. One notable instance is in the Arcade [[Beat'Em Up]] just before the [[Final Boss]] fight, where the Queens impales the Corrupt General and then rips him in two in direct homage to similar scene in [[Aliens]].
** In the 2010 game, one of the grab kills for the Alien has you impaling your enemy on your tail, lifting your tail to slide down a bit, and then [[Up to Eleven|grabbing and pulling the body down just a few more inches]].
* [[Interface Screw]]: In the 2010 game, type B. Why does the player character Predator insist on holding his wristblades right up in front of his eyes?
* [[It Got Worse]]: This sums up most of the marine campaigns.
* [[It's the Only Way Toto Be Sure]]: In ''AVP Requiem'', an infested Colorado town is nuked to prevent the aliens from spreading across North America.
** This trope is also invoked by the Predator in the first AVP film, when it detonates the pyramid to destroy an alien hive.
* [[It's Personal]]: The Predators in the Arcade [[Beat'Em Up]] after killing their infected comrade.
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* [[Jack of All Stats]]/[[Lightning Bruiser]]: The Predators in the FPS games have the best balance between firepower, durability, and speed.
** In the arcade beat 'em up, Predator Warrior is the Jack while Predator Hunter is the Lightning Bruiser.
* [[Justified Tutorial]]: In the 2010 game, the opening for the Marine has you be [[Late to Thethe Party|incapacitated until after things go to Hell]], and a [[Voice Withwith an Internet Connection]] talks you through basic actions. For the alien, the tutorial is provided by a scientist observing you. the Predator goes through his [[Rite of Passage|Initiation trials]].
* [[Katanas Are Just Better]]: Linn Kurosawa carries one into battle. It's so much better, in fact, that it doesn't melt on contact with [[Alien Blood]].
* [[Kamehame Hadoken]] / [[Ki Attacks]]: Linn Kurosawa in the Arcade game has one special move where she charges then unleashes Ki.
* [[Kill It Withwith Fire]]: On the upside, using a flamethrower on a Xenomorph avoids that "acid blood" problem. On the downside, you've just ''really'' pissed it off.
** In the RTS, the Flamethrower soldier and Predator Blazers, and Predator Shrine. The Upgraded Rocket Soldier counts too, their new launchers fire incendiary ammo.
* [[King Mook]]: Praetorians and PredAliens. The PredAlien is upgraded to a unique, full-on [[Big Bad]] for the Predator campaign in the 2010 game, while the Praetorian is a full boss battle with only 3 appearing in the Marine campaign and 1 in the Predator campaign.
* [[Late to Thethe Party]]: In the 2010 game, thanks to a convenient piece of unsecured equipment, the Rookie suffers head trauma and is knocked out; which leads your squad to leave you behind.
* [[Lightning Bruiser]]: Predator player characters in the first PC game could run as fast as an Alien, soak loads of damage, AND most of their weapons were 1-hit-kills against most enemies. Predator players were toned down in the later games, though, although the NPC Predators remain very tough.
* [[Load-Bearing Boss]]: The Matriarch in the smelter. Killing her results in an explosion that seemingly destroys most of the colony.
** Karl Bishop Weyland seems to be like this in the Marine campaign, as the Pyramid starts to collapse as soon as you kill him (and ''explodes'' soon afterwards), for no particular reason. However, it's revealed in the Predator campaign that the Predator had set the Pyramid to self-destruct earlier, and while the Rookie was busy fighting Weyland, the Predator was fighting the Abomination in the chamber below, with the Abomination smashing up the structural supports holding the Pyramid up.
* [[Lock and Load Montage]]: The first film features one for the Predators.
* [[Lowered Monster Difficulty]]: Two accounts.
** In the second PC game, the PC Predator is much less resilient than his NPC kinsmen.
** The Aliens are nigh-undefeatable badasses in the films, but for gameplay reasons tend to get the mook treatment in most games.
** Mostly averted with the Rebellion FPS games, where even one Alien can ruin your day. Both are considered to have a high learning curve.
* [[Mad Scientist]]: Not so much in the films, but since the games, books, and comics take place in a similar setting to ''Aliens'', there's all sorts of crazy doctors experimenting with the critters. In the upcoming game, the player Alien (Specimen 6) was [[Gone Horribly Wrong|apparently bred in captivity, because that]] ''[[Gone Horribly Wrong|always]]'' [[Gone Horribly Wrong|works out so well...]]
* [[Malevolent Architecture]]: The main building of the colony in the 2010 game is a volcano-shaped tower centred on a smelter apparently built directly above a room full of explosive canisters.
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** ''AVP 2'' also has high-pressure, extremely hot steam coming out of random pipes, and pipelines labelled "Natural Gas" directly adjacent to ones labelled "Oxygen."
** In the 2010 game, in which mining explosives were kept directly underneath a blast furnace.
* [[No Party Like a Donner Party]]: Doctor Eisenberg from ''AvP 2'' was part of an early expedition to LV-1201 that got trapped in an installation by aliens for an extended period. When he was finally rescued, he was found huddling in a corner surrounded by half-eaten corpses.
* [[Not Quite Dead]]: The Alien Queen in the Arcade [[Beat'Em Up]].
* [[Nothing Is Scarier]]: The Marine campaign in any of the games relies heavily on this. Special mention goes to second PC game wherein the first few stages ''nothing'' attacks you, instead throwing many a cat scare your way.
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* [[Only Six Faces]]: While the 2010 game has several different Marine character models, they do tend to recycle a bit if you play for a while. Most notably, one of the female marines uses the exact same character and face model as main female character Tequila, only with slightly different color hair. It's a bit jarring to go through much of the Marine campaign saving her, then performing gruesome finishing moves on marines that look exactly like her in the Alien campaign.
* [[Optional Character Scene]]: In the Arcade [[Beat'Em Up]], depending on number of players and chosen characters: Example (based on Japanese version) at the start of stage 5, when the human soldiers are attacking the party:
{{quote| '''Linn:''' ''There shouldn't be any other military units left besides us!''<br />
'''Dutch:''' [[Shout-Out|''Christ...we were disposable!'']]<br />
'''Predator Hunter:''' ''So you are throwaway cyborgs... how miserable...''<br />
'''Linn:''' ''Shut Up! We are humans!'' }}
* [[Outside the Box Tactic]]: Most of the bosses in the 2010 game are relatively easily killed with one particular weapon, and almost impossible to kill with any other weapon. I.E. The Praetorian laughs off scoped rifle shots and automatic weapons fire, but goes down after only a few shotgun blasts, while the Predator is fairly easily sniped with the scoped rifle, while a full magazine from the [[BFG|Smartgun]] will barely tickle him.
* [[Percussive Maintenance]]: In the Arcade Beat em up, our heroes arrive at the malfunctioning cargo elevator.
{{quote| '''Dutch:''' ''I know how to handle this. (punches the terminal, elevator stars moving) See? American Know-How.''}}
** Lampshaded in the multiplayer:
{{quote| '''Linn:''' ''You guys do nothing but smash...''}}
* [[Pistol-Whipping]]: In the first PC game, marines who ran out of all their ammo could wield their Pulse Rifle like a club. Generally, if things came down to that, you were screwed. In the 2010 game, the marine can fairly competently stun Aliens in close quarters, but it's hardly suitable to be your primary tactic.
* [[Plot Hole]]:
** In the 2010 game, why exactly did the marines drag the unconscious player character with them into the combat situation, only to leave him behind when things got dangerous?
** In ''Primal Hunt'', the Predator is carrying a chestburster. This does not stop facehuggers from giving a face full of one-shot kill.
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** Karl Bishop Wayland is protected by a personal cadre of advanced Combat Androids with distinct black uniforms and helmets, who are found in the last level of the Marine and Predator campaign. They're got cloaking devices and can take more than twice as much damage as a regular Combat Android, making them about as tough as a Predator Youngblood.
* [[Private Military Contractors]]: the Iron Bears from the second PC game.
* [[Puzzle Boss]]: The Queens in the 1999 and 2010 games are puzzle bosses for marine players. In the 1999 game, you have to open the airlock to kill it, while in the 2010 game, you get to [[Kill It Withwith Fire]].
* [[Read the Fine Print]]: Apparently even the most mundane WY contract has at least 88 clauses with subclauses, which seem to include the ability to do more or less anything they like to you.
* [[Real Is Brown]]: The 2010 game does this any time you're outdoors.
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** And that's not counting the SNES and arcade games, which are also titled ''Alien vs. Predator''.
* [[Redshirt Army]]: Hoo boy, the Marines die in droves...
* [[Removing the Head Oror Destroying Thethe Brain]]: Averted in the 2010 game, as the combat androids can have their heads shot clean off and remain functional, even continuing to attack. Presumably, they have other sensory devices not on their heads. Knocking the head off ''does'' reduce their accuracy and make it easier to sneak up on them, though -- apparently the other sensory devices are limited back-ups.
** The only way to finally kill {{spoiler|[[Big Bad]] Karl Bishop Weyland is with a headshot, since in the final quickdraw duel he completely ignores being shot anywhere else}}.
* [[Respawning Enemies]]: Seen in the Jaguar game as well as the first PC game. The fact you could never safely clear a room and thus had to keep moving to avoid being eaten is part of what made the Marine campaign so terrifying.
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* [[Simultaneous Arcs]]: In the second and third PC games, the three campaigns - Alien, Predator, and Marine - intersect and overlap with each other, although each campaign starts and ends at different points in the overall story. To get the full picture it is necessary to complete every campaign.
* [[A Space Marine Is You]]: The games tend to feature Colonial Marines as a third faction, and typically as the only one that have to fight their own species as well as the other two. The trope's come full circle, since ''Aliens'' was the inspiration for ''Doom'', then ''Doom'' and its myriad offspring inspired the AVP games.
* [[Spell My Name Withwith an "S"]]: It varies as to whether the series title is "Alien Versus Predator," "Alien Vs Predator," "Aliens Versus Predator" or "Aliens Vs Predator." You are likely to get [[Gannon Banned]] for talking about the wrong one.
* [[Stay Frosty]]: Played straight and played with; in ''AVP 2'' you ''are'' Frosty.
* [[Strong Asas They Need to Be]]: In the 2010 game, apparently a human Marine with average strength can catch a Facehugger in mid-jump and hold it away from his face, shove a Xenomorph off him, block the metal-shredding claws of a Xenomorph or the super-sharp blades of a Predator, and even ''knock these super-strong creatures flat on their asses''. But lifting up a big battery is still "nnnngh"-worthy.
* [[Supervillain Lair]]: The WY complex in ''AVP 2'' appears to be some kind of attempt at designing a Xenomorph-proof building; it consists of a series of skyscraper-sized pods suspended from an overhead gantry that can be dropped individually in case one is compromised. The Aliens get in along the gantries; quite why they hadn't tried this before isn't particularly clear.
** They were probably electrified. Notice how the Xenomorphs didn't break in until right after Harrison accidentally compromised the security grid?
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* [[Thong of Shielding]]: The holographic nudie dancer in the 2010 FPS. This is what gave the game a "Suggestive themes" warning in the rating box.
* [[Those Two Guys]]: Sergeant Blackwell and Private Shugi, the other two members of Harrison's fireteam, in the second PC game. While they appear frequently at the beginning of the Marine campaign, they disappear for the most part until the end, where they pop up just so they can get killed by the Queen.
* [[Thrown Out the Airlock]]: In the first PC game, the Marine has to deal with an Alien Queen by spacing it.
* [[Time Abyss]]: The Matriarch in the 2010 game was apparently the ''first'' Alien Queen ever hunted by Predators, and was entombed along with a Predator noble.
* [[Took a Level Inin Badass]]: Lex.
* [[Vasquez Always Dies]]: Tequila in the 2010 game is a borderline case; she's something of an [[Expy]] of both Vasquez and Hicks. {{spoiler|She gets implanted with a chestburster, but is put into cryo sleep to keep her alive until it can be removed. Considering that the Marine Campaign doesn't exactly end cheerfully, it's probable she'll never get that surgery.}}
* [[Versus Title]]
* [[Video Game Flamethrowers Suck]]: AvP '99 has a flamethrower that will light up aliens in a heartbeat, but won't actually kill them until long after they've both set you on fire ''and'' torn you to shreds. Averted with the second installment, where the flamethrower deals high direct damage and can kill aliens very quickly (the offset being that the fire physics are much simpler than in the 1999 game). To quote the WY training manual:
{{quote| "The flamethrower is an effective weapon in all battlefield situations but especially so when confronting xenomorph, not only because of its high stopping power, but also because of the barrier of flame it puts between a containment officer and an offending specimen."}}
** The one in the RTS is decent. It's good for crowd control and can cancel out regeneration abilities. Using it on Alien runners or Predator Spearmasters is a BAD idea though.
* [[Villain Protagonist]]: Averted to an extent; typically the actual ''bad guys'' are humans and the Alien and Predator characters are often the ''subject'' of their villainy.
* [[Voice Withwith an Internet Connection]]: The Marines usually have one in the games; in the 2010 game, so does the Alien and the Predator.
* [[Weak but Skilled]]: The player-character Predator in the 2010 game can take a decent amount of melee damage when fighting Xenos, but dies almost instantly against full-auto weapons fire when fighting Marines. Combat against marines is thus all about stealth and distraction, drawing many comparisons to ''[[Batman: Arkham Asylum]]''.
** Predator Spearmasters in the RTS. They can score a 1-hit kill while cloaked, and when surrounded by enemies, will use a spin attack that sends them all flying. They can also parry weaker alien attacks. The low health is the only thing keeping them balanced.
** In the Arcade Beat 'Em Up three stats are shown when selecting characters: Speed, Power and Skill. Linn Kurosawa, the [[Fragile Speedster]] character of the game, has the lowest power and the highest skill rating of the four characters.
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[[Category:First -Person Shooter]]
[[Category:Hydraulx]]
[[Category:Atari Jaguar]]
[[Category:Play StationPlayStation 2]]
[[Category:Science Fiction Films]]
[[Category:Beat Em Up]]
[[Category:Sega (Creator)]]
[[Category:Double Negative VFX]]
[[Category:AlienBeat'Em Vs PredatorUp]]
[[Category:Beat Em UpSega]]
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