Display title | Ambidextrous Sprite |
Default sort key | Ambidextrous Sprite |
Page length (in bytes) | 49,807 |
Namespace ID | 0 |
Page ID | 98558 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Haggishunter (talk | contribs) |
Date of latest edit | 11:21, 17 February 2023 |
Total number of edits | 20 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Sprites are pixel art characters used in video games. Unlike a 3D model, you can't simply rotate a sprite to get a new view of it. Additional clothes, poses, and each frame of animation for actions have to be made almost entirely from scratch. For this reason, artists will usually make sprites perfectly bilaterally symmetrical. That way, any poses or actions made facing left could simply be flipped to make the same poses and actions facing right. There were also memory size concerns on earlier platforms - it was often more efficient to mirror the sprite than to store the opposite poses. |