And I Must Scream/Tabletop Games: Difference between revisions

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** ''Imprisonment'' is a high-level spell which entombs the subject for an indefinite amount of time somewhere "far beneath the surface of the earth". Normally, this spell is not an example as the victim is put in [[Human Popsicle|Suspended Animation]] and won't remember any part of its imprisonment when released. However, in ''[[Baldur's Gate]]'' this is not the case as the player is threatened with this spell (and the emphasis of ''suffering'') by a [[Knight Templar|Harper]], and one can free a number of people from an artifact that imprisons users in the Underdark; all but two (one who'd only been in there for days, and another who was [[The Undead]] and presumably too crazy to be affected) are alive but incurably insane.
** ''Imprisonment'' is a high-level spell which entombs the subject for an indefinite amount of time somewhere "far beneath the surface of the earth". Normally, this spell is not an example as the victim is put in [[Human Popsicle|Suspended Animation]] and won't remember any part of its imprisonment when released. However, in ''[[Baldur's Gate]]'' this is not the case as the player is threatened with this spell (and the emphasis of ''suffering'') by a [[Knight Templar|Harper]], and one can free a number of people from an artifact that imprisons users in the Underdark; all but two (one who'd only been in there for days, and another who was [[The Undead]] and presumably too crazy to be affected) are alive but incurably insane.
** The supplement ''Book of Vile Darkness'' has the spell Eternity of Torture. [[Exactly What It Says on the Tin]].
** The supplement ''Book of Vile Darkness'' has the spell Eternity of Torture. [[Exactly What It Says on the Tin]].
** A specific example from 4th Edition, the fate of the Primordial Storralk, who challenged Demogorgon for the title of Prince of Demons and came very close to winning. Demogorgon spared him, but ripped his body to pieces, and used the still-living pieces to construct his throne room. To this day, Storralk lives in this state, and the two-headed giants called ettins were originally spawned from his body, including Demogorgon's [[The Dragon| powerful Exarch Trarak]]. Legend says that Storralk can be released from his imprisonment if Tharak is slain and her heart burned upon Demogorgon's throne; the freed Primordial could prove a valuable ally for anyone who would challenge the Prince of Demons.
** A specific example from 4th Edition, the fate of the Primordial Storralk, who challenged Demogorgon for the title of Prince of Demons and came very close to winning. Demogorgon spared him, but ripped his body to pieces, and used the still-living pieces to construct his throne room. To this day, Storralk still lives in this state, and the two-headed giants called ettins were originally spawned from his body, including Demogorgon's [[The Dragon| powerful Exarch Trarak]]. Legend says that Storralk can be released from his imprisonment if Tharak is slain and her heart burned upon Demogorgon's throne; the freed Primordial could prove a valuable ally for anyone who would challenge the Prince of Demons.
** The splatbook ''Faces of Evil: The Fiends'' mentions the Tower of Incarnate Pain, under construction by the yugoloths on Carceri. It is made of both dead souls and any mortal beings who come too close to it; they are absorbed by the Tower and turned into bricks. Fortunately, all victims have been allowed to die eventually, because the yugoloths can't seem to keep the thing up. Three times, the geheleths have attacked the Tower and torn it into pieces, the absorbed victims screaming in the process.
** The splatbook ''Faces of Evil: The Fiends'' mentions the Tower of Incarnate Pain, under construction by the yugoloths on Carceri. It is made of both dead souls and any mortal beings who come too close to it; they are absorbed by the Tower and turned into bricks. Fortunately, all victims have been allowed to die eventually, because the yugoloths can't seem to keep the thing up. Three times, the geheleths have attacked the Tower and torn it into pieces, the absorbed victims screaming in the process.
* One race of monsters, the Aboleth, are immortal abominations of the sea. Should they dehydrate, they don't die, but instead turn into an immobile shell, still aware but incapable of any sort of action. This is described in the Lords of Madness supplement as a [[Fate Worse Than Death]].
** One race of monsters, the Aboleth, are immortal abominations of the sea. As described in the ''Lords of Madness'' splat book, should they dehydrate, they don't die, but instead enter a state called "long dreaming" which the consider a [[Fate Worse Than Death|far worse fate.]] This turns the aboleth into an immobile shell, still aware but incapable of any sort of action. Most do eventually die, however, as long dreaming turns an aboleth into a sitting duck, easily slain by any enemy (as in, pretty much anyone except other aboleths) who finds it in this state.
** Another specific example, Eludecia the Succubus Paladin from the module ''[http://archive.wizards.com/default.asp?x=dnd/oa/20061017a Legend of the Silver Skeleton]''. Disavowing the Abyss and fighting for the forces of Good clearly made Eludecia a lot of enemies, one of them a balor who dispatched one his generals, the marilith Aishapra, to ambush her. Eludecia was beaten, but not killed, the cruel marilith using powerful evil magic to strip her of her flesh, turn her skeleton to silver, and then place it in a giant gelatinous cube (silver is one of the few materials impervious to a gelatinous cube's acid.) Still alive due to her ''ring of regeneration'' (which constantly tries to restore her flesh, only for the cube to consume it) poor Eludencia is helpless and lives in unending and nightmarish agony at a hair-thin border between life and death. The goal of the PCs in the module is to find and rescue her.
** Another specific example, Eludecia the Succubus Paladin from the module ''[http://archive.wizards.com/default.asp?x=dnd/oa/20061017a Legend of the Silver Skeleton]''. Disavowing the Abyss and fighting for the forces of Good clearly made Eludecia a lot of enemies, one of them a balor who dispatched one his generals, the marilith Aishapra, to ambush her. Eludecia was beaten, but not killed, the cruel marilith using powerful evil magic to strip her of her flesh, turn her skeleton to silver, and then place it in a giant gelatinous cube (silver is one of the few materials impervious to a gelatinous cube's acid.) Still alive due to her ''ring of regeneration'' (which constantly tries to restore her flesh, only for the cube to consume it) poor Eludencia is helpless and lives in unending and nightmarish agony at a hair-thin border between life and death. The goal of the PCs in the module is to find and rescue her.
* From the ''[[Ravenloft]]'' setting:

* ''Dungeons & Dragons''' ''[[Ravenloft]]'' setting has a monster known as the Wall of Flesh. It's created when the rage and fear of a person who has been imprisoned within a wall mixes with Ravenloft's special flavor of magic.
** The 2nd Edition Ravenloft ''Monstrous Manual'' has a monster known as the Wall of Flesh. It's created when the rage and fear of a person who has been imprisoned within a wall mixes with Ravenloft's special flavor of magic.
** Several named NPCs of the Land of Mists have likewise suffered an [[And I Must Scream]] fate. Elise Mordenheim, trapped in a decaying and shattered body that her [[Mad Scientist]] husband struggles in vain to restore, is perhaps the most prominent example.
** Several named NPCs of the Land of Mists have likewise suffered an [[And I Must Scream]] fate. Elise Mordenheim, trapped in a decaying and shattered body that her [[Mad Scientist]] husband struggles in vain to restore, is perhaps the most prominent example.
* The Transmogrification spell from ''[[GURPS]]: Magic'' keeps the target's mind intact and active but makes them in to an inanimate object for a while. The Entombment spell traps the target in a tiny bubble deep beneath the earth for eternity unless it is somehow undone.
* The Transmogrification spell from ''[[GURPS]]: Magic'' keeps the target's mind intact and active but makes them in to an inanimate object for a while. The Entombment spell traps the target in a tiny bubble deep beneath the earth for eternity unless it is somehow undone.