And I Must Scream/Tabletop Games: Difference between revisions

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** A milder example occurred in the short story "Among Fiends". The Chaos Champion Scaevolla is forced by the gods to choose between hunting down the progeny of his former best fried for all eternity or spawnhood. He isn't pleased.
** A milder example occurred in the short story "Among Fiends". The Chaos Champion Scaevolla is forced by the gods to choose between hunting down the progeny of his former best fried for all eternity or spawnhood. He isn't pleased.
* ''[[Warhammer Fantasy Battle]] Fantasy'' has Count Mordrek the Damned, which under normal circumstances would be a redundant title for any Chaos warrior. This one suffers from constant and horrific mutations, but unlike most that suffer this fate, he remains sealed inside his armor, and his mind has been left intact. It's also mentioned that every time he dies the Chaos gods resurrect him, and this has been going on for so long that no one remembers which god he worshiped, or what he did to offend them.
* ''[[Warhammer Fantasy Battle]] Fantasy'' has Count Mordrek the Damned, which under normal circumstances would be a redundant title for any Chaos warrior. This one suffers from constant and horrific mutations, but unlike most that suffer this fate, he remains sealed inside his armor, and his mind has been left intact. It's also mentioned that every time he dies the Chaos gods resurrect him, and this has been going on for so long that no one remembers which god he worshiped, or what he did to offend them.
* ''[[Dungeons & Dragons]]''
* ''[[Dungeons & Dragons]]'' has the Imprisonment spell, which entombs the subject for an indefinite amount of time somewhere "far beneath the surface of the earth". Normally, this spell is not an example as the victim is put in [[Human Popsicle|Suspended Animation]] and won't remember any part of its imprisonment when released. However, in ''[[Baldur's Gate]]'' this is not the case as the player is threatened with this spell (and the emphasis of ''suffering'') by a [[Knight Templar|Harper]], and one can free a number of people from an artifact that imprisons users in the Underdark; all but two (one who'd only been in there for days, and another who was [[The Undead]] and presumably too crazy to be affected) are alive but incurably insane.
** ''Imprisonment'' is a high-level spell which entombs the subject for an indefinite amount of time somewhere "far beneath the surface of the earth". Normally, this spell is not an example as the victim is put in [[Human Popsicle|Suspended Animation]] and won't remember any part of its imprisonment when released. However, in ''[[Baldur's Gate]]'' this is not the case as the player is threatened with this spell (and the emphasis of ''suffering'') by a [[Knight Templar|Harper]], and one can free a number of people from an artifact that imprisons users in the Underdark; all but two (one who'd only been in there for days, and another who was [[The Undead]] and presumably too crazy to be affected) are alive but incurably insane.
** The supplement Book of Vile Darkness has the spell Eternity of Torture. [[Exactly What It Says on the Tin]].
** The supplement ''Book of Vile Darkness'' has the spell Eternity of Torture. [[Exactly What It Says on the Tin]].
** A specific example from 4th Edition, the fate of the Primordial Storralk, who challenged Demogorgon for the title of Prince of Demons and came very close to winning. Demogorgon spared him, but ripped his body to pieces, and used the still-living pieces to construct his throne room. To this day, Storralk lives in this state, and the two-headed giants called ettins were originally spawned from his body, including Demogorgon's [[The Dragon| powerful Exarch Trarak]]. Legend says that Storralk can be released from his imprisonment if Tharak is slain and her heart burned upon Demogorgon's throne; the freed Primordial could prove a valuable ally for anyone who would challenge the Prince of Demons.
** The splatbook ''Faces of Evil: The Fiends'' mentions the Tower of Incarnate Pain, under construction by the yugoloths on Carceri. It is made of both dead souls and any mortal beings who come too close to it; they are absorbed by the Tower and turned into bricks. Fortunately, all victims have been allowed to die eventually, because the yugoloths can't seem to keep the thing up. Three times, the geheleths have attacked the Tower and torn it into pieces, the absorbed victims screaming in the process.
* One race of monsters, the Aboleth, are immortal abominations of the sea. Should they dehydrate, they don't die, but instead turn into an immobile shell, still aware but incapable of any sort of action. This is described in the Lords of Madness supplement as a [[Fate Worse Than Death]].
* ''Dungeons & Dragons''' ''[[Ravenloft]]'' setting has a monster known as the Wall of Flesh. It's created when the rage and fear of a person who has been imprisoned within a wall mixes with Ravenloft's special flavor of magic.
* ''Dungeons & Dragons''' ''[[Ravenloft]]'' setting has a monster known as the Wall of Flesh. It's created when the rage and fear of a person who has been imprisoned within a wall mixes with Ravenloft's special flavor of magic.
** Several named NPCs of the Land of Mists have likewise suffered an [[And I Must Scream]] fate. Elise Mordenheim, trapped in a decaying and shattered body that her [[Mad Scientist]] husband struggles in vain to restore, is perhaps the most prominent example.
** Several named NPCs of the Land of Mists have likewise suffered an [[And I Must Scream]] fate. Elise Mordenheim, trapped in a decaying and shattered body that her [[Mad Scientist]] husband struggles in vain to restore, is perhaps the most prominent example.
* One ''Dungeons & Dragons'' monster race, the Aboleth, are immortal abominations of the sea. Should they dehydrate, they don't die, but instead turn into an immobile shell, still aware but incapable of any sort of action. This is described in the Lords of Madness supplement as a [[Fate Worse Than Death]].
* The Transmogrification spell from ''[[GURPS]]: Magic'' keeps the target's mind intact and active but makes them in to an inanimate object for a while. The Entombment spell traps the target in a tiny bubble deep beneath the earth for eternity unless it is somehow undone.
* The Transmogrification spell from ''[[GURPS]]: Magic'' keeps the target's mind intact and active but makes them in to an inanimate object for a while. The Entombment spell traps the target in a tiny bubble deep beneath the earth for eternity unless it is somehow undone.
* ''[[Exalted]]'', like ''[[Wraith: The Oblivion]]'', has soulforging as a common practice in the Underworld. It goes past "common" -- soulsteel is considered one of the [[Elemental Crafting|five magical materials]], and the Deathlords are all too willing to make their undead subjects into arms and armor for their Abyssal soldiers.
* ''[[Exalted]]'', like ''[[Wraith: The Oblivion]]'', has soulforging as a common practice in the Underworld. It goes past "common" -- soulsteel is considered one of the [[Elemental Crafting|five magical materials]], and the Deathlords are all too willing to make their undead subjects into arms and armor for their Abyssal soldiers.