Apple Macintosh: Difference between revisions

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The Mac was a revolutionary computer, with its Xerox Alto-inspired graphical user interface, (though Mac OS X made it so modern Macs have a terminal feature to provide text-based functions other [[UNIX]]-based operating systems have) and Apple marketing executives were worried that it would be seen as a toy. So the only games developed for it prior to its release in January 1984 were a [http://www.folklore.org/StoryView.py?story=Puzzle.txt 600-byte] [[Puzzle Game]] and a real-time board game by an Apple programmer that [http://www.folklore.org/StoryView.py?story=Alice.txt went intentionally underpromoted.] After the launch, games were ported over from other systems, but there were only a few unique titles.
The Mac was a revolutionary computer, with its Xerox Alto-inspired graphical user interface, (though Mac OS X made it so modern Macs have a terminal feature to provide text-based functions other [[UNIX]]-based operating systems have) and Apple marketing executives were worried that it would be seen as a toy. So the only games developed for it prior to its release in January 1984 were a [http://www.folklore.org/StoryView.py?story=Puzzle.txt 600-byte] [[Puzzle Game]] and a real-time board game by an Apple programmer that [http://www.folklore.org/StoryView.py?story=Alice.txt went intentionally underpromoted.] After the launch, games were ported over from other systems, but there were only a few unique titles.


Several companies stepped forward to fill the gap. Silicon Beach's ''[[Enchanted Scepters]]'' and ''[[Dark Castle]]'' demonstrated the Mac's mouse-based input and multimedia capabilities, respectively. ICOM Simulations created the first fully mouse-driven [[Adventure Game]] in ''[[Deja Vu]]'', followed by ''[[Shadowgate]]'' and two other "MacVentures". In the 1990s, Bungie gave Mac users a reason to be proud with ''[[Marathon Trilogy|Marathon]]'' and ''[[Myth]]''. ''[[Halo]]'' [[What Could Have Been|would've been their next Mac title]], but Microsoft bought them out and turned it into a launch title for the [[Xbox]]. Other major developers included Ambrosia (''[[Escape Velocity]]'') and Casady & Greene (''[[Crystal Quest]]'', ''[[Glider]]''). Still another Mac debut, Cyan's [[Hyper Card]]-based ''[[Myst (series)|Myst]]'', went on to reign as the all-time best-selling PC game for nearly a decade.
Several companies stepped forward to fill the gap. Silicon Beach's ''[[Enchanted Scepters]]'' and ''[[Dark Castle]]'' demonstrated the Mac's mouse-based input and multimedia capabilities, respectively. ICOM Simulations created the first fully mouse-driven [[Adventure Game]] in ''[[Deja Vu]]'', followed by ''[[Shadowgate]]'' and two other "MacVentures". In the 1990s, Bungie gave Mac users a reason to be proud with ''[[Marathon Trilogy|Marathon]]'' and ''[[Myth]]''. ''[[Halo]]'' [[What Could Have Been|would've been their next Mac title]], but Microsoft bought them out and turned it into a launch title for the [[Xbox]]. Other major developers included Ambrosia (''[[Escape Velocity]]'') and Casady & Greene (''[[Crystal Quest]]'', ''[[Glider]]''). Still another Mac debut, Cyan's [[HyperCard]]-based ''[[Myst (series)|Myst]]'', went on to reign as the all-time best-selling PC game for nearly a decade.


The Mac hardware went from the 68k [[CPU]] family to the PowerPC, and [[Mac OS]] went from Classic to X, but it remained a system of third-party ports from those who were willing. And as the "wintel" platform caught up with the Mac's technical sophistication, porting became more difficult and fewer were willing.
The Mac hardware went from the 68k [[CPU]] family to the PowerPC, and [[Mac OS]] went from Classic to X, but it remained a system of third-party ports from those who were willing. And as the "wintel" platform caught up with the Mac's technical sophistication, porting became more difficult and fewer were willing.
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* [[Team Pet]]: Clarus the [[Mix-and-Match Critters|Dogcow]], introduced in Apple's famous [http://clarus.chez-alice.fr/originals/tn31.html Tech Note 31]. Clarus originally came from one of Susan Kare's [[Useful Notes/Fonts|font designs]] and eventually became the standard image for printer setup dialog boxes. [http://developer.apple.com/legacy/mac/library/technotes/tn/tn1031.html Tech Note 1031] came along years later to show how to create a 3D rendering, as well as giving some of the history.
* [[Team Pet]]: Clarus the [[Mix-and-Match Critters|Dogcow]], introduced in Apple's famous [http://clarus.chez-alice.fr/originals/tn31.html Tech Note 31]. Clarus originally came from one of Susan Kare's [[Useful Notes/Fonts|font designs]] and eventually became the standard image for printer setup dialog boxes. [http://developer.apple.com/legacy/mac/library/technotes/tn/tn1031.html Tech Note 1031] came along years later to show how to create a 3D rendering, as well as giving some of the history.
* [[Theme Naming]]: OS X releases have been named after big cats (Cheetah, Puma, Jaguar, Tiger, Leopard, Snow Leopard, Lion and the forthcoming Mountain Lion<ref>Biology-inclined readers will note that a number of these are technically the same species</ref>), and later versions of the Classic OS had musical names (Tempo, Allegro, Sonata, Rhapsody [the first version of OS X], as well as the never-shipped Copland and the never-existed Gershwin).
* [[Theme Naming]]: OS X releases have been named after big cats (Cheetah, Puma, Jaguar, Tiger, Leopard, Snow Leopard, Lion and the forthcoming Mountain Lion<ref>Biology-inclined readers will note that a number of these are technically the same species</ref>), and later versions of the Classic OS had musical names (Tempo, Allegro, Sonata, Rhapsody [the first version of OS X], as well as the never-shipped Copland and the never-existed Gershwin).
* [[Took a Level In Badass]]: The move from 68K to PowerPC, the move from OS 9 to OS X, and the move from PowerPC to Intel.
* [[Took a Level in Badass]]: The move from 68K to PowerPC, the move from OS 9 to OS X, and the move from PowerPC to Intel.
* [[Viewer-Friendly Interface]]: The old-world PowerPC Macintoshes were the inspiration of this trope. Hardware errors are indicated with an Icon of a Sad Classic Macintosh with a bunch of (commonly ignored) numbers in small font underneath it and usually with a heart-skipping sound being played back from the speaker. Also, system crashes were indicated with just a [[Cartoon Bomb|large bomb]], a message saying that the system has crashed and needs to restart, and a restart button, with no technical details displayed at all.
* [[Viewer-Friendly Interface]]: The old-world PowerPC Macintoshes were the inspiration of this trope. Hardware errors are indicated with an Icon of a Sad Classic Macintosh with a bunch of (commonly ignored) numbers in small font underneath it and usually with a heart-skipping sound being played back from the speaker. Also, system crashes were indicated with just a [[Cartoon Bomb|large bomb]], a message saying that the system has crashed and needs to restart, and a restart button, with no technical details displayed at all.
* [[We Will Use Wiki Words in the Future]]: Apple was at least partly responsible for mainstreaming CamelCase terminology through the 1980s.
* [[We Will Use Wiki Words in the Future]]: Apple was at least partly responsible for mainstreaming CamelCase terminology through the 1980s.
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* ''[[Afterlife]]''
* ''[[Afterlife]]''
* ''[[Age of Empires]]'' *
* ''[[Age of Empires]]'' *
** ''[[Age of Empires I (Video Game)|Age of Empires I]]'' *
** ''[[Age of Empires (video game)||Age of Empires I]]'' *
** ''[[Age of Empires II]]'' *
** ''[[Age of Empires II]]'' *
** ''[[Age of Mythology]]'' *
** ''[[Age of Mythology]]'' *
** ''[[Age of Empires III]]'' *
** ''[[Age of Empires III]]'' *
* ''[[Alien vs. Predator]]'' *
* ''[[Alien vs. Predator]]'' *
* ''[[Alone in The Dark]]''
* ''[[Alone in the Dark]]''
* ''[[Alter Ego]]''
* ''[[Alter Ego]]''
* ''[[Alternate Reality (video game)|Alternate Reality]]''
* ''[[Alternate Reality (video game)|Alternate Reality]]''
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* ''[[Duke Nukem Forever]]''
* ''[[Duke Nukem Forever]]''
* ''[[Fallout]]'' *
* ''[[Fallout]]'' *
* ''[[Flashback]]''
* ''[[Flashback (video game)|Flashback]]''
* ''[[Freddy Pharkas: Frontier Pharmacist]]''
* ''[[Freddy Pharkas: Frontier Pharmacist]]''
* ''[[Frogger]]''
* ''[[Frogger]]''
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* ''[[Sid Meier's Pirates!]]''
* ''[[Sid Meier's Pirates!]]''
* ''[[Sacrifice]]'' *
* ''[[Sacrifice]]'' *
* ''[[The Seventh Guest]]''
* ''[[The 7th Guest]]''
* ''[[Sim City]]'' *
* ''[[SimCity]]'' *
** ''[[Sim Earth]]''
** ''[[Sim Earth]]''
** ''[[Sim Ant]]''
** ''[[SimAnt]]''
** ''[[Sim Tower]]''
** ''[[SimTower]]''
** ''[[The Sims]]'' *
** ''[[The Sims]]'' *
* ''[[Simon the Sorcerer|Simon The Sorcerer II]]''
* ''[[Simon the Sorcerer|Simon The Sorcerer II]]''
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* ''[[Space Quest]]''
* ''[[Space Quest]]''
* ''[[Star Control|Star Control 3]]''
* ''[[Star Control|Star Control 3]]''
* ''[[Starcraft]]'' *
* ''[[StarCraft]]'' *
* ''[[Starflight]]''
* ''[[Starflight]]''
* ''[[Starship Titanic]]''
* ''[[Starship Titanic]]''
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* ''[[Science Girls]]''
* ''[[Science Girls]]''
* ''[[Spore]]'' *
* ''[[Spore]]'' *
* ''[[Starcraft|Starcraft II]]'' *
* ''[[StarCraft|Starcraft II]]'' *
* ''[[Team Fortress 2]]'' *
* ''[[Team Fortress 2]]'' *
* ''[[World of Goo]]''
* ''[[World of Goo]]''