Arbitrary Headcount Limit: Difference between revisions

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** ''Starcraft II'' has the Protoss Mothership, a unit which uses no ''normal'' supplies, but of which there can only be one at a time (per player), or which can be built like any other unit (i.e. as many as you can afford) but costs a metric fuckton of resources - Blizzard is still working on that.
** ''Starcraft II'' has the Protoss Mothership, a unit which uses no ''normal'' supplies, but of which there can only be one at a time (per player), or which can be built like any other unit (i.e. as many as you can afford) but costs a metric fuckton of resources - Blizzard is still working on that.
* Both averted and played straight with the [[Total War]] games. You can build as many units as you want, provided you can maintain their upkeep. However, in battle, you are limited to twenty units per army stack. On the maximum scale settings, this can give you a maximum of 4800 soldiers to command in a single battle. In Rome, this is a bit of [[Fridge Brilliance]], since that number isn't far off from the total number of fighting men in a Roman Legion. (Not counting the thousands of support soldiers)
* Both averted and played straight with the [[Total War]] games. You can build as many units as you want, provided you can maintain their upkeep. However, in battle, you are limited to twenty units per army stack. On the maximum scale settings, this can give you a maximum of 4800 soldiers to command in a single battle. In Rome, this is a bit of [[Fridge Brilliance]], since that number isn't far off from the total number of fighting men in a Roman Legion. (Not counting the thousands of support soldiers)
* Every ''[[Age of Empires]]...'' game had a headcount limit. This is particularly ridiculous, since the ''Age of...'' games are supposed to portray great battles of times long gone, which were normally conducted with hundreds and hundreds of men. The first ''[[Age of Empires (video game)||Age of Empires I]]'' had a unit limit of ''fifty''! However, it is possible to convert enemy units using priests to go indefinitely beyond this cap. Additionally, all units built before the population limit is reached will be completed regardless. Employees of Ensemble, the company that developed ''Age of Empires'', were famous for building, for example, 20 barracks at 49/50 population and queuing each building to produce one soldier, which gave them 19 units over the limit.
* Every ''[[Age of Empires]]...'' game had a headcount limit. This is particularly ridiculous, since the ''Age of...'' games are supposed to portray great battles of times long gone, which were normally conducted with hundreds and hundreds of men. The first ''[[Age of Empires (video game)|Age of Empires I]]'' had a unit limit of ''fifty''! However, it is possible to convert enemy units using priests to go indefinitely beyond this cap. Additionally, all units built before the population limit is reached will be completed regardless. Employees of Ensemble, the company that developed ''Age of Empires'', were famous for building, for example, 20 barracks at 49/50 population and queuing each building to produce one soldier, which gave them 19 units over the limit.
** In the original game's expansion set "Rise of Rome", the technology "logistics" allow infantry to count as 1/2 a unit, thus allowing a larger army. The basic head count is also raised to 75.
** In the original game's expansion set "Rise of Rome", the technology "logistics" allow infantry to count as 1/2 a unit, thus allowing a larger army. The basic head count is also raised to 75.
** This can be extended to 200 per player in the multiplayer mode (since each unit counts as 1, this limit is almost never reached), and the amount of units placed in the campaign editor is limited only by the power of the computer running the game.
** This can be extended to 200 per player in the multiplayer mode (since each unit counts as 1, this limit is almost never reached), and the amount of units placed in the campaign editor is limited only by the power of the computer running the game.