Armor-Piercing Attack: Difference between revisions

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** In 3.0, a combination of very high critical hit rates and the buff Bless Weapon were able to negate armor on 60% or more of all attacks. Nerfed in 3.5, where critical buffs cannot stack and are exclusive with any buff that would actually make them worthwhile anyway.
* In 3.x, a number of attacks can ignore certain categories of defenses, and become a very major part of the strategy in advanced play. Many spells ignore armor; a handfull also ignore spell resistance and saves or deal damage of a type that is virtually impossible to resist - spells with all four of these traits are highly valued. A rogue or ninja's backstab attacks, conversely, ignore dodging and a number of related defenses which are often the best options against magic damage. Lances do not actually negate any defenses outright, but due to the way accuracy and damage reduction function in the game possess characteristics that make them extremely effective against almost all forms of defense.
*** Certain monk builds based on grappling also negate armor.