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Armor-Piercing Attack: Difference between revisions

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* In ''[[Mega Man Battle Network]]'' there are ''four kinds'' of armor that can be pierced - Shielding (which yields to Break), Shadow (which yields to [[Outside the Box Tactic|Sword]]), Barriers and Auras (which yield to Wind), and Invisible (which yields to Cursor).
** ''[[Mega Man Star Force]]'' retains most of these except for the Cursor-Invisible relationship. You can still bypass [[Mercy Invincibility]] under certain circumstances, though.
* ''[[BioshockBioShock (series)]]'''s pistol and machine gun both have variant armor piercing rounds, as well as standard slugs and anti-personnel rounds. Everything was more vulnerable to one and less vulnerable to the other, with the armor piercing being useful against machinery and Big Daddies, while anti-personnel pistol rounds would one-shot most splicers.
* ''[[Battlefield (series)|Battlefield]] 2'' had an unlockable anti-materiel sniper rifle for the sniper class, the M95. It's main claim to infamy among the player base was its ability to snipe the pilots of helicopters through their armored canopy glass, something no other gun would do.
* ''[[Command & Conquer]] [[Command & Conquer: Generals|Generals]]'' and ''[[Expansion Pack|Zero:Hour]]'' subvert it by giving the GLA upgrades for armor-piercing bullets and rockets, but those merely increase damage dealt by units using them by 25%.
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