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Armor-Piercing Attack: Difference between revisions

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* ''[[Earthdawn]]'' had armor-defeating hits: basically, if you rolled well enough on your attack role, you could ignore the effect of your target's armor. In addition, some weapons and spells (razor orb being the most notable) were designed to cut through armor so a lower roll could still be an armor defeating hit.
* In ''[[Magic: The Gathering]]'', spells ending in -dict (such as Diabolic Edict), and the annihilator ability, require your opponent sacrifice a card, getting around protection, absorb, indestructability, damage prevention, high toughness, regeneration, and everything else. Unfortunately, your opponent still gets to ''choose'' which card he sacrifices.
* [[Dungeons and Dragons]]
* In ''[[Dungeons and Dragons]] 3ed/3.5'', a number of attacks can ignore certain categories of defenses, and become a very major part of the strategy in advanced play. Many spells ignore armor; a handfull also ignore spell resistance and saves or deal damage of a type that is virtually impossible to resist - spells with all four of these traits are highly valued. A rogue or ninja's backstab attacks, conversely, ignore dodging and a number of related defenses which are often the best options against magic damage. Lances do not actually negate any defenses outright, but due to the way accuracy and damage reduction function in the game possess characteristics that make them extremely effective against almost all forms of defense.
** ''Player's Option: Combat & Tactics'' ("2.5") model gives "armor penetration" ability to some weapons, including pile arrows at short range and crossbow bolts up to medium range: they ignore a few AC points from armor <ref>separately from specific weapons working better against general classes of armor they were designed to defeat (e.g. maces vs. mail, picks and bills vs. plate, flails vs. shields) and classes of armor having varied efficiency against [[Damage Typing|general types of weapons]])</ref>, but not from dexterity or magic.
** Certain monk builds based on grappling also negate armor.
** In 3.0, a combination of very high critical hit rates and the buff Bless Weapon were able to negate armor on 60% or more of all attacks. Nerfed in 3.5, where critical buffs cannot stack and are exclusive with any buff that would actually make them worthwhile anyway.
* In ''[[Dungeons and Dragons]] 3ed/3.5''x, a number of attacks can ignore certain categories of defenses, and become a very major part of the strategy in advanced play. Many spells ignore armor; a handfull also ignore spell resistance and saves or deal damage of a type that is virtually impossible to resist - spells with all four of these traits are highly valued. A rogue or ninja's backstab attacks, conversely, ignore dodging and a number of related defenses which are often the best options against magic damage. Lances do not actually negate any defenses outright, but due to the way accuracy and damage reduction function in the game possess characteristics that make them extremely effective against almost all forms of defense.
*** Certain monk builds based on grappling also negate armor.
 
 
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*** A couple of rarer ''[[Fallout: New Vegas]]'' melee weapons have 'ignores DT/DR' listed in their description. This amounts to dealing all their damage straight to an enemy's HP. One notable example of such a weapon is the aptly named Ripper, a [[Chainsaw Good|chainsaw short sword.]] There is also a perk that allows any of the player's melee attacks to ignore up to 15 points of damage threshold.
* Featured in ''[[Paper Mario (franchise)|Paper Mario]]'' with Watt, whose basic attack ignores the enemy's defense (making her one of the most useful partners in the game, especially against high-defense enemies), as well as badges which would apply this property to your Jump or Hammer attacks. (Items and the Star Storm power also ignore defense.) ''[[Paper Mario: The Thousand-Year Door|The Thousand-Year Door]]'' also features said badges (and items/damage-dealing Star Powers), and included Yoshi, whose spit attack had this property (and was needed to beat a mid-level boss who pretty much had infinite defense), as well as the secret character {{spoiler|Ms. Mowz}}, whose attack is ''literally'' an [[Armor-Piercing Slap]].
* In ''[[Master of Magic]]'' for units with Armor Piercing attack a target has effectively 1/2 (rounded down) of its normal defense value. "Eldritch Weapon" enchantment improves melee, thrown and normal missile attacks by giving [[Damage Typing|Magical attack]] (which overcomes [[Immune to Bullets|Weapon Immunity]]) and lowering the target's chance to block by 10% (from 30%, i.e. reduces Defense roll average by 1/3).
* In ''[[Master of Orion]] 2'' some weapons can be made in armor-piercing variants, (and some in shield-piercing, for that matter)- so thattheir damage thatignores passesarmor throughor armor/shields respectively and is applied to the next layer - target ship's internals immediatelyor armor.
** Heavy and Xentronium armor negate armor bypassing, but neither can protect against an attacker equipped with an Achilles Targeting Unit device. Shield piercing weapons can be stopped with the Hard Shields device.
* In ''[[Impossible Creatures]]'', creatures that attack with quills or horns will bypass a portion of the enemy's defense.
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** But then there is the upgrade for the pistol, which makes every shot from it ignore armor. Granted, the pistol isn't very powerful, but one or two headshots will still take out every single mook, heavily-armored or not.
* ''[[Star Ruler]]'' has weapons that partially and completely ignore armour, but usually don't do that much actual damage. The ''Galactic Armory'' mod adds weapons that are good at killing shields [[Crippling Overspecialization|but don't do anything to armor or health]].
* ''[[X-COM]]: UFO Defense'' and ''Terror from the Deep'' starts you with armor piercing weapons. Subverted, since thatThat's only the [[Damage Typing|damage type]] rather than the ability, and thepersonal non-armorarmour piercingreduces damage as such, so other attacks often are better at breaking through armor, especially if they don't use generic damage model (stun). To be more specific, the armor piercing weapons won't overcome the high armor and damage reduction of Lobstermen and Triscenes.
** ''[[UFO Alien Invasion]]'' ran on a gleeful rampage with [[Damage Typing]], so armor actually ''does'' work better or worse against different attacks. Medium-caliber bullets generally penetrate better than blast damage, low-caliber bullets or shotgun flechettes, and high-caliber bullets penetrate better than medium-caliber, though such weapons don't fire in long bursts. Alien needle guns are reduced more than by half only with [[Powered Armor]]; "Encased Plasma" ammo have only slightly greater total damage, but burn through any armor like it's not there.
* In ''[[Mega Man Battle Network]]'' there are ''four kinds'' of armor that can be pierced - Shielding (which yields to Break), Shadow (which yields to [[Outside the Box Tactic|Sword]]), Barriers and Auras (which yield to Wind), and Invisible (which yields to Cursor).
** ''[[Mega Man Star Force]]'' retains most of these except for the Cursor-Invisible relationship. You can still bypass [[Mercy Invincibility]] under certain circumstances, though.
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* ''[[Arcanum]]'' has two guns, both [[BFG|BFGs]], that do a sort of this. [[Harpoon Gun|Blade Launcher]] ignores Armor Class, allowing you to hit more often (and is the second most powerful gun), while Riffled Cannon ignores Damage Resistance, allowing you to do full damage each time you hit. They both, however, consume 6 bullets per shot.
* This type of attack is nearly mandatory in ''[[World of Tanks]]'' - not every gun has good HE damage, meaning that often times your ability to deal damage relies entirely on penetrating the enemy's armor from any direction possible.
* In ''[[Vega Strike]]'' some weapons' damage is not completely stopped by shields, though usually a small part. Among the best shield-piercers are kinetics and lasers, the short-wave ones being better (capship x-ray lasers have less than 3% of damage stopped), but even common masers get more than half damage through the shield; the downside is that there's not a lot to begin with.
 
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