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{{examples|Examples of how this plays out in storytelling:}} |
{{examples|Examples of how this plays out in storytelling:}} |
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⚫ | {{quote|In the space of one hundred and seventy-six years the Lower Mississippi has shortened itself two hundred and forty-two miles. That is an average of a trifle over one mile and a third per year. Therefore, any calm person, who is not blind or idiotic, can see that in the Old Oolitic Silurian Period, just a million years ago next November, the Lower Mississippi River was upwards of one million three hundred thousand miles long, and stuck out over the Gulf of Mexico like a fishing-rod. And by the same token any person can see that seven hundred and forty-two years from now the Lower Mississippi will be only a mile and three-quarters long, and Cairo and New Orleans will have joined their streets together, and be plodding comfortably along under a single mayor and a mutual board of aldermen. There is something fascinating about science. One gets such wholesale returns of conjecture out of such a trifling investment of fact.}} |
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⚫ | * In [[Lois Duncan|Lois Duncan's]] ''[[A Gift of Magic]]'', the psychic protagonist, Nancy, is given a standard test to detect telepathic abilities. She is asked to pick, without looking, all the white cards out of a deck of cards filled with an equal amount of black and white cards. Because she wishes to hide her ability, she picks all the black cards so that she would get all the "wrong" answers and fail the test. The examiner sees right through Nancy's ploy because there is an equal probability of picking only white or only black cards and explains that if she really wanted to screw up the test, she should have picked a roughly equal amount of black and white cards at random. |
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⚫ | ** That might not have helped. People are ''horrible'' at generating random numbers, so even if she picked equal (or near-equal) numbers of black and white cards, a more sophisticated analysis of her picks would reveal what she was doing, most likely by identifying a lack of runs of a single color (see fallacy #2 above). It might ''delay'' the recognition of her ability, though...and unless it were ''blatantly'' obvious what she was doing, it might leave enough doubt to prevent others from being certain. |
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⚫ | * A high school science teacher on ''[[The Daily Show]]'' [http://www.thedailyshow.com/video/index.jhtml?videoId=225921&title=Large-Hadron-Collider thought there was a 50/50 chance] of the LHC creating a black hole and causing [[The End of the World as We Know It]]. His rationale? It could happen, or it couldn't happen, therefore there was a 1 in 2 chance of the apocalypse. [[You Fail Nuclear Physics Forever]] is also involved. |
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⚫ | * On the second episode of ''[[Burn Notice]]'', Michael guessed that a conman's former cellmate didn't drink, which made some sense in the context if he was genre savvy to those sorts of questions, but his explanation didn't: that he just guessed because the man either drank or he didn't, a fifty percent chance. So either Michael's estimate of teetotalers among the male prisoner population is extremely optimistic, or he needs to take a stats class. |
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⚫ | * A common mention on the show ''[[Hell's Kitchen]],'' as well as a number of other reality shows, is that at any given time a given contestant has a 1 in X chance of winning the grand prize, where X is the number of remaining contestants. Not only does this suggest that the winner is chosen at random (which is not the intent of the statement), but also that every contestant is equally likely to win. This is untrue, especially on shows which have a number of obvious dud contestants (such as ''Hell's Kitchen''). |
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⚫ | ** Also commonly used by wrestling commentators when discussing multi-person matches. They frequently claim that the champion in a 4-way match only has a 25% chance of retaining his title, with no regard to comparative skill levels or possible alliances between the participants. Of course, since the outcome is predetermined, it tends to be much more common for the champion to retain his belt. These sort of statistical predictions are even more stupid in matches like the elimination chamber where the final competitor to be released would clearly have a huge advantage if other other factors were equal. |
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⚫ | * Invoked in ''[[Survivor]]'' - As the players in the game dwindle, Probst tells them that they have a "one in ''x'' shot at winning the million dollars." The way he mentions this, it sounds like the winner of challenges (and at the game ''period'') is chosen at random, when it actually isn't. (You can argue that if you're in the final six with [[The Load]] and someone who the jury ''hates'', you would have a one in ''four'' shot since the jurors would not vote for them.) Justified in that he [[Fridge Brilliance|does this to motivate the players]], and it's part of his "character". |
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⚫ | * The [[Fox News Channel]]'s fondness for flashy graphics to engage the viewer's attention occasionally lends itself to a few mistakes. Such as [http://pics.blameitonthevoices.com/112009/fox_news_math_fail.jpg a pie chart where the total breakdowns add up to 193%], or [http://www.mathfail.com/scientists-poll.jpg this poll with a breakdown that adds up to 120%]. Either with the pressure of the rush to get on-screen information ready by showtime, those responsible have little time to double-check their work; or, [[They Just Didn't Care|they care more about making a quick impression on the viewer than ensuring accurate information]]. |
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== [[Theater]] == |
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== [[Tabletop Games]] == |
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* Any game of chance - but most especially any game which uses dice - will find players who think the ''right'' decision is the decision that agrees with the dice as they rolled after they have rolled. For example, in [[Monopoly]], you may decide to build houses when you see your opponent will land on your monopoly a throw of 6, 7, or 9 on two six-sided dice. (This is not an error: no monopoly on a standard Monopoly board is spaced so you would land on it on a 6, 7, or 8, though if there were one, it would have higher odds than the above combination.) Anyone with half a clue as to how the game works and basic probability theory realizes that's about as lethal a situation as your opponent could be in (for a single monopoly), and would build. Yet if your opponent throws a 12, and bypasses your entire trap, your decision was just as reasonable as before. It just didn't pan out. This sort of fallacious thinking holds for: |
* Any game of chance - but most especially any game which uses dice - will find players who think the ''right'' decision is the decision that agrees with the dice as they rolled after they have rolled. For example, in [[Monopoly]], you may decide to build houses when you see your opponent will land on your monopoly a throw of 6, 7, or 9 on two six-sided dice. (This is not an error: no monopoly on a standard Monopoly board is spaced so you would land on it on a 6, 7, or 8, though if there were one, it would have higher odds than the above combination.) Anyone with half a clue as to how the game works and basic probability theory realizes that's about as lethal a situation as your opponent could be in (for a single monopoly), and would build. Yet if your opponent throws a 12, and bypasses your entire trap, your decision was just as reasonable as before. It just didn't pan out. This sort of fallacious thinking holds for: |
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** Naive poker players, who fold a bad hand only to see it turn around later (in a game with community cards) |
** Naive poker players, who fold a bad hand only to see it turn around later (in a game with community cards) |
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* In the ''[[Asterix]]'' album ''The Soothsayer'', a centurion is tasked by the roman empire to round up all prophets and soothsayers in order to curb down pagan beliefs that go against roman pantheon beliefs. A conman passing himself as a soothsayer gets caught, and is given a test to see if he can predict a roll of two six-sided dice. He breathes a sigh a relief as he knows his luck is usually awful, and picks (stupidly, statistically speaking) seven, which just so happens to come up on the dice and "prove" him the real deal. He goes on an [[Insane Troll Logic]] demonstration that he picked the right number ''because'' he can't tell the future. The centurion isn't convinced until the soothsayer mentions that the village believe anything he tells them, which makes the centurion offer to let them go if he convinces the villagers to leave. |
* In the ''[[Asterix]]'' album ''The Soothsayer'', a centurion is tasked by the roman empire to round up all prophets and soothsayers in order to curb down pagan beliefs that go against roman pantheon beliefs. A conman passing himself as a soothsayer gets caught, and is given a test to see if he can predict a roll of two six-sided dice. He breathes a sigh a relief as he knows his luck is usually awful, and picks (stupidly, statistically speaking) seven, which just so happens to come up on the dice and "prove" him the real deal. He goes on an [[Insane Troll Logic]] demonstration that he picked the right number ''because'' he can't tell the future. The centurion isn't convinced until the soothsayer mentions that the village believe anything he tells them, which makes the centurion offer to let them go if he convinces the villagers to leave. |
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== |
=== Tabletop RPG === |
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⚫ | * Among its [[So Bad It's Horrible|''many'' flaws]], ''[[FATAL]]'' says that to determine the probability of an event, you roll two percentile dice,<ref>That's a 100-sided dice, or more commonly two 10-siders with one representing the tens digit, for non-gamers</ref> and if the second one is equal to or greater than the first, you succeed. That means that everything has a flat 50.5% chance of happening. And yes, you're supposed to do this for '''anything'''. |
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⚫ | {{quote|In the space of one hundred and seventy-six years the Lower Mississippi has shortened itself two hundred and forty-two miles. That is an average of a trifle over one mile and a third per year. Therefore, any calm person, who is not blind or idiotic, can see that in the Old Oolitic Silurian Period, just a million years ago next November, the Lower Mississippi River was upwards of one million three hundred thousand miles long, and stuck out over the Gulf of Mexico like a fishing-rod. And by the same token any person can see that seven hundred and forty-two years from now the Lower Mississippi will be only a mile and three-quarters long, and Cairo and New Orleans will have joined their streets together, and be plodding comfortably along under a single mayor and a mutual board of aldermen. There is something fascinating about science. One gets such wholesale returns of conjecture out of such a trifling investment of fact.}} |
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⚫ | * In [[Lois Duncan|Lois Duncan's]] ''[[A Gift of Magic]]'', the psychic protagonist, Nancy, is given a standard test to detect telepathic abilities. She is asked to pick, without looking, all the white cards out of a deck of cards filled with an equal amount of black and white cards. Because she wishes to hide her ability, she picks all the black cards so that she would get all the "wrong" answers and fail the test. The examiner sees right through Nancy's ploy because there is an equal probability of picking only white or only black cards and explains that if she really wanted to screw up the test, she should have picked a roughly equal amount of black and white cards at random. |
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⚫ | ** That might not have helped. People are ''horrible'' at generating random numbers, so even if she picked equal (or near-equal) numbers of black and white cards, a more sophisticated analysis of her picks would reveal what she was doing, most likely by identifying a lack of runs of a single color (see fallacy #2 above). It might ''delay'' the recognition of her ability, though...and unless it were ''blatantly'' obvious what she was doing, it might leave enough doubt to prevent others from being certain. |
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== [[ |
== [[Video Games]] == |
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⚫ | * A high school science teacher on ''[[The Daily Show]]'' [http://www.thedailyshow.com/video/index.jhtml?videoId=225921&title=Large-Hadron-Collider thought there was a 50/50 chance] of the LHC creating a black hole and causing [[The End of the World as We Know It]]. His rationale? It could happen, or it couldn't happen, therefore there was a 1 in 2 chance of the apocalypse. [[You Fail Nuclear Physics Forever]] is also involved. |
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⚫ | * On the second episode of ''[[Burn Notice]]'', Michael guessed that a conman's former cellmate didn't drink, which made some sense in the context if he was genre savvy to those sorts of questions, but his explanation didn't: that he just guessed because the man either drank or he didn't, a fifty percent chance. So either Michael's estimate of teetotalers among the male prisoner population is extremely optimistic, or he needs to take a stats class. |
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⚫ | * A common mention on the show ''[[Hell's Kitchen]],'' as well as a number of other reality shows, is that at any given time a given contestant has a 1 in X chance of winning the grand prize, where X is the number of remaining contestants. Not only does this suggest that the winner is chosen at random (which is not the intent of the statement), but also that every contestant is equally likely to win. This is untrue, especially on shows which have a number of obvious dud contestants (such as ''Hell's Kitchen''). |
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⚫ | ** Also commonly used by wrestling commentators when discussing multi-person matches. They frequently claim that the champion in a 4-way match only has a 25% chance of retaining his title, with no regard to comparative skill levels or possible alliances between the participants. Of course, since the outcome is predetermined, it tends to be much more common for the champion to retain his belt. These sort of statistical predictions are even more stupid in matches like the elimination chamber where the final competitor to be released would clearly have a huge advantage if other other factors were equal. |
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⚫ | |||
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⚫ | * Invoked in ''[[Survivor]]'' - As the players in the game dwindle, Probst tells them that they have a "one in ''x'' shot at winning the million dollars." The way he mentions this, it sounds like the winner of challenges (and at the game ''period'') is chosen at random, when it actually isn't. (You can argue that if you're in the final six with [[The Load]] and someone who the jury ''hates'', you would have a one in ''four'' shot since the jurors would not vote for them.) Justified in that he [[Fridge Brilliance|does this to motivate the players]], and it's part of his "character". |
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⚫ | * The [[Fox News Channel]]'s fondness for flashy graphics to engage the viewer's attention occasionally lends itself to a few mistakes. Such as [http://pics.blameitonthevoices.com/112009/fox_news_math_fail.jpg a pie chart where the total breakdowns add up to 193%], or [http://www.mathfail.com/scientists-poll.jpg this poll with a breakdown that adds up to 120%]. Either with the pressure of the rush to get on-screen information ready by showtime, those responsible have little time to double-check their work; or, [[They Just Didn't Care|they care more about making a quick impression on the viewer than ensuring accurate information]]. |
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== RPGs, MMORPGs, and other [[Video Games]] == |
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* MMO players, almost without fail, will adhere to mindset two - they will notice the streak of resists/misses/landed enemy attacks/what have you that killed or almost killed them, but never notice the long, long, long string of hits that precede it. Any and all MMO forums will have a topic pop up fairly regularly asking whether (or sometimes screaming loudly even with no evidence to that effect other than they had a string of bad luck) the RNG is broken. |
* MMO players, almost without fail, will adhere to mindset two - they will notice the streak of resists/misses/landed enemy attacks/what have you that killed or almost killed them, but never notice the long, long, long string of hits that precede it. Any and all MMO forums will have a topic pop up fairly regularly asking whether (or sometimes screaming loudly even with no evidence to that effect other than they had a string of bad luck) the RNG is broken. |
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** ...which can lead to [[Final Fantasy XI|no small confusion]] at times. |
** ...which can lead to [[Final Fantasy XI|no small confusion]] at times. |
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* In a strange twist, ''Final Fantasy VII: Crisis Core'' had the DMR, a slot-machine of various character faces that spins during combat, creating different effects. The only way to level-up is for three "7"s to align. Isn't that awful?!? Leveling based on total randomness?!? Except. . .it isn't. The manual ''lies''. The DMR is actually controlled by an ''insanely complicated'' mathematical formula that, in-game, manifests itself as the strange impression that chance always ''just so happens'' to work out exactly the way natural progression should. In essence, one in a million chances succeed nine times out of ten. |
* In a strange twist, ''Final Fantasy VII: Crisis Core'' had the DMR, a slot-machine of various character faces that spins during combat, creating different effects. The only way to level-up is for three "7"s to align. Isn't that awful?!? Leveling based on total randomness?!? Except. . .it isn't. The manual ''lies''. The DMR is actually controlled by an ''insanely complicated'' mathematical formula that, in-game, manifests itself as the strange impression that chance always ''just so happens'' to work out exactly the way natural progression should. In essence, one in a million chances succeed nine times out of ten. |
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* The programmers of ''[[Sid Meier's Alpha Centauri]]'' fell afoul of this trope when they wrote the code to estimate the battle odds displayed before a combat: they used an obvious-but-wrong method of working out chained probabilities, leading to the game tending to grossly underestimate the actual odds of victory. For example, a strength-8 unit with 30 hit points attacking a strength 8 unit with 10 hit points would be shown as having a 75% chance of victory; the actual odds of winning are 99.93%. Under the right circumstances, this could result in the game predicting a one-in-a-million chance of winning, when the actual odds are 90%. |
* The programmers of ''[[Sid Meier's Alpha Centauri]]'' fell afoul of this trope when they wrote the code to estimate the battle odds displayed before a combat: they used an obvious-but-wrong method of working out chained probabilities, leading to the game tending to grossly underestimate the actual odds of victory. For example, a strength-8 unit with 30 hit points attacking a strength 8 unit with 10 hit points would be shown as having a 75% chance of victory; the actual odds of winning are 99.93%. Under the right circumstances, this could result in the game predicting a one-in-a-million chance of winning, when the actual odds are 90%. |
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⚫ | * Among its [[So Bad It's Horrible|''many'' flaws]], ''[[FATAL]]'' says that to determine the probability of an event, you roll two percentile dice,<ref>That's a 100-sided dice, or more commonly two 10-siders with one representing the tens digit, for non-gamers</ref> and if the second one is equal to or greater than the first, you succeed. That means that everything has a flat 50.5% chance of happening. And yes, you're supposed to do this for '''anything'''. |
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== [[Web Comics]] == |
== [[Web Comics]] == |