Assassin's Creed: Brotherhood: Difference between revisions

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Gameplay improvements include a more robust fighting system that allows chaining instant kills together if you don't miss or take damage, riding horses inside the city, and control of larger weapons such as cannons. In addition, multiplayer has been added to the roster for the first time in series history, with the "plot" being Templars in training at Abstergo to think and work like Assassins.
 
Ubisoft has gotten very involved with the fandom for ''Brotherhood'', hosting videos on a [http://www.youtube.com/user/AssassinsCreed YouTube channel] as well as their [https://web.archive.org/web/20120618125709/http://assassinscreed.us.ubi.com/brotherhood/#/videos/Video/8023 official website].
 
The sequel, ''[[Assassin's Creed: Revelations]]'', concludes Ezio's story, after which the series resumes being numbered.
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* [[Elite Mooks]]: The Papal Guards, both in-universe and in gameplay. They're able to dodge/counter attempted counter kills, use pistols of their own, use any of the other guard archetypes' melee weapons, and they have a lot of Health and armor of their own, which can take quite a while to deplete with regular melee attacks.
** In general the [[Mooks]] are somewhat more effective than their counterparts in the previous game. Arquebusiers are more damaging than Crossbowmen and can use the arquebus for melee attacks, while Crossbowmen deal more damage than ''AC2'' archers, back away if closed in on, and never draw a melee weapon that could be countered. Likewise the game introduces cavalry in the form of the armored Regular guard, who is capable of getting onto an available horse (or spawning on horseback as a Horseman) and charging at the player—the ''only'' melee attack in the game immune to a Hidden Blade counter kill... oh, and they have Crossbows of their own. The three special archetypes from ''2'' are still here too, though Seekers (at least moreso than any other guard archetype) can toss sand at Ezio or his apprentices to stun them, in Ezio's case also ending any kill streak he was performing. Finally, many of these guard types (though mainly Regulars) are able to grab Ezio, ending any in-progress kill streak and immobilizing him so that other guards can get in a free hit.
* [[Everyone Calls Him "Barkeep"]]: The multiplayer characters were thought to use this before the beta revealed their names, made canon in ''Brotherhood''{{'}}s Templar Agents side missions and ''Project Legacy''{{'}}s Rome set (Chapter 1, Fiora "The Courtesan" Cavazza's memories). Whether the fans will remember to use them, on the other hand...
** Played straight with the Executioner. [[Shaped Like Itself|Guess what "Il Carnefice" means...]]
* [[Exact Words]]: Cesare really should learn to watch his wording.
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* [[Self-Deprecation]]: The depiction of the French soldiers in this game is less than flattering. Ubisoft, the company that publishes the game, is based in France. In addition, the game itself was developed by a Quebecois studio, Ubisoft Montreal.
* [[Sequence Breaking]]: Unlike the Assassin's Tombs in ''AC2'', the Lairs of Romulus have a persistent plotline and are intended to be played in a certain order, but there's nothing actually stopping you from playing them out of order once you've unlocked them all.
* [[Sequel Episode]]: To "[[Assassin's Creed 2]]"
* [[Sherlock Scan]]: Senator Troche assumes that this is how Ezio knew that he had been whoring. The truth is much simpler: Ezio owns the Senator's favorite brothel.
* [[Shout-Out]]: ''[[Metal Gear Solid]]'' has made at least two major shout-outs to Assassin's Creed (such as Big Boss' ability to perform the Leap of Faith in ''Peace Walker'' and Altaïr's robe ''MGS4''), it's only fair for this game to return the favor. Firstly: {{spoiler|1=Raiden's ''MGS4'' outfit}} becomes a possible costume for Ezio—albeit with Ezio wearing it—if you happen to complete all the Virtual Training missions, which themselves could be construed as a shout-out to the many VR Mission modes for MGS games. Secondly, when you first meet back up with {{spoiler|Leonardo, his voice appears to be coming from inside a modern cardboard box}}.
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{{quote|'''Ezio:''' Addio, amico mio.<ref>"Goodbye, my friend."</ref>}}
* [[Victoria's Secret Compartment]]: Lucrezia keeps the key to Caterina's cell here. When Ezio manages to capture her, Caterina retrieves and remarks on it ("Classy.")
* [[Uplay]]
* [[Video Game Caring Potential]]: Destroying the Borgia oppression leads to the revitalization of Rome, and eventually ''the Renaissance''. As you progress through the game, the background chatter of NPCs will include statements like "Things are really getting better," and "There will be a special throne in Hell for Cesare Borgia when this is all over."
** In liberated zones you will also have Vigilantes appear, usually near certain guard locations, who will jeer at the guards and grab any guards that try to fight near them, just like in ''AC1''.
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* [[Wrestler in All of Us]]: In addition to Ezio still using a chokeslam, Il Carnefice/The Executioner can kill his target from behind by using a standing version of an Inverted Death Valley Driver/[[Kenta Kobashi|Burning Hammer]], and the Blacksmith uses a backbreaker.
* [[Wretched Hive]]: Rome under Borgia rule. It's up to Ezio to clean it up.
* [[:Category:Yandere|Yandere]]: Cesare and Lucrezia, for each other.
* [[You All Look Familiar]]: Purposely invoked in multiplayer for the purpose of [[Paranoia Fuel]]. To maintain this, if a player equips their character with visible customizations, ''all'' of that character's NPC counterparts will match the player's look. ''Somewhat'' mitigated in Alliance, Chest Capture and Manhunt modes as the pursuers and targets are clearly defined—thus narrowing down who is your target but also who your pursuer could be, unless a Disguise is used—but in full force during Wanted and Advanced Wanted.
** Further invoked for any ability which affects characters' appearances, i.e. Disguise ("reskins" the player character into a different character for at least ten seconds), Morph (up to four or six NPCs near the player character suddenly "transform" to match the player character's appearance), or Blender (changes a NPC in a crowd into the same skin as that of the player for as long as the player character stays in that crowd, and as long as there isn't an actual NPC that already has the same skin).
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{{reflist}}
[[Category:Assassin's Creed: Brotherhood{{PAGENAME}}]]
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[[Category:Science Fiction Video Games]]
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[[Category:Wide Open Sandbox]]
[[Category:Xbox 360]]
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