Atelier (franchise): Difference between revisions

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* '''''[[Atelier Iris 3|Atelier Iris 3: Grand Phantasm]]''''' PS2 (2006/'''2007''')
* ''Atelier <s>Lise</s> Liese: The Alchemist of Orde'' NDS (2007)
* '''''[[Mana Khemia Alchemists of Al Revis|Mana Khemia: Alchemists of Al-Revis]]''''' PS2/PSP (2007/'''2008''')
* '''''[[Mana-Khemia 2: Fall of Alchemy]]''''' PS2/PSP (2008/'''2009''')
* '''''[[Atelier Annie|Atelier Annie: Alchemists of Sera Island]]''''' NDS ('''2009''')
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* '''''[[Atelier Escha|Atelier Escha & Logy: Alchemists of the Dusk Sky]]''''' PS3 (6/2013 / '''3/2014''')
* ''[[Atelier Shallie|Atelier Shallie: Alchemists of the Dusk Sea]]'' PS3 (7/2014)
* ''[[Atelier Sophie: The Alchemist of the Mysterious Book]]'' (2/2017)
* ''[[Atelier Firis: The Alchemist and the Mysterious Journey]]'' PC (3/2017)
* ''[[Nelke & the Legendary Alchemists]]'' PS4, PC (3/2018)
* ''[[Atelier Lydie & Suelle The Alchemists and the Mysterious Paintings|Atelier Lydie & Suelle ~ The Alchemists and the Mysterious Paintings~]]'' (3/2018)
* ''[[Atelier Lulua The Scion of Arland|Atelier Lulua ~The Scion of Arland~]] PS4, Switch, PC (5/2019)
 
It's worth mentioning that the first two Salburg games, ''Marie'' in particular, have been re-released and re-made on more platforms than we can list here. [[No Export for You|Some of those platforms aren't even available outside Japan]]. Yeah, this series is more than merely popular there.
 
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{{franchisetropes}}
{{tropelist|The ''Atelier'' games and related media provide examples of:}}
{{quote|Please only include tropes that occur in multiple games or in games not available in the U.S. in this list. For specific game tropes, refer to the game pages.}}
* [[Alpha Bitch]]: Brigitt from ''Atelier Violet''. But she's also [[Vitriolic Best Buds]] with the eponymous character.
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** The most recent games are difficult to place. ''Atelier Liese'' and ''Atelier Annie'' are clearly in continuity with each other, and at first glance the Arland games (''Atelier Rorona'' thru ''Meruru'') also appear to form their own continuity. However, there are ''vague'' hints that ''Liese/Annie'' may well take place in the "Salburg" continuity and that the Arland games may be in continuity with ''them''; Gust is being very cagey about all this currently. (Meanwhile, ''Atelier Lina'' [[Black Sheep|seems to sit all by its lonesome]] like ''Iris 3'' does.)
* [[Ambiguously Gay]]: Not who you might initially expect. Of all people, {{spoiler|Elie Traum, the ''heroine'' of the second game, has an ending that raises a ''lot'' of eyebrows. She can sort-of flirt with several of the male characters during the course of the game, but she also develops quite a relationship with Romauge the dancer. Romauge is one of two characters in ''Atelier Elie'' to have a fully-cinematic ending devoted exclusively to her, and in it... Elie abandons alchemy to run off and be a traveling dancer with Romauge and "pursue her heart". The overall tone of the ending is ''intensely'' romantic and more importantly ''is the only "romantic" ending available in the game''. And then there's the fact that Elie desperately wishes to contact Marie and "thank" Marie for saving her life and, well, you end up with a lot of speculation}}. Gust has never come out directly and said that the character is gay, however, so strictly speaking it remains speculative.
* [[As Long as It Sounds Foreign]]: This series is extremely guilty of this trope when it comes to naming the characters. Gust seems to fall into the same trap that certain companies like [[Mobile Suit Gundam|Sunrise]] do, in that they try to give all the characters Western-sounding names without really knowing what's properly ''Western''. ''Atelier Annie'' has a few good examples, such as "Kilbert" (probably intended to be "Gilbert"), "Jalia" (possibly a correct name but more likely meant to be "Julia", eventually rendered as "Gillian"), and "Kraus" (the obvious problem in trying to transliterate "Claus", which is what the localization went with). Earlier games feature a few suspect names too - ''Atelier Elie'' prominently features a character who's name is officially written in-game as "''Daglass'' McRain" when the "right" way to spell that is fairly obvious, especially if you're familiar with katakana at all.
* [[An Entrepreneur Is You]]: Some games, but especially in ''Atelier Violet''. The reason Violet learns alchemy is so that she can build her own shop of wonders to drive visitors (and thus, economy) to Karotte Village, which is smack dab in the middle of nowhere. Failure to get [[500 visitors within ]]1000 days lead to Bad End where the village is abandoned. (This is easier than it sounds, really.)
* [[As Long as It Sounds Foreign]]: This series is extremely guilty of this trope when it comes to naming the characters. Gust seems to fall into the same trap that certain companies like [[Mobile Suit Gundam|Sunrise]] do, in that they try to give all the characters Western-sounding names without really knowing what's properly ''Western''. ''Atelier Annie'' has a few good examples, such as "Kilbert" (probably intended to be "Gilbert"), "Jalia" (possibly a correct name but more likely meant to be "Julia", eventually rendered as "Gillian"), and "Kraus" (the obvious problem in trying to transliterate "Claus", which is what the localization went with). Earlier games feature a few suspect names too - ''Atelier Elie'' prominently features a character who's name is officially written in-game as "''Daglass'' McRain" when the "right" way to spell that is fairly obvious, especially if you're familiar with katakana at all.
* [[Bag of Sharing]]: Explained in the context of ''Atelier Iris 2''; Felt and Viese possess a pair of rings which essentially allow them to teleport items to each other, so that Viese can make things out of all the crazy stuff Felt finds in the larger world, while remaining safe in their hometown until the very end of the game. The other games avert this trope by simply never taking control of the protagonist away from the player and making characters who aren't in the current party inaccessible for equipment purposes.
* [[Bash Brothers|Bash]] [[Brother-Sister Team]]: Violet and Bartolomaus from ''Atelier Violet''. [[What Do You Mean It's Not Awesome?|Their quarrelling is a combination attack that hits all enemies.]]
* [[BFSBlade of Fearsome Size]]: Kilbert of ''Atelier Annie'' uses an almost impossibly huge sword as his main weapon. {{spoiler|Or at least, he ''tells'' people he can use it for the intimidation value, but he can't actually use it in real combat, and uses "standard" two-handers instead.}} Sterk of the Arland games uses Scots-style claymores that, while somewhat more realistic, are still quite long.
** Bart, Violet's brother in ''Atelier Violet'', works as a send-up of the concept. He also favors very large two-handed swords... and at the start of the game is ''hilariously'' inept with them, as they're too large and heavy to swing properly!
* [[Boarding School]]: The main setting for ''Mana Khemia''. The first few games also feature a school, but the protagonists don't live there (even if they can have friends that do.) The third game stars the woman who ''founded'' the school and details her adventures in getting it established.
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** Funnily enough, the lead character of ''Atelier Annie'' is very much a [[Bifauxnen]]; most people's first reactions on seeing her was "That's supposed to be a ''girl''?!" She gets this reaction quite a bit ''in-game'' too, much to her chagrin.
* [[Dungeon Shop]]: That would be you (to varying degrees). Most obvious in ''Atelier Violet'', where you actually have some degree of control over the shop.
* [[Early Teen Hero]]: Roughly half of the protagonists begin as early teens. Since the games typically take place over multiple years, nearly all of them enter late teens or even adulthood by the end of the games.
* [[Empathic Weapon]]: The Azure Azoth from ''Atelier Iris 2'', and Sulpher from ''Mana Khemia''.
* [[Enemy Scan]]:
** One of Witos' skills from ''Atelier Judie''.
* [[An Entrepreneur Is You]]: Some games, but especially in ''Atelier Violet''. The reason Violet learns alchemy is so that she can build her own shop of wonders to drive visitors (and thus, economy) to Karotte Village, which is smack dab in the middle of nowhere. Failure to get [[500 visitors within ]]1000 days lead to Bad End where the village is abandoned. (This is easier than it sounds, really.)
* [[Exposition Fairy]]: Hilariously enough, the series uses '''actual''' fairies for this purpose. You often get a single fairy in the early games who explains how fairies can be "rented" to help around the atelier; ''Atelier Iris 1'' and ''Atelier Annie'' feature Popo and Pepe, respectively, who exist purely to explain game mechanics to the player.
** Popo in [[Atelier Iris: Eternal Mana]] has other qualities (he heals the party at save points for instance).
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** Noin from ''[[Atelier Iris 2: The Azoth of Destiny]]'' also fits the trope nearly to a T.
* [[Fish Out of Temporal Water]]: How the eponymous character of ''Atelier Judie'' starts her adventure, due to a freak alchemy lab incident. Well, apparently [[Medieval Stasis|nothing much changed]] between the 7th century and the 9th century.
* [[Gainaxing]]: The manga of ''Atelier Marie & Elie'' uses a print version of this a ''lot''; even Elie isn't immune, however, which feels extremely weird given how in all the game artwork her bust is not emphasized at all.
* [[Game Breaking Bug]]: ''Atelier Liese'' initially shipped with an absolutely stupefying number of fatal errors that would wipe your save data or cause the game to hard lock; while a corrected version was eventually shipped out (and produced for hopeful localization), the press had already taken the game and company to the cleaners over the issues, which were by far the most serious defects an Atelier game had ever seen.
* [[Gratuitous German]]: Used a lot in the earlier ''Atelier'' games, since the setting is meant to be a version of Renaissance Germany; it's meant to be breaking [[Translation Convention]] since the characters seem to ostensibly speak German. This has essentially disappeared as of the ''Atelier Iris'' games.
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* [[Large Ham]]: Vayne's dark-side's [[Liam O'Brien|English VA]] in ''Mana Khemia'' deserves a special mention for this. Beggur of ''Iris 1'' is also noted for this in the best way possible, especially in English.
* [[Lady of War]]: A '''lot''' of supporting characters across various games. Kyrielich from ''Marie'', Yurika from ''Elie'' (sort of), Katarina from ''Violet'', Fee from ''Iris 2''...
* [[Low Fantasy]]: While the games are hardly gritty or cynical (just the opposite really), they are also generally low-blatant-magic, with a focus on creating items for your use to get things like "fire spells" and the like, are heavily dominated by humanity, and don't possess a scope that goes much beyond a single country or principality (in the earlier games this is part of the point; you're operating on a time limit so you don't have time to go [[Walking the Earth]] for whatever you need). One of the criticisms directed toward the ''Atelier Iris'' sub-series is that it tended very much away from the Low Fantasy roots of its predecessors, and ''Mana Khemia'' and the DS Atelier games (''Liese'' and ''Annie'') get credit for bringing the series back toward this; the dev team of ''Atelier Rorona'' [https://web.archive.org/web/20090618074434/http://atelier-ps3.jp/rorona/d-blog/index.htm openly stated] that they intended to go back to this full-force with that game, which the Arland games did.
** The truly great irony is that, in the original design document (as revealed in the Atelier Series Official Chronicle), the Salburg setting ''was'' going to be very dark, gritty fantasy in the vein of ''[[Berserk]]''. The early visual concepts thrown around for Marie and crew didn't really line up with such a dark setting, however, and so the rough edges were filed off to turn it into the optimistic, hopeful concept seen in the final game. A few remnants of the old "dark" concept survive, though, such as the plague that struck Elie's hometown (though crucially, it was Marie who ''saved'' it).
* [[Mana]]: In the ''Iris'' and ''[[Mana Khemia]]'' games, anyway.
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