Background Magic Field: Difference between revisions

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* The Tradition in ''[[Tales of the Five Hundred Kingdoms]]'' is an ambient magic native to the land and acts like the laws of nature. Specifically, it causes people's lives to follow the fairy tale they most resemble... without regard to how nice, happy, or even feasible those stories are.
* The Tradition in ''[[Tales of the Five Hundred Kingdoms]]'' is an ambient magic native to the land and acts like the laws of nature. Specifically, it causes people's lives to follow the fairy tale they most resemble... without regard to how nice, happy, or even feasible those stories are.
* The different types of fae from the ''[[Coldfire Trilogy]]''—earth, solar, tidal, and dark—are this, with an emphasis on ''volatile''.
* The different types of fae from the ''[[Coldfire Trilogy]]''—earth, solar, tidal, and dark—are this, with an emphasis on ''volatile''.

== [[Live-Action TV]] ==
* The Morphing Grid in ''[[Power Rangers]]''. Any time a Ranger exclaims, [[By the Power of Grayskull| “It’s Morphin’ Time!”]] they tapping into this field, whether they know it or not. The Morphing Grid is what enables them to use the [[Transformation Trinket]]s, and gives them a symbiotic link to the Zords. This is, by the way, why Rangers tend to be very upset should a Zord be destroyed (the breaking of the link can be traumatic) or why they are weakened should a Zord fall into a villain’s hands (the link would be corrupted) . Interestingly, the Morphing Grid is not a force of Good, but rather maintained by the [[Balance Between Good and Evil]], and the true goal of every villain in the franchise is to corrupt it and usurp its power entirely. The Morphing Grid does seem to be a physical location (seen only once, in the episode “Once a Ranger” in ''[[Power Rangers: Operation Overdrive]]'') where it is seen as a long, metallic corridor full of flashing lightning.


== Tabletop Games ==
== Tabletop Games ==