Display title | Bag of Sharing |
Default sort key | Bag of Sharing |
Page length (in bytes) | 32,558 |
Namespace ID | 0 |
Page ID | 2142 |
Page content language | en - English |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Dai-Guard (talk | contribs) |
Date of latest edit | 09:11, 10 April 2017 |
Total number of edits | 11 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | A common situation in video game RPGs; there's a single inventory, but the inventory is shared by multiple characters. This greatly simplifies the work required to manage items (both for the player and the programmer), as there is no need to keep track of who picked up what, distributing items among the characters and so on. This makes the trope an Acceptable Break From Reality, because having to repeatedly pause to micromanage the inventory would likely be extremely annoying to the player. |