Battle Garegga: Difference between revisions

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* [[Dieselpunk]]: The technology looks like it would have been around [[World War Two]] level if it were not for the brothers' inventions
* [[Dieselpunk]]: The technology looks like it would have been around [[World War Two]] level if it were not for the brothers' inventions
* [[Difficulty by Region]]: In addition to the larger number of points required to [[Every Ten Thousand Points|extend]], [[Dynamic Difficulty|rank]] (see below) increases at different rates depending on the region as well as the difficulty setting (U.S. "hard" is harder than Japan's "very hard", by the way). However, turning the extends off (which isn't possible in the Japan revision) will clamp rank to "manageable" and won't raise very much even if you collect everything and max out the autofire rate.
* [[Difficulty by Region]]: In addition to the larger number of points required to [[Every Ten Thousand Points|extend]], [[Dynamic Difficulty|rank]] (see below) increases at different rates depending on the region as well as the difficulty setting (U.S. "hard" is harder than Japan's "very hard", by the way). However, turning the extends off (which isn't possible in the Japan revision) will clamp rank to "manageable" and won't raise very much even if you collect everything and max out the autofire rate.
* [[Dynamic Difficulty]]: The Rank system determines how hard the game is. Firing and powering up the main weapon, as well as picking up various items, will increase your rank. The only way to decrease your rank is by dying. Thus, players are "forced" to keep themselves powered down, conserve shots, and die on purpose in order to keep the last few stages of the game playable.
* [[Dynamic Difficulty]]: The Rank system determines how hard the game is. Firing and powering up the main weapon, as well as picking up various items, will increase your rank. The only way to decrease your rank is by dying. Thus, players are "forced" to keep themselves powered down, conserve shots, and die on purpose in order to keep the last few stages of the game playable. Here's what it looks like when you [http://www.youtube.com/watch?v=pXUPVBeyKik effectively manage your rank].<ref> Keep an eye on the third window on the right. The first number is the rate the rank rises. The second is the current rank. The third is what the rank will be lowered to if you die. The rank cannot be lower than zero.</ref> Here's what it looks like [http://www.youtube.com/watch?v=HYX3gBLKKek when you don't].
** Here's what it looks like when you [http://www.youtube.com/watch?v=pXUPVBeyKik effectively manage your rank].<ref> Keep an eye on the third window on the right. The first number is the rate the rank rises. The second is the current rank. The third is what the rank will be lowered to if you die. The rank cannot be lower than zero.</ref> Here's what it looks like [http://www.youtube.com/watch?v=HYX3gBLKKek when you don't].
* [[Eternal Engine]]: Stages 3 and 4.
* [[Eternal Engine]]: Stages 3 and 4.
* [[Every Ten Thousand Points|Every One Million Points]]: The tic mark that your score need to get to for an extra life.
* [[Every Ten Thousand Points|Every One Million Points]]: The tic mark that your score need to get to for an extra life.
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[[Category:Arcade Game]]
[[Category:Arcade Game]]
[[Category:Vertical Scrolling Shooter]]
[[Category:Vertical Scrolling Shooter]]
[[Category:PlayStation 4]]
[[Category:Sega Saturn]]
[[Category:Sega Saturn]]
[[Category:Battle Garegga]]
[[Category:Battle Garegga]]