Battlefield: Bad Company: Difference between revisions

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{{quote| ''"I belong to [[Title Drop|Bad Company]]. I don't wanna end up in some ''good'' company!"''}}
{{quote| ''"I belong to [[Title Drop|Bad Company]]. I don't wanna end up in some ''good'' company!"''}}


The ''Battlefield: Bad Company'' [[Spin-Off]] [[Buffy-Speak|subseries... thing]] represents something of a departure from the norm for the ''[[Battlefield (Video Game)|Battlefield]]'' series. Both games bring a whole new feature to improve the Battlefield experience: plot! And destruction physics, but we’ll get to that later.
The ''Battlefield: Bad Company'' [[Spin-Off]] [[Buffy-Speak|subseries... thing]] represents something of a departure from the norm for the ''[[Battlefield (series)|Battlefield]]'' series. Both games bring a whole new feature to improve the Battlefield experience: plot! And destruction physics, but we’ll get to that later.


Set [[Twenty Minutes Into the Future]], ''Battlefield: Bad Company'', the first game in the series, follows the exploits of [[Title Drop|B(ad) Company]], a group made up of the [[Ragtag Bunch of Misfits|military’s rejects and trouble cases]] that are sent on [[Suicide Mission|Suicide Missions]] [[We Have Reserves|in lieu of better trained (read: more expensive) soldiers.]] Things get a bit more interesting when B Company stumbles across a dead mercenary bearing the logo of [[Big Bad|The Legionnaire]], a famed commander known for paying his mercenaries in gold bars. [[Blatant Lies|Being upstanding soldiers, they of course report this immediately to their superiors.]] Bad Company’s campaign is a somewhat [[Lighter and Softer|light hearted]] story for what has traditionally been a gritty genre. Highlights include accidentally invading a [[Ruritania|neutral country]] and driving around on its golf courses while dodging tank fire.
Set [[Twenty Minutes Into the Future]], ''Battlefield: Bad Company'', the first game in the series, follows the exploits of [[Title Drop|B(ad) Company]], a group made up of the [[Ragtag Bunch of Misfits|military’s rejects and trouble cases]] that are sent on [[Suicide Mission|Suicide Missions]] [[We Have Reserves|in lieu of better trained (read: more expensive) soldiers.]] Things get a bit more interesting when B Company stumbles across a dead mercenary bearing the logo of [[Big Bad|The Legionnaire]], a famed commander known for paying his mercenaries in gold bars. [[Blatant Lies|Being upstanding soldiers, they of course report this immediately to their superiors.]] Bad Company’s campaign is a somewhat [[Lighter and Softer|light hearted]] story for what has traditionally been a gritty genre. Highlights include accidentally invading a [[Ruritania|neutral country]] and driving around on its golf courses while dodging tank fire.
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Bad Company 2 upgrades its engine to Frostbite 1.5, allowing for much more intricate destruction physics. Now, instead of just blowing out a building’s walls, it’s possible to destroy smaller buildings entirely, leaving them to collapse on anyone unlucky enough to be inside. Some bits of cover can even be shot to pieces, with chucks of concrete breaking away to reveal enemies behind.
Bad Company 2 upgrades its engine to Frostbite 1.5, allowing for much more intricate destruction physics. Now, instead of just blowing out a building’s walls, it’s possible to destroy smaller buildings entirely, leaving them to collapse on anyone unlucky enough to be inside. Some bits of cover can even be shot to pieces, with chucks of concrete breaking away to reveal enemies behind.


Of course, this still being ''[[Battlefield (Video Game)|Battlefield]]'', both games feature a hefty multiplayer component. Multiplayer in both games is on a somewhat smaller (though still large) scale than the main Battlefield games, with a somewhat reduced vehicle focus (no jets being one large change). This, combined with some other changes such as [[Regenerating Health]] and [[Crouch and Prone|no prone]] have lead to accusations by some of the series’s more hardcore fans that DICE was [[PC vs. Console|pandering to console gamers]]. Still, critical response has generally been good and Bad Company 2 still has a thriving community over a year after release. Oh, and destruction physics extend to the multiplayer of both games, leading to a very dynamic battlefield.
Of course, this still being ''[[Battlefield (series)|Battlefield]]'', both games feature a hefty multiplayer component. Multiplayer in both games is on a somewhat smaller (though still large) scale than the main Battlefield games, with a somewhat reduced vehicle focus (no jets being one large change). This, combined with some other changes such as [[Regenerating Health]] and [[Crouch and Prone|no prone]] have lead to accusations by some of the series’s more hardcore fans that DICE was [[PC vs. Console|pandering to console gamers]]. Still, critical response has generally been good and Bad Company 2 still has a thriving community over a year after release. Oh, and destruction physics extend to the multiplayer of both games, leading to a very dynamic battlefield.


Bad Company 2 got a full-fledged multiplayer [[Expansion Pack]], ''Battlefield Bad Company Vietnam'', which is set in [[Exactly What It Says On the Tin|Vietnam]]. Included with the pack are five new maps and a slew of new period weapons and vehicles.
Bad Company 2 got a full-fledged multiplayer [[Expansion Pack]], ''Battlefield Bad Company Vietnam'', which is set in [[Exactly What It Says on the Tin|Vietnam]]. Included with the pack are five new maps and a slew of new period weapons and vehicles.


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* [[Reverse Grip]]: How the knife is held.
* [[Reverse Grip]]: How the knife is held.
* [[Seinfeldian Conversation]]: Often occurs during the single player campaigns.
* [[Seinfeldian Conversation]]: Often occurs during the single player campaigns.
* [[Voice With an Internet Connection]]: Mike-One-Juliet in ''Bad Company''.
* [[Voice with an Internet Connection]]: Mike-One-Juliet in ''Bad Company''.
* [[What Happened to The Mouse?]]: The Legionnaire is alive and extremely angry when ''Bad Company'' ends. No one even mentions him (or the truckload of gold stolen from him) in ''Bad Company 2.''
* [[What Happened to the Mouse?]]: The Legionnaire is alive and extremely angry when ''Bad Company'' ends. No one even mentions him (or the truckload of gold stolen from him) in ''Bad Company 2.''
** Bad Company 2 was released on PC, whereas the first one wasn't. If they had just gone and continued the story from the first one, many of the PC gamers would have felt confused and left out.
** Bad Company 2 was released on PC, whereas the first one wasn't. If they had just gone and continued the story from the first one, many of the PC gamers would have felt confused and left out.
*** Also, B Company is operating on the other side of the planet in the second game.
*** Also, B Company is operating on the other side of the planet in the second game.
* [[You and What Army]]: Haggard says this to the American Army they just deserted from catching up to them and ordering them to surrender their arms. This appalls his fellow deserter squadmates. "[[I Always Wanted to Say That]]." is his explanation.
* [[You and What Army?]]: Haggard says this to the American Army they just deserted from catching up to them and ordering them to surrender their arms. This appalls his fellow deserter squadmates. "[[I Always Wanted to Say That]]." is his explanation.




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{{quote| Details: ...For optimum performance, the leading edge "pointy end" should be applied to the enemy and thrust into vital areas. This should be repeated as necessary.}}
{{quote| Details: ...For optimum performance, the leading edge "pointy end" should be applied to the enemy and thrust into vital areas. This should be repeated as necessary.}}
* [[Dueling Games]]: ''Bad Company 2'' appears to be headed down this road with ''[[Modern Warfare]] 2''.
* [[Dueling Games]]: ''Bad Company 2'' appears to be headed down this road with ''[[Modern Warfare]] 2''.
** The expansion, Vietnam, seems to be an attempt to counter ''[[Call of Duty Black Ops (Video Game)|Call of Duty Black Ops]]''.
** The expansion, Vietnam, seems to be an attempt to counter ''[[Call of Duty: Black Ops|Call of Duty Black Ops]]''.
* [[Eyepatch of Power]]: The NVA Recon skin in Bad Company: Vietnam gets ones of these in the form of a bloodied headband over his left eye.
* [[Eyepatch of Power]]: The NVA Recon skin in Bad Company: Vietnam gets ones of these in the form of a bloodied headband over his left eye.
* [[Goggles Do Nothing]]: In the cutscenes of ''Bad Company 2'' Marlowe has goggles around his helmet, he never puts them on. In a bit of [[Fridge Brilliance]], though, you'll notice that during gameplay the edges of screen are significantly darker, as if Marlowe's peripheral vision was blocked. Marlowe only wears the goggles during gameplay - and rightfully he should, with all the debris from gratuitous explosions.
* [[Goggles Do Nothing]]: In the cutscenes of ''Bad Company 2'' Marlowe has goggles around his helmet, he never puts them on. In a bit of [[Fridge Brilliance]], though, you'll notice that during gameplay the edges of screen are significantly darker, as if Marlowe's peripheral vision was blocked. Marlowe only wears the goggles during gameplay - and rightfully he should, with all the debris from gratuitous explosions.
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*** To be fair, Russia doesn't seem to be doing too much better, if at all (U.S. forces are seen to be pushing deep into Russian-controlled Europe in a map at the beginning of the campaign).
*** To be fair, Russia doesn't seem to be doing too much better, if at all (U.S. forces are seen to be pushing deep into Russian-controlled Europe in a map at the beginning of the campaign).
** Also, they are very, very expendable... and somehow keep managing to escape being expended.
** Also, they are very, very expendable... and somehow keep managing to escape being expended.
*** [[The Venture Brothers (Animation)|They have the rare blend of expendable and invulnerable that makes them the perfect henchmen!]]
*** [[The Venture Brothers|They have the rare blend of expendable and invulnerable that makes them the perfect henchmen!]]
* [[Karma Houdini]]: [[The Squad]] in ''Bad Company 1&2''. Over the course of the game, they mutiny once, go AWOL once, and, at the end of the game, steal a truckload of gold bullion and desert from the army, driving off into the sunset. Not only are they not put on trial, by the second game they're back on duty, and being trusted with important assignments - both because they have a reputation for surviving just about anything, and because ''the war is just going that badly''.
* [[Karma Houdini]]: [[The Squad]] in ''Bad Company 1&2''. Over the course of the game, they mutiny once, go AWOL once, and, at the end of the game, steal a truckload of gold bullion and desert from the army, driving off into the sunset. Not only are they not put on trial, by the second game they're back on duty, and being trusted with important assignments - both because they have a reputation for surviving just about anything, and because ''the war is just going that badly''.
** Alternatively: Getting sent back to B-Company ''was'' their punishment.
** Alternatively: Getting sent back to B-Company ''was'' their punishment.