Battlefleet Gothic: Difference between revisions

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[[File:Battlefleet Gothic.jpg|frame|There is no peace among the stars...]]
 
What happens when the people behind ''[[Warhammer 4000040,000]]'' decide to make a game about spaceships.
 
What happens when the people behind ''[[Warhammer 40000]]'' decide to make a game about spaceships.
 
''Battlefleet Gothic'' takes everything [[Rule of Cool|cool]] about [[Standard Starship Scuffle|naval combat]] [[Anachronism Stew|throughout history]], and [[X Meets Y|mixes it with]] the gothic aesthetic and unending, chaotic [[Grimdark|grim darkness]] of the ''Warhammer 40,000'' universe. Joyfully embracing [[Space Is an Ocean]] in every way possible, the game throws together vast hypertech spaceships, Napoleonic line tactics and broadsides, torpedoes and torpedo boats, sailing, [[Earthshattering Kaboom|planet-splitting]] weapons, ramming and boarding actions, [[Space Dogfight|space dogfights]], sea shanties and alien monsters.
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There's also RTS adaptation, ''[http://www.battlefleetgothic-armada.com/ Battlefleet Gothic: Armada]''.
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Being set in the ''[[Warhammer 40000]]'' universe, the game features a large number of the tropes on that page, as well as employing setting and gameplay tropes of its own.
 
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{{tropelist}}
Being set in the ''[[Warhammer 4000040,000]]'' universe, the game features a large number of the tropes on that page, as well as employing setting and gameplay tropes of its own.
* [[Ancestral Weapon]]: Ancestral spaceships.
* [[Apocalypse How]]: From the main batteries of most cruisers, which can inflict regional catastrophes, to the combined efforts of three Blackstone fortresses, which can supernova a star, Gothic has one at every level.
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** Tyranid "vessels" are living organisms, with much of their armament being claws, blades, teeth and tentacles on a ridiculous scale. They can spit acid or plasma, however their strength is in lots of swarming bugs and boarding. ''Even in space'', they try to jump on you and bite your face off.
* [[Combat Tentacles]]: Tyranids mount these on ''spaceships''.
* [[Defeat Equals Explosion]]: One possible outcome.
* [[Earthshattering Kaboom]]: The [[Exactly What It Says on the Tin|Planet Killer]] specializes in these.
* [[Fan Nickname]]: The game's name is often shortened to "BFG". This term will not be used here to avoid confusion with large guns.
** Although large guns do indeed feature prominently. Let's see - [[Frickin' Laser Beams|lasers]], [[Energy Weapon|plasma cannons]], [[Tractor Beam|graviton pulsars]], [[Magnetic Weapons|macrocannon]], [[Death Ray|fusion beamers]], [[Macross Missile Massacre|guided missile launchers]]...and that's just the ''standard batteries'' ("only" sufficient to level continents). The Lances are more like [[Wave Motion Gun]]s, and the Nova Cannons...[[Earthshattering Kaboom|forget about the Nova Cannons]].
* [[Fixed Forward-Facing Weapon]]: Some ships have a nose mounted main cannon. Ork ships quite often have a large main gun, and the Imperium has the Nova Cannon, which is a massive mass driver that runs through most of the ship and fires building-sized bombs at relativistic speeds.
* [[Fragile Speedster]]: Eldar ships go faster than anyone else's, but have next to no armour or damage resistance. And no shields, they have [[Doppelganger Spin|decoy holo-fields]] instead.
* [[Gaiden Game]]: One of several "Specialist Games" in the ''[[Warhammer 4000040,000]]'' universe.
* [[Galactic Conqueror]]: Abaddon the Despoiler, were he not a...
* [[General Failure]]: Abaddon has managed to lead thirteen Black Crusades, attacks by nine legions of daemonically superpowered space marines and hundreds of millions of cultists, to failure. Presumably he retains his position because no one else could even keep all these loons pointed toward the enemy rather than fighting each other most of the time.
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* [[Lightning Bruiser]]: Necron ships.
* [[Living Ship]]: Tyranid ships.
* [[Macross Missile Massacre]]: Many ships can fire torpedoes across the gulfs of space. While these can be devastating when they hit, they travel slowly compared to most weapons and can be shot down by ship point defences before impact or [[Space Fighter|interceptors]] while en route. The Tau, who were added later, are especially good as these.
* [[Madness Mantra]]: The Chaos warship Killfrenzy, so named because it continually broadcasts an endless loop of "KILLFRENZY KILLFRENZY KILLFRENZY" on all channels.
* [[Negative Space Wedgie]]: The Eye of Terror, through which Abaddon and the Chaos fleets attack the Materium; rules for a number of other "celestial phenomena" are featured, few of them pleasant.
* [[Obvious Rule Patch]]: Replacing the "guess the range"<ref>it mechanicswas withpresent scatterin (alongthe with"main" the40k resttoo, ofbut 40kas inconvenient and exploitable was removed too, on change from 4th to 5th edition)</ref> mechanics with scatter. Even more so, changing the Infinite Bomber Works<ref>if you can just launch them every turn, amass as many as you want and send the ridiculously huge wave to destroy anything</ref> to fixed hangar capacity.
* [[Ramming Always Works]]: Many Imperial and all Ork vessels have heavily armoured prows, designed with intimately connecting with other warships in mind. The Ork "Brute" ram ship is designed ''specifically for ramming'', consisting of a gigantic armoured prow, a powerful engine and minimal weaponry, they are perhaps the least subtle device in the entire 40k universe.
** They are a spaceship sized woodchipper on a giant set of engines with some guns. No frills, just a solid metallic mass of "get over there and make holes where no spaceship should have holes, one of which is the rough size and shape of ''this ship''." Screw kroozers, those things are the avatars of Mork (or was it Gork?).
** Ramming is an Insane tactic as far as the other factions are concerned. Would you charge across ''tens of thousands'' of kilometers of empty space under enemy fire to hit the other guy, most probably after sustaining crippling damage? Insane. But as Imperium puts it, "Only the Insane have the strength to prosper, only those who prosper can judge what is Sane."
*** Plus they have faith in the Emperor and armored prows to see them through it. Ramming from an Imperial or Ork ship can be brutally effective and is a great last hurrah for a crippled ship.
*** And of course,
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* [[Snap Back]]: After the conflict, the Eldar go straight back to piracy and raiding Imperial systems.
* [[Solar Sail]]
* [[Space Fighter]]: Interceptors help to defend from bombers and torpedoes.
* [[Space Is an Ocean]]: Taken to unbelievable levels. Some series call spaceships "boats", BFG has masts, sails and ''space shanties''.
** That said, the physics of space is at least ''acknowledged''. Mostly.
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* [[Space Pirates]]: Most Eldar, most Orks, and there are rules for the other factions to field a piratey force, excepting Space Marines.
* [[Space Sailing]]: Eldar ships.
* [[Sphere of Destruction]]: Nova Cannon's blast. Plasma drive goes boom. Or warp drive goes pop.
* [[Spikes of Villainy]]: Chaos ships.
* [[Standard Starship Scuffle]]: The game is built around this trope, with its space combat firmly grounded in the [[Space Is an Ocean]] setting.
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* [[Wave Motion Gun]]: Not for nothing are this game's initials "BFG".
* [[We Will Use Manual Labour in The Future]]
* [[You Have Failed Me...]]: An actual rule for Abaddon. If one of his vessels fails a command check, his ship will ''fire on it''.
 
{{reflist}}
[[Category:Tabletop Games]]
[[Category:Battlefleet Gothic{{PAGENAME}}]]
[[Category:Tabletop Games of the 1990s]]