Battleheart: Difference between revisions

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Battleheart is a RPG released for iOS systems in early 2011. The game combines elements of [[Real Time Strategy]] and traditional turn-based combat: Units can be directed to attack monsters or led around the screen to avoid damage or better utilize skills. Most of the strategy comes from the position and movement speed of your units: [[Squishy Wizard]] type units neither fight nor move fast, and require that Knights or Monks be next to them or draw monsters' attention to keep them safe, and so on.
Battleheart is a RPG released for iOS systems in early 2011. The game combines elements of [[Real Time Strategy]] and traditional turn-based combat: Units can be directed to attack monsters or led around the screen to avoid damage or better utilize skills. Most of the strategy comes from the position and movement speed of your units: [[Squishy Wizard]] type units neither fight nor move fast, and require that Knights or Monks be next to them or draw monsters' attention to keep them safe, and so on.



Revision as of 22:57, 9 December 2013

Battleheart is a RPG released for iOS systems in early 2011. The game combines elements of Real Time Strategy and traditional turn-based combat: Units can be directed to attack monsters or led around the screen to avoid damage or better utilize skills. Most of the strategy comes from the position and movement speed of your units: Squishy Wizard type units neither fight nor move fast, and require that Knights or Monks be next to them or draw monsters' attention to keep them safe, and so on.

The plot is...nonexistent. You are invited to hire warriors to go out and kill monsters up and down the land for money, fame, and most importantly, levels.


Battle!