Be Careful What You Wish For: Difference between revisions

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If a character [[Make a Wish|expresses a wish that things were different]] and actually ''gets'' what they wished for, it is very possible that the results will not live up to their fantasies.
 
The circumstances can vary on how the wish is made, then consequently granted. The character making the wish may or may not have known that it was actually going to be granted, and the thing which grants it may be anything, depending on the genre—a wish-granting Genie [[Benevolent Genie|who wants to show the character the error of their ways]] or [[JerkassJackass Genie|just plain wants them to suffer]]; a sudden appearance by [[Louis Cypher]] ready to offer a [[Deal with the Devil]]; a tour through an [[Alternate Timeline]]; or even just an ironic twist of fate. The "deal breaker" that makes the wish not worth it also comes in a lot of possible flavors: maybe the character finds out that to get what they wanted they must give up something even more important to them; maybe the element of their life they wanted gone is really essential to who they are; maybe their wish has consequences they haven't thought of—or maybe they find out that [[It's the Journey That Counts]] and that [[Wanting Is Better Than Having]].
 
This is an elementary form of [[Deconstruction]] - The character wants X, and then they find out X has unpleasant unanticipated consequences. Thus, X is deconstructed—the plot shows that X isn't as great as you think it is, and in fact may not be what you actually want at all. Nine times of ten this is an outright [[Aesop]], though strictly speaking it doesn't have to be. A crucial element of playing that angle well is making the "deal breaker" a meaningful, inherent flaw to the original wish rather than something tacked on or that could have easily turned out differently if the character had more common sense. Otherwise, a [[Broken Aesop]] is almost guaranteed.