Display title | Benevolent Architecture |
Default sort key | Benevolent Architecture |
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Page ID | 145386 |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
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Date of latest edit | 10:11, 29 April 2023 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | It seems in certain shows and video games involving vehicles or characters with special abilities, the setting the characters reside was planned from the get-go with their mischief in mind, usually regardless of whether or not it would be useful to anyone else (say, for example, the people who live there). In the case of vehicles, for example, the town may have an abundance of broken bridges that can be jumped over, flimsy fences protecting places where cars aren't "supposed" to go, a strange overabundance of seemingly useless ramps, etc. Of course these could be considered Acceptable Breaks From Reality, but still, you have to wonder why someone doesn't complain about those bridges. |