Information for "Benevolent Architecture"

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Display titleBenevolent Architecture
Default sort keyBenevolent Architecture
Page length (in bytes)33,044
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Page ID145386
Page content languageen - English
Page content modelwikitext
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Counted as a content pageYes
Number of subpages of this page1 (0 redirects; 1 non-redirect)
Page imageRampable 8397.jpg

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Page creatorm>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorJust a 1itt1e bit further (talk | contribs)
Date of latest edit10:11, 29 April 2023
Total number of edits11
Recent number of edits (within past 180 days)0
Recent number of distinct authors0

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It seems in certain shows and video games involving vehicles or characters with special abilities, the setting the characters reside was planned from the get-go with their mischief in mind, usually regardless of whether or not it would be useful to anyone else (say, for example, the people who live there). In the case of vehicles, for example, the town may have an abundance of broken bridges that can be jumped over, flimsy fences protecting places where cars aren't "supposed" to go, a strange overabundance of seemingly useless ramps, etc. Of course these could be considered Acceptable Breaks From Reality, but still, you have to wonder why someone doesn't complain about those bridges.
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