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* ''[[Bioshock]]'' gives us Dr. Steinman, a [[Deadly Doctor]] who experiments on people and creates hideous freaks. That sounds like [[The Theme Park Version]] of someone. Dr. [[Frankenstein|Stein]]man... - [[Tropers/Regiment|Regiment]]
* ''[[Bioshock]]'' gives us Dr. Steinman, a [[Deadly Doctor]] who experiments on people and creates hideous freaks. That sounds like [[The Theme Park Version]] of someone. Dr. [[Frankenstein|Stein]]man... - Regiment
* I wondered why Andrew Ryan ordered you to kill him, since that's exactly what you were going to do regardless. Then I realized what his last words actually meant. "A man chooses... a slave obeys." He is choosing, and you are obeying.
* I wondered why Andrew Ryan ordered you to kill him, since that's exactly what you were going to do regardless. Then I realized what his last words actually meant. "A man chooses... a slave obeys." He is choosing, and you are obeying.
* Ok we got outself a Fridge-Coaster here. First starting with Brilliance, The Reason why Sophia lamb simply never fixed Rapture, she had the time an resources, she didn't want Rapture she wanted the collective genius of the people. All she needs to do is stablize Rapture and make sure nobody leaves. Which leads to logic, the population knowlege would surely have degraded due to twenty years of drug abuse. Furthermore after twenty years what ever inventions they had created are ether obsolete as Technology Marches On or were only effective in Rapture, i.e gene banks and Steam Powered Turrets. However the Brilliance comes back we realize that the plan doesn't work, Gil Alexander the first subject is completely insane and the Adam she had fed to Eleanor, she ignores. In other words everything Sophia Lamb is doing is pointless, which led to Fridge horror.
* Ok we got outself a Fridge-Coaster here. First starting with Brilliance, The Reason why Sophia lamb simply never fixed Rapture, she had the time an resources, she didn't want Rapture she wanted the collective genius of the people. All she needs to do is stablize Rapture and make sure nobody leaves. Which leads to logic, the population knowlege would surely have degraded due to twenty years of drug abuse. Furthermore after twenty years what ever inventions they had created are ether obsolete as Technology Marches On or were only effective in Rapture, i.e gene banks and Steam Powered Turrets. However the Brilliance comes back we realize that the plan doesn't work, Gil Alexander the first subject is completely insane and the Adam she had fed to Eleanor, she ignores. In other words everything Sophia Lamb is doing is pointless, which led to Fridge horror.
* [[Tropers/Theenglishman|I]] had two [[Fridge Brilliance]] moments with [[Bioshock]]:
* Theenglishman had two [[Fridge Brilliance]] moments with [[Bioshock]]:
** I was initially turned off by Fontaine's [[Giant Space Flea From Nowhere]] final form. It wasn't until I thought about it some more that I realized that Fontaine's final form bore a striking resemblance to the statues that hold up Andrew Ryan's propaganda throughout Rapture.
** I was initially turned off by Fontaine's [[Giant Space Flea From Nowhere]] final form. It wasn't until I thought about it some more that I realized that Fontaine's final form bore a striking resemblance to the statues that hold up Andrew Ryan's propaganda throughout Rapture.
** The statues are of a character from the [[Greek Mythology]]: the Titan who holds the heavens on his back. His name? Atlas.
** The statues are of a character from the [[Greek Mythology]]: the Titan who holds the heavens on his back. His name? Atlas.
** The second moment I had was simply an inversion of the traditional use of [[Final Boss]] [[Deus Ex Machina]]. By escorting the Little Sisters to the final encounter with Fontaine, you are essentially creating your own [[Deus Ex Machina]] and providing the own climactic redemption in the climactic [[Final Boss]].
** The second moment I had was simply an inversion of the traditional use of [[Final Boss]] [[Deus Ex Machina]]. By escorting the Little Sisters to the final encounter with Fontaine, you are essentially creating your own [[Deus Ex Machina]] and providing the own climactic redemption in the climactic [[Final Boss]].
* I just realized that by reading the above theory: you know how creating your own [[Deus Ex Machina]] is called? It's called ''controlling your own fate''. This... is... brilliance. The game is so much more beautiful right now.
* I just realized that by reading the above theory: you know how creating your own [[Deus Ex Machina]] is called? It's called ''controlling your own fate''. This... is... brilliance. The game is so much more beautiful right now.
* Consider the endings, stripped of Tennenbaum's judgements. In the selfish ending, you gain control of a whole city, an army of loyal super-soldiers, and, eventually, a nuclear armada - with which to hold the world at ransom. In the selfless ending, those you have helped go on to live rewarding lives while you live humbly, grow old and die. Thus, everyone gets what they most desire - there's no bad ending if you act according to your beliefs. -- [[Tropers/Sir Frederick|Sir Frederick]]
* Consider the endings, stripped of Tennenbaum's judgements. In the selfish ending, you gain control of a whole city, an army of loyal super-soldiers, and, eventually, a nuclear armada - with which to hold the world at ransom. In the selfless ending, those you have helped go on to live rewarding lives while you live humbly, grow old and die. Thus, everyone gets what they most desire - there's no bad ending if you act according to your beliefs. -- Sir Frederick
*** Or stripped of any judgments, there's no "good" or "bad" ending -- just variant endings.
*** Or stripped of any judgments, there's no "good" or "bad" ending -- just variant endings.
* I was nearly through the entire game wondering why the hell Jack had chains tattooed on his wrists. It was not until some time after Jack is revealed to have been a brainwashed slave of at least one person in Rapture that I finally ''got it''. Those tats were actually very clever foreshadowing of [[The Reveal]].
* I was nearly through the entire game wondering why the hell Jack had chains tattooed on his wrists. It was not until some time after Jack is revealed to have been a brainwashed slave of at least one person in Rapture that I finally ''got it''. Those tats were actually very clever foreshadowing of [[The Reveal]].
* It always bugged me that every single time I played the Fort Frolic level, Atlas's description of Cohen would get drowned out by the rendition of "Rise, Rapture, Rise" that's playing over the loudspeakers. I always assumed it was a game bug (this game, at least the version I got, had a good number of issues with background audio making it hard to hear my shortwave). Then I realized: Cohen can hear your radio conversations. He's probably piping the music in on purpose to drown out the terrible things Atlas is saying about him. Note that the song fades out as soon as Atlas is done talking. It has served its purpose. - [[Tropers/The Pocket|The Pocket]]
* It always bugged me that every single time I played the Fort Frolic level, Atlas's description of Cohen would get drowned out by the rendition of "Rise, Rapture, Rise" that's playing over the loudspeakers. I always assumed it was a game bug (this game, at least the version I got, had a good number of issues with background audio making it hard to hear my shortwave). Then I realized: Cohen can hear your radio conversations. He's probably piping the music in on purpose to drown out the terrible things Atlas is saying about him. Note that the song fades out as soon as Atlas is done talking. It has served its purpose. - The Pocket
** In fact, I played through the game again after making that post and realized that it's actually coming through over the radio. The one that Cohen has jammed throughout the level.
** In fact, I played through the game again after making that post and realized that it's actually coming through over the radio. The one that Cohen has jammed throughout the level.
* Dr Yi Suchong's proper title is Dr Yi, as Chinese people put their family names first. On the other hand, Rapture was founded in the 40s; Rapture's citizens seemed mostly European or American in origin, and back in the 40s people weren't so big on multiculturalism.
* Dr Yi Suchong's proper title is Dr Yi, as Chinese people put their family names first. On the other hand, Rapture was founded in the 40s; Rapture's citizens seemed mostly European or American in origin, and back in the 40s people weren't so big on multiculturalism.
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* It took me three or four playthroughs to figure out that Steinman was intentionally incorporating his audio diaries into little exhibits. That's why they were all propped upright or hung on walls! That's why the audio diary about symmetry was next to an asymmetrically disfigured corpse!
* It took me three or four playthroughs to figure out that Steinman was intentionally incorporating his audio diaries into little exhibits. That's why they were all propped upright or hung on walls! That's why the audio diary about symmetry was next to an asymmetrically disfigured corpse!
* The most prominent figures who opposes the Objectivist ideas of Andrew Ryan and Rapture in both games? Frank and Eleanor. Who share their given names with [[Franklin D. Roosevelt]] and his wife Eleanor, both who fought to introduce welfare to the United States. Something Ryan vehemently opposes.
* The most prominent figures who opposes the Objectivist ideas of Andrew Ryan and Rapture in both games? Frank and Eleanor. Who share their given names with [[Franklin D. Roosevelt]] and his wife Eleanor, both who fought to introduce welfare to the United States. Something Ryan vehemently opposes.
* So, for starters, the idea (which I already put forth on the main page) that Ryan founded Rapture not to create a haven for the world's elite, but to create a haven for himself in which he could dominate virtually every industry without fear of reprisal was a Fridge Brilliance moment for me. But digging deeper into this idea, it's also a lot more consistent with his beliefs. He says that the most grievous sin of all is altruism -- doing things for the benefit of others rather than oneself. And what else would you call building a huge underwater city, no doubt at great personal expense, as a haven for the world's elite? Building it for his own benefit -- and the measures he took once he realized the free market no longer favors him -- is more in keeping with his beliefs. Seems he's not such a hypocrite after all. -- [[Tropers/The Pocket|The Pocket]]
* So, for starters, the idea (which I already put forth on the main page) that Ryan founded Rapture not to create a haven for the world's elite, but to create a haven for himself in which he could dominate virtually every industry without fear of reprisal was a Fridge Brilliance moment for me. But digging deeper into this idea, it's also a lot more consistent with his beliefs. He says that the most grievous sin of all is altruism -- doing things for the benefit of others rather than oneself. And what else would you call building a huge underwater city, no doubt at great personal expense, as a haven for the world's elite? Building it for his own benefit -- and the measures he took once he realized the free market no longer favors him -- is more in keeping with his beliefs. Seems he's not such a hypocrite after all. -- The Pocket
* I didn't think much about the area of Rapture that was forcibly sunken into the oceans depths at the end of Bioshock 2.... until I realized what that area was called: '''''Persephone'''''. It became even more brilliant when I realized that it sunk into a ''trench''. Trenches are essentially the closest we can get to the literal "underworld" of the earth.
* I didn't think much about the area of Rapture that was forcibly sunken into the oceans depths at the end of Bioshock 2.... until I realized what that area was called: '''''Persephone'''''. It became even more brilliant when I realized that it sunk into a ''trench''. Trenches are essentially the closest we can get to the literal "underworld" of the earth.
* Even more: On the surface, ''Bioshock 2'' seems like it just exchanged a Libertarian Objectivist villain for an Authoritarian Collectivist. Bit shallow, right? Especially given Levine's statement that the game's real message wasn't specifically anti-Objectivist, but that mankind's ideas of what makes a perfect society fail because we're still only human. Now think back to Sophia Lamb's philosophy and goals: "Utopia cannot precede the utopian." Her plan was to genetically reengineer everyone into "utopians", who lacked the inherent flaws of human nature. ''[[Genre Savvy|She took Levine's message, and applied it!]]'' And, guess what, that failed too. She's as much a rebuttal to the ''real'' message of the first game as the superficial one. - [[Tropers/The Pocket|The Pocket]]
* Even more: On the surface, ''Bioshock 2'' seems like it just exchanged a Libertarian Objectivist villain for an Authoritarian Collectivist. Bit shallow, right? Especially given Levine's statement that the game's real message wasn't specifically anti-Objectivist, but that mankind's ideas of what makes a perfect society fail because we're still only human. Now think back to Sophia Lamb's philosophy and goals: "Utopia cannot precede the utopian." Her plan was to genetically re-engineer everyone into "utopians", who lacked the inherent flaws of human nature. ''[[Genre Savvy|She took Levine's message, and applied it!]]'' And, guess what, that failed too. She's as much a rebuttal to the ''real'' message of the first game as the superficial one. - The Pocket
* Smoking cigarettes in the game increases your EVE level but lowers your Health level. EVE is your magical energy, which you need to use your plasmids, some of which are very cool. So makes you look cool at the same time it damages your health...kinda like real life. - Anarquistador
* Smoking cigarettes in the game increases your EVE level but lowers your Health level. EVE is your magical energy, which you need to use your plasmids, some of which are very cool. So makes you look cool at the same time it damages your health...kinda like real life. - Anarquistador
** I think the logic is much simpler - people find smoking relaxing (we tend to assume it would take some concentration to use magic and, as pointed out, plasmids are more or less magic). The reason alcohol, though relaxing, decreases EVE is that alcohol would presumably make it harder to concentrate (though I can't think of a good reason that binge drinking wouldn't damage your health).
** I think the logic is much simpler - people find smoking relaxing (we tend to assume it would take some concentration to use magic and, as pointed out, plasmids are more or less magic). The reason alcohol, though relaxing, decreases EVE is that alcohol would presumably make it harder to concentrate (though I can't think of a good reason that binge drinking wouldn't damage your health).
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