BioShock (series): Difference between revisions
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* [[Death Is a Slap on The Wrist]]: A light slap at that thanks to the Vita-Chambers scattered throughout the levels. The sequel acknowledges this when the villain admits that the best she can do is slow you down {{spoiler|and attempts to get rid of you permanently by destroying all the Vita-Chambers in the area via crush depth.}} Unless, of course, you turn them off for an achievement run.
* [[The Dev Team Thinks of Everything]]: The player can create improvised Molotov cocktails by using the Incinerate! plasmid on alcoholic beverage' bottles, and then trowing them with Telekinesie.
* [[Downloadable Content]]: A small pack of additional plasmids and tonics was released shortly after release along with one of the patches, while the [[
** ''[[BioShock 2]]'' also features two single-player DLC packs: the Protector Trials, in which you play as a nondescript Alpha Series in different scenarios protecting a Little Sister gathering ADAM, and Minerva's Den, a self-contained story featuring new weapons, enemies, and a new protagonist.
* [[Downer Ending]]: The Bad Ending of ''[[BioShock (series)]]'', and dear ''God'' the two Bad Endings of ''[[BioShock 2]]''.
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** A form of ''Non''-Gory Discretion Shot in the form of all-concealing green mist is used the moment you actually harvest a Little Sister.
** Interestingly, in ''[[BioShock 2]]'', you have an opportunity to see what happens when somebody else attacks and harvests a Little Sister, and they too are surrounded by an evil-looking pea-green fog.
* [[Harder Than Hard]]: The [[
* [[Hate Plague]]: The Enrage plasmid lets you throw a squishy, organic [[Conflict Ball]] at foes, turning them into berserk team-killers.
* [[Healing Factor]]: The Little Sisters, justified due to the ADAM in their system. [http://www.youtube.com/watch?v=4BMmUEaAKSI Deconstructed in the second game:] overly fast healing of broken bones often means [[Required Secondary Power|they don't set properly]], so they have to be re-broken several times to be put back into place.
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* [[Scenery Porn]]: The bathysphere ride into Rapture in the first game, and the underwater strolls in the second.
* [[Schizo-Tech]]: Rapture has genetic engineering without the computers that would make genetic information intelligible... which would explain a ''lot'', actually.
** As of the Minerva's Den, they may have had those too. And an [[
* [[Second-Hour Superpower]]: The plasmids from both games.
* [[Shout-Out]]: The helpful automated voice in Fontaine Futuristics stutters and sounds like a [[System Shock|very familiar AI]].
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