BioShock (series): Difference between revisions

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* [[Death Is a Slap on The Wrist]]: A light slap at that thanks to the Vita-Chambers scattered throughout the levels. The sequel acknowledges this when the villain admits that the best she can do is slow you down {{spoiler|and attempts to get rid of you permanently by destroying all the Vita-Chambers in the area via crush depth.}} Unless, of course, you turn them off for an achievement run.
* [[Death Is a Slap on The Wrist]]: A light slap at that thanks to the Vita-Chambers scattered throughout the levels. The sequel acknowledges this when the villain admits that the best she can do is slow you down {{spoiler|and attempts to get rid of you permanently by destroying all the Vita-Chambers in the area via crush depth.}} Unless, of course, you turn them off for an achievement run.
* [[The Dev Team Thinks of Everything]]: The player can create improvised Molotov cocktails by using the Incinerate! plasmid on alcoholic beverage' bottles, and then trowing them with Telekinesie.
* [[The Dev Team Thinks of Everything]]: The player can create improvised Molotov cocktails by using the Incinerate! plasmid on alcoholic beverage' bottles, and then trowing them with Telekinesie.
* [[Downloadable Content]]: A small pack of additional plasmids and tonics was released shortly after release along with one of the patches, while the [[PlayStation 3]] version had DLC containing three challenge rooms and a [[New Game+]] mode. The sequel has just had some additional content for the multiplayer released. Reception has been mixed, mainly as many of the additions were already on the disc and just needed to be unlocked.
* [[Downloadable Content]]: A small pack of additional plasmids and tonics was released shortly after release along with one of the patches, while the [[Play Station 3]] version had DLC containing three challenge rooms and a [[New Game+]] mode. The sequel has just had some additional content for the multiplayer released. Reception has been mixed, mainly as many of the additions were already on the disc and just needed to be unlocked.
** ''[[BioShock 2]]'' also features two single-player DLC packs: the Protector Trials, in which you play as a nondescript Alpha Series in different scenarios protecting a Little Sister gathering ADAM, and Minerva's Den, a self-contained story featuring new weapons, enemies, and a new protagonist.
** ''[[BioShock 2]]'' also features two single-player DLC packs: the Protector Trials, in which you play as a nondescript Alpha Series in different scenarios protecting a Little Sister gathering ADAM, and Minerva's Den, a self-contained story featuring new weapons, enemies, and a new protagonist.
* [[Downer Ending]]: The Bad Ending of ''[[BioShock (series)]]'', and dear ''God'' the two Bad Endings of ''[[BioShock 2]]''.
* [[Downer Ending]]: The Bad Ending of ''[[BioShock (series)]]'', and dear ''God'' the two Bad Endings of ''[[BioShock 2]]''.
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** A form of ''Non''-Gory Discretion Shot in the form of all-concealing green mist is used the moment you actually harvest a Little Sister.
** A form of ''Non''-Gory Discretion Shot in the form of all-concealing green mist is used the moment you actually harvest a Little Sister.
** Interestingly, in ''[[BioShock 2]]'', you have an opportunity to see what happens when somebody else attacks and harvests a Little Sister, and they too are surrounded by an evil-looking pea-green fog.
** Interestingly, in ''[[BioShock 2]]'', you have an opportunity to see what happens when somebody else attacks and harvests a Little Sister, and they too are surrounded by an evil-looking pea-green fog.
* [[Harder Than Hard]]: The [[PlayStation 3]] port, in addition to the Easy, Medium, and Hard difficulties, has Survivor, which is described on the difficulty selection screen as "every bullet counts." They mean it. In this mode, enemies can do some serious damage to you and nearly all of your plasmids consume a lot more EVE. And to add to the fun, two of the trophies forces you to play the game on this difficulty. The first trophy requires you to simply finish the game. The second trophy requires you to finish the game '''without''' using Vita-Chambers. Said trophies are respectively called [[Ironic Echo|"A Man Chooses" and "I Chose The Impossible"]] Though not the same difficulty, the [[Xbox 360]] version similarly has Achievements for just finishing the game on Hard ("Seriously Good At This") and without using any Vita-Chambers ("Brass Balls").
* [[Harder Than Hard]]: The [[Play Station 3]] port, in addition to the Easy, Medium, and Hard difficulties, has Survivor, which is described on the difficulty selection screen as "every bullet counts." They mean it. In this mode, enemies can do some serious damage to you and nearly all of your plasmids consume a lot more EVE. And to add to the fun, two of the trophies forces you to play the game on this difficulty. The first trophy requires you to simply finish the game. The second trophy requires you to finish the game '''without''' using Vita-Chambers. Said trophies are respectively called [[Ironic Echo|"A Man Chooses" and "I Chose The Impossible"]] Though not the same difficulty, the [[Xbox 360]] version similarly has Achievements for just finishing the game on Hard ("Seriously Good At This") and without using any Vita-Chambers ("Brass Balls").
* [[Hate Plague]]: The Enrage plasmid lets you throw a squishy, organic [[Conflict Ball]] at foes, turning them into berserk team-killers.
* [[Hate Plague]]: The Enrage plasmid lets you throw a squishy, organic [[Conflict Ball]] at foes, turning them into berserk team-killers.
* [[Healing Factor]]: The Little Sisters, justified due to the ADAM in their system. [http://www.youtube.com/watch?v=4BMmUEaAKSI Deconstructed in the second game:] overly fast healing of broken bones often means [[Required Secondary Power|they don't set properly]], so they have to be re-broken several times to be put back into place.
* [[Healing Factor]]: The Little Sisters, justified due to the ADAM in their system. [http://www.youtube.com/watch?v=4BMmUEaAKSI Deconstructed in the second game:] overly fast healing of broken bones often means [[Required Secondary Power|they don't set properly]], so they have to be re-broken several times to be put back into place.
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* [[Scenery Porn]]: The bathysphere ride into Rapture in the first game, and the underwater strolls in the second.
* [[Scenery Porn]]: The bathysphere ride into Rapture in the first game, and the underwater strolls in the second.
* [[Schizo-Tech]]: Rapture has genetic engineering without the computers that would make genetic information intelligible... which would explain a ''lot'', actually.
* [[Schizo-Tech]]: Rapture has genetic engineering without the computers that would make genetic information intelligible... which would explain a ''lot'', actually.
** As of the Minerva's Den, they may have had those too. And an [[AI Is a Crapshoot|AI]]. And an Ion Laser. Also, the automatic doors, the miniguns, the audio tapes, (Which were invented on the surface five years later) the security bots, the Hack Tool for aforementioned computers, (which has no real life equivalent but appears to be a projectile USB drive launcher that works on something that I assume to involve radio waves) and a lot more. And this is the sixties.
** As of the Minerva's Den, they may have had those too. And an [[A.I. Is a Crapshoot|AI]]. And an Ion Laser. Also, the automatic doors, the miniguns, the audio tapes, (Which were invented on the surface five years later) the security bots, the Hack Tool for aforementioned computers, (which has no real life equivalent but appears to be a projectile USB drive launcher that works on something that I assume to involve radio waves) and a lot more. And this is the sixties.
* [[Second-Hour Superpower]]: The plasmids from both games.
* [[Second-Hour Superpower]]: The plasmids from both games.
* [[Shout-Out]]: The helpful automated voice in Fontaine Futuristics stutters and sounds like a [[System Shock|very familiar AI]].
* [[Shout-Out]]: The helpful automated voice in Fontaine Futuristics stutters and sounds like a [[System Shock|very familiar AI]].