Block Puzzle/Playing With

Everything About Fiction You Never Wanted to Know.

Basic Trope: In order to get across a room, some blocks have to be moved around to make a path.

  • Straight: The dungeon features a room full of stone blocks that need to be pushed onto buttons to open a door.
  • Exaggerated: Every single room has these blocks.
  • Downplayed: There's one room where one block needs to be pushed into a hole, but it's pretty obvious and the only time it happens.
  • Justified: The block puzzles are designed to be a test of understanding spatial relations, which is needed to control the artifact hidden inside.
  • Inverted: Blocks make up a bridge across a room, but you need to spread them out to move something through.
  • Subverted: You enter a room full of blocks and buttons, with a door on the far side, but your partner comes through the door from the other side.
  • Double Subverted: ...then lets the door close, which locks it and activates the puzzle.
  • Parodied: The hero is known as a hero because of his incredible block-pushing skills, and that's the only reason he's picked for the quest.
  • Zig Zagged: You enter a room with blocks that seem to need moved around, but a party member steps up and solves the puzzle for you. But he does it wrong, and you have to fix it for him. but when you try to push a block, it crumbles, the puzzle malfunctions, and the door opens anyway.
  • Averted: There are no inexplicable blocks to be found.
  • Enforced: The Evil Dungeon Construction Union requires at least three block puzzles per project due to union rules.
  • Lampshaded: "the way these segments of pillar fell into individual blocks.. it's almost like a puzzle of some sort."
  • Invoked: "I don't care if it doesn't make sense, I always wanted to put one of those moving block puzzles in my evil lair."
  • Exploited: ???
  • Defied: Upon encountering the room of blocks, the protagonist pulls out a giant hammer and smashes a hole in the wall instead of solving the puzzle.
  • Discussed: "Why would an ancient race hide their treasures behind a room full of blocks?"
  • Conversed: "Haven't you ever noticed how many games have these block pushing puzzles in them?"

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