Bullet Hell: Difference between revisions

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[[File:yukari can see you.jpg|link=Touhou|frame|[[Dodge This|Dodge]] [http://www.youtube.com/watch?v=A4LiGyyHy0U this.] ]]
[[File:yukari can see you.jpg|link=Touhou|frame|[[Dodge This|Dodge]] [http://www.youtube.com/watch?v=A4LiGyyHy0U this.] ]]


{{quote|''The person who had done this might as well try to dodge water particles while taking a shower or radioactive particles during a nuclear fallout.''|[http://www.youtube.com/watch?v=oGAjtr8Cujw YouTube commenter] on ''[[Touhou]]'' [[Fan Work|Ultra mode]].}}
{{quote|''The person who had done this might as well try to dodge water particles while taking a shower or radioactive particles during a nuclear fallout.''
|[http://www.youtube.com/watch?v{{=}}oGAjtr8Cujw YouTube commenter] on ''[[Touhou]]'' [[Fan Work|Ultra mode]].}}


Bullet Hell (called ''danmaku'' or "barrage" - literally "bullet curtain" - in Japanese) shooters are a subgenre of [[Shoot'Em Up|Shoot Em Ups]] that test both your dodging skills and your resistance to seizures. To put it simply, they're vertically scrolling shooters where all the enemies have ''[[More Dakka|lotsa (but not enuff) dakka]]''. They often feature extremely elaborate and beautiful patterns of bullet flows, especially for bosses, with hundreds and sometimes thousands of bullets on the screen at once, requiring constant weaving and pattern memorization in order to get the elusive [[Rank Inflation|S++ ranks]]. Not so [[Painfully-Slow Projectile|painfully slow]] when they ''cover the screen'', eh, tough guy? These games also tend to have [[True Final Boss]]es.
Bullet Hell (called ''danmaku'' or "barrage" - literally "bullet curtain" - in Japanese) shooters are a subgenre of [[Shoot'Em Up|Shoot Em Ups]] that test both your dodging skills and your resistance to seizures. To put it simply, they're vertically scrolling shooters where all the enemies have ''[[More Dakka|lotsa (but not enuff) dakka]]''. They often feature extremely elaborate and beautiful patterns of bullet flows, especially for bosses, with hundreds and sometimes thousands of bullets on the screen at once, requiring constant weaving and pattern memorization in order to get the elusive [[Rank Inflation|S++ ranks]]. Not so [[Painfully-Slow Projectile|painfully slow]] when they ''cover the screen'', eh, tough guy? These games also tend to have [[True Final Boss]]es.